A set of 24 Buffalo-themed 'Life Happens' cards for a financial literacy project. The layout includes various local scenarios like blizzards and picnics, concluding with a single 'Identity Theft' special event card.
A comprehensive unit on Dialectical Behavior Therapy (DBT) mindfulness skills, taking students from somatic anchoring and cognitive understanding to collaborative, station-based performances that demonstrate 'What' and 'How' skills.
A high-energy, 15-minute movement game designed to teach kids ages 5-12 how to make smart, safe decisions online. Through rapid-fire scenario cards, students act as Cyber Sleuths to solve digital cases and investigate cyber threats.
A comprehensive 2-page print-ready graduation tracking sheet and checklist designed for Florida high school counselors. Features credit trackers for the standard 24-credit pathway, assessment benchmarks, a semester course log, and a counselor-student meeting log.
A hands-on sequence designed to empower teens with Dialectical Behavioral Therapy (DBT) concepts. Through engaging escape rooms, creative drama challenges, and real-life scenarios, students master dialectics and emotional regulation.
An interactive, dual-level digital safety lesson designed for youth ages 5-12, covering key concepts of digital privacy, cyberbullying, and safe gaming through collaborative activities and differentiated scenario cards.
A 1-page student pre- and post-activity assessment sheet. It features visual self-ratings, a matching game for safety zones, and creative writing/drawing prompts suitable for mixed ages (5-12).
A DBT Interpersonal Effectiveness unit where students map relational boundaries, master communication skills, and engage in interactive, station-based roleplays to navigate teenage social dynamics.
An interactive, gamified lesson on social media and digital safety designed for youth aged 5-12. Features differentiated pathways for early readers and pre-teens to learn about privacy, sharing limits, and online community respect.
A 2-page printable activity containing 8 scenarios (4 for ages 5-8, 4 for ages 9-12) formatted as cuttable cards. Each card includes a relatable digital scenario, age-appropriate language, and an official teacher safety verdict (Green, Yellow, or Red).
A three-part cognitive psychology series designed for Grades 9-12. Students learn the science of automation, explore how to isolate triggers and cravings, redesign unhelpful routines, and restructure their environments to make habit modification effortless.
A rigorous clinical exploration of the DSM-5-TR neurodevelopmental disorders, focusing on diagnostic criteria, differential diagnostic boundaries, specifiers, and developmental trajectories for advanced study.
A 1-page teacher facilitation guide for the 15-minute 'Share Shield' movement game. It includes physical setup instructions, game rules, mixed-age differentiation tips for ages 5-12, and post-game debrief questions.