A high-energy, football-themed mood meter worksheet featuring six player personas on page one and a 'Playbook' reflection section on page two to ensure clean printing.
A 5-day curriculum teaching 4th graders the STAR expectations (Safe, Targeting Success, Acting with Integrity, Respect & Responsibility) across classrooms, hallways, bathrooms, playgrounds, and cafeterias using a high-energy comic-book superhero theme.
A high-energy, 15-minute movement game designed to teach kids ages 5-12 how to make smart, safe decisions online. Through rapid-fire scenario cards, students act as Cyber Sleuths to solve digital cases and investigate cyber threats.
A comprehensive unit on Dialectical Behavior Therapy (DBT) mindfulness skills, taking students from somatic anchoring and cognitive understanding to collaborative, station-based performances that demonstrate 'What' and 'How' skills.
An interactive, dual-level digital safety lesson designed for youth ages 5-12, covering key concepts of digital privacy, cyberbullying, and safe gaming through collaborative activities and differentiated scenario cards.
A hands-on sequence designed to empower teens with Dialectical Behavioral Therapy (DBT) concepts. Through engaging escape rooms, creative drama challenges, and real-life scenarios, students master dialectics and emotional regulation.
An interactive, gamified lesson on social media and digital safety designed for youth aged 5-12. Features differentiated pathways for early readers and pre-teens to learn about privacy, sharing limits, and online community respect.
A DBT Interpersonal Effectiveness unit where students map relational boundaries, master communication skills, and engage in interactive, station-based roleplays to navigate teenage social dynamics.
A comprehensive social skills and therapeutic training program designed to help siblings transition from rivals to teammates. This lesson provides facilitators, parents, and siblings with concrete strategies for conflict resolution, emotional regulation, boundary setting, and collaborative play.
A three-part cognitive psychology series designed for Grades 9-12. Students learn the science of automation, explore how to isolate triggers and cravings, redesign unhelpful routines, and restructure their environments to make habit modification effortless.
A comprehensive goal-setting and reflection lesson designed to help students analyze their academic and social-emotional progress, identify roadblocks, and create actionable growth plans.
Consolidates the 5-day STAR learning through a cooperative role-modeling showdown and a superhero graduation ceremony, finalizing their Reflection Booklets.
Explores Respect and Responsibility (R) in social spaces like the playground and cafeteria. Students learn to share, take care of equipment, practice good manners, and include others.