A vibrant, two-page printable toolkit for students in grades 3-8 featuring 10 strategies to calm test anxiety and 10 tips to improve focus, complete with a student reflection area and power affirmations.
A teacher-facing lesson plan with a full script, revised to fix page breaks and enhance the visual hierarchy of the differentiation section.
High-visibility anchor chart posters for each of the Four Zones of Regulation, featuring weather-themed icons and coping strategies. Revised for high contrast and visual consistency. Fixed page break issues. Final version with improved contrast and layout safety.
A printable student worksheet for identifying feelings and matching coping tools, revised to fit on one page and synchronize with the teacher answer key. High contrast and compact layout. Final revision for icon consistency and spacing.
An interactive slide deck themed around 'Emotional Weather' that introduces the Four Zones of Regulation and specific coping tools for each zone. Revised for accessibility and visual consistency.
A comprehensive teacher facilitation guide for the 'Pause Power' lesson. Includes objectives, a step-by-step facilitation script, discussion prompts, and differentiation strategies with a technical manual aesthetic.
A high-energy, circuit-themed slide deck for teaching the 'Stop, Think, Choose' framework. Features bold visuals, 24px+ text, and a case study practice slide.
A 2-page worksheet for 9-year-olds using a circuit/electronics theme to teach the 'Stop, Think, Choose' framework. Includes scenario practice, body signal identification, and reflection space.
Updated student worksheet for Session 7. Mission A provides guided practice for applying the 3 filters to a tag game conflict with darkened labels for better contrast. Mission B features the specific 'Rainy Day Remix' scenario with a flexible flex-layout drawing area that ensures the intelligence briefing and achievement footer stay on the same page. Includes multiple writing lines for the final reflection.
An expanded 25-space printable board game with a snake-path layout, featuring more challenges and 'go back' spaces to reinforce anger regulation concepts.
A 5-part social story using the volcano analogy to help students recognize the physical signs of anger and learn to use cooling strategies to prevent 'eruptions'.