A sleek, one-page after-school success checklist for middle schoolers. It includes space for tracking quiz corrections, math homework time, binder organization, and planning for morning support with Ms. Tobin.
Día 5: La campaña final. Hoja de trabajo en español para establecer misiones diarias, recompensas y un acuerdo de compromiso entre el estudiante y sus padres para el regreso escolar.
Día 4: Mejora de inventario. Hoja de trabajo en español para que el estudiante elija herramientas sensoriales y de calma, reforzando la importancia de usarlas en la escuela.
Día 3: Opciones de diálogo. Hoja de trabajo en español para practicar la comunicación con los maestros, viéndolos como administradores del juego que pueden brindar apoyo.
Día 2: La prueba beta. Materiales en español para tratar el perfeccionismo, replanteando el trabajo como una versión de prueba donde los errores son fallos técnicos normales.
Día 1: Mapeo de niveles. Hoja de trabajo en español para identificar detonantes de ansiedad y zonas seguras en la escuela utilizando metáforas de videojuegos.
Day 5 final protocol materials. Includes a 'Campaign Plan' for school return with 'Daily Quests', 'Loot Box' rewards for daily wins/streaks, and a formal 'Server Access Agreement' for the student and parent.
Day 4 materials focusing on coping skills. Frames skills as 'Power-Ups' to fill an 'Inventory' backpack. Includes a teacher guide with a grounding script and a student inventory worksheet.
Day 3 materials focusing on teacher communication. Reframes teachers as 'Admins' and provides 'Dialogue Macros' to help students advocate for themselves. Includes a teacher guide and student support ticket worksheet.
Day 2 materials addressing perfectionism. Uses a 'Dev Error Log' theme to reframe mistakes as bugs and encourages starting 'Version 1.0' drafts. Includes a teacher script and a student worksheet.
Day 1 materials focusing on mapping school triggers and identifying safe zones using a 'World Map' gaming theme. Includes a teacher facilitation guide and a student worksheet with rating scales.
Day 5 materials for the final 'Launch Day Protocol.' This includes a 'Game Plan' for school attendance, daily quest objectives, a reward system ('Loot Box'), and a formal 'Server Access Agreement' to solidify the commitment.
Day 4 materials focusing on coping skills. The student builds an 'Inventory' of 'Power-Ups' (breathing, grounding, sensory tools) to manage anxiety symptoms during the school day.
Day 3 materials focusing on teacher engagement. Reframes teachers as 'Server Admins' and provides 'Chat Box Macros' (scripts) for the student to use when feeling overwhelmed or stuck.
Day 2 materials focused on perfectionism. The teacher guide and student worksheet frame mistakes as 'Beta Testing' and 'Bugs' to be patched, reducing the pressure to be perfect and encouraging 'Version 1.0' (getting started).
A teacher guide and student worksheet for Day 1, focusing on mapping school anxiety triggers using Roblox-themed terminology like 'High Ping' and 'Obbies'.
A student worksheet for analyzing scenarios involving name-calling and 'just kidding' jokes. Includes a visual 'heart workspace' and scenario analysis questions.
A visually engaging slide deck exploring the concept of the 'Echo Effect'—the lasting impact of name-calling and the 'just kidding' defense. Designed for 15-20 minutes of instruction.
A 20-30 minute lesson guide for teachers addressing the impact of name-calling and the 'just kidding' defense. Includes a pacing guide, learning objectives, and key discussion prompts.
The final exit ticket for the curriculum. Fixed page overflow, increased handwriting space, and improved field alignment.
A summary reference card for students. Increased handwriting box heights and integrated the mastery badge into the card design for better preservation.