A comprehensive series designed to prepare students for post-secondary success through essential life skills, including time management, study habits, and digital literacy.
A technical, blueprint-themed anger management program for teenage boys, focusing on impulse control, school conflicts, family relationships, and clear communication through a 'tactical' lens.
A comprehensive 21-worksheet curriculum based on the Victus Study Skills system. This sequence guides students through the core pillars of academic success: Purpose, Goals, Time Management, Learning Styles, Organization, Note-Taking, Reading, Memory, and Test-Taking.
A high-energy, game-based training program focused on demystifying networking and building social capital for job seekers. Participants engage in a series of 'Connection Challenges' to earn opportunity rewards and build their own professional network maps.
A multi-month financial literacy unit where students manage a personal bank account, process monthly bills, and track paycheck deposits following a real 2026-2027 school calendar.
A 4-day end-of-semester review event where students compete in 'Olympic heats' covering child development from toddlers to middle childhood, safety protocols, and nutrition. Each day features competitive activities that reward accuracy and teamwork as teams aim for the gold medal.
A year-long financial literacy curriculum where students manage a virtual bank account following the 2026-2027 school calendar, analyzing daily transactions and maintaining a running transaction register.
A comprehensive study unit for 12th grade British Literature and ELL students, integrating the Hero's Journey with the 'Coffee Bean' resilience metaphor and SECD (Social, Emotional, and Character Development) frameworks. Students analyze Beowulf's character through the lens of self-management and social awareness, culminating in a hero-themed game design project.
A 5-lesson self-regulation sequence for Grade 9 Math students, focusing on executive functioning skills like task initiation, distraction management, and self-advocacy through a gamified 'Level Up' theme. Each lesson is designed for 15-20 minutes of high-impact, visual-heavy instruction and practice.