Peace Patrol Scenario Cards
Peace Patrol
Scenario Cards • Page 1
The Toy Grabber
You are building a tall tower with blocks. Another student takes the big blue block you were using.
"Please stop taking my blocks!"
1. Stop 2. Walk 3. Talk
Line Cutter
The class is lining up. Someone runs to the front of the line and pushes in front of you.
"Please stop. I was here first."
1. Stop 2. Walk 3. Talk
Teasing Words
You are wearing your favorite shirt. A friend says your shirt looks silly and laughs.
"Stop. That is not kind."
1. Stop 2. Walk 3. Talk
Swingset Standoff
You have been waiting for the swing. When it's your turn, someone else grabs it.
"Stop. It is my turn now."
1. Stop 2. Walk 3. Talk
Peace Patrol
Scenario Cards • Page 2
Crayon Crisis
You are coloring. Someone grabs the red crayon right out of your hand without asking.
"Stop. I was using that."
1. Stop 2. Walk 3. Talk
Personal Space
During story time, a classmate sits so close they keep bumping your arm.
"Please stop. I need more space."
1. Stop 2. Walk 3. Talk
The Noisy Neighbor
The person next to you is humming very loudly and it's hard to think.
"Stop. I can't do my work."
1. Stop 2. Walk 3. Talk
Follow Me
You want to play by yourself, but a friend keeps following you everywhere.
"Stop. I want to play alone now."
1. Stop 2. Walk 3. Talk
Stop Walk Talk Poster
Stop • Walk • Talk
Our Peace Patrol Plan
1. STOP
Say it clearly and firmly.
"Please stop doing that."
2. WALK
If they don't stop, walk away.
Move to a new play spot.
3. TALK
Tell a trusted adult.
"I tried to stop them and they didn't."
Peace Patrol Teacher Guide
Conflict Solvers
Teacher Guide: Peace Patrol Role-Play
Objective
Students will learn and practice a simple 3-step sequence to handle minor social conflicts (non-emergencies) independently before seeking adult help.
1. STOP
Firm voice, eye contact, and a 'stop' hand signal.
2. WALK
Immediately move to a new area without arguing back.
3. TALK
Report precisely what happened if behavior persists.
How to Play
1
Introduction: Show the anchor chart. Model each step with a puppet. Emphasize that "STOP" should be calm but firm.
2
Guided Practice: Read a scenario aloud (see Scenario Cards). Have the whole class practice saying "Stop!" and mimicking "Walking away."
3
Partner Practice: Pairs role-play a card. One student is the "grabber" and the other is the "solver." Then swap roles.
Bonus Practice Situations
- Someone is making a silly face at you.
- Someone is poking your shoulder during line-up.
- Someone is taking the ball before you're done playing.
Discussion Questions
- Firm Voice: What does it sound like? (Not yelling, but like a superhero!).
- Walking Away: Why do we walk away? (To keep our bodies safe and stop the conflict).
- Tattling vs. Reporting: Tattling is to get someone in trouble. Reporting is to get help when someone won't stop a behavior after you've asked.
- Success: How does it feel when you solve a problem yourself?