Turn Takers Slides Connect Crew • Session 1
Small Group Expedition
Turn Takers: Sharing, Waiting, & Joining In
Discover secret squad tools to share gear smoothly, wait without stress, and join any game with confidence.
Tool 1: Fair Share
Tool 2: Patient Pause
Tool 3: Ask to Join
Tool 1: The Fair Share Formula
Sharing Materials
1
Notice & Name
Notice what your teammate needs:
"Are you looking for the blue marker?"
2
Offer a Plan
Give a clear time or trade:
"I will finish this cloud, then hand it right over!"
3
Smooth Hand-off
Pass gently with eye contact:
"All set! Here you go, thanks for waiting."
Squad Rule: Sharing does not mean giving it away instantly—it means making a clear, kind plan!
Waiting & Joining In
Action Tactics
How to Wait Patiently
• Do a Body Check: Relax hands and unclamp jaw.
• Silent Countdown: Count 10 slow breaths.
• Side Quest: Sketch or plan your next move while waiting.
The 3-Step Join-In
Watch: Stand near and see what the game is.
Compliment: "That tower looks awesome!"
Ask Specific: "Can I help sort blocks or build walls?"
Ready for real-time practice? Grab your mission partner! Crew Practice Mode
Squad Roleplay Missions
Live Practice
Mission Alpha
The Only Silver Sharpie
Partner A is halfway through coloring a shield. Partner B urgently needs silver for their robot armor.
Goal: Agree on a time or countdown without grabbing.
Mission Bravo
The Board Game Circle
Two crewmates are playing Connect Four. You want to play next or join the round.
Goal: Use the 3-Step Join-In to get into the next round.
Reflection Question:
"What feels hardest: waiting, sharing, or asking to join?"
Turn Takers Activity Sheet Connect Crew • Session 1
Turn Takers Mission Sheet
Name:
Date:
Master the art of sharing gear, waiting like a pro, and joining any group game smoothly.
1
The 3-Step Join-In Formula
Step 1: Watch & Wait
Observe the game for 30 seconds. What are the rules?
One thing I notice:
Step 2: Give a Compliment
Say something genuine about what they are doing.
"That looks cool because..."
Step 3: Specific Ask
Ask how you can jump in or be part of it.
"Can I play as the...?"
2
Sharing Mission Dilemmas
Scenario A: The Only Green Glue Stick Turn Dilemma
You need the glue stick immediately to finish your poster. Your tablemate has it in their hand and is using it slowly.
What can you say or do? (Write your response):
Scenario B: The 4-Square Line Waiting Dilemma
You are 4th in line at recess. The game is taking a long time, and you start feeling impatient and restless.
What is one healthy strategy you will use while waiting?
3
My Patience Toolkit & Crew Pledge
Check the waiting tricks you will try:
Count 10 deep belly breaths
Cheer on friends who are taking their turn
Plan my next move in my head
Hold a small fidget quietly in my pocket
Crew Member Pledge:
"This week, when I want to share or join in, I will use my words and remember that taking turns helps everyone have fun!"
Signed:
Turn Takers Facilitator Guide Facilitator Protocol • Session 1
Turn Takers Facilitator Guide
30-Min Small Group
Essential teacher pacing, explicit modeling scripts, and an SEL observation matrix.
Session Timeline & Core Milestones
Min 0–5
Warm-Up Ritual
"Pass the Beat": Pass a talking stick around the circle on a rhythmic count without speaking out of turn.
Min 5–12
Model the Strategy
Teach the 3-Step Join-In and Fair Share Formula using the slides. Model both clumsy and effective ways.
Min 12–22
Pair Roleplays
Students practice the Mission scenarios from the activity sheet in pairs. Prompt peer feedback.
Min 22–30
Mission Wrap & Pledge
Students sign their Mission Pledge and state one waiting tool they will test at recess today.
Facilitator Script & In-the-Moment Coaching
When a student grabs or interrupts:
"Hit the freeze button! Let's rewind the tape. What words can we use to tell your teammate you need that marker next?"
When a student hesitates to join in:
"Notice step 1: What game are they playing? Great. Now let's try step 2 together: What is one nice thing you can say about their game?"
Small Group Observation Tracker
Score: 1 = Emerging | 2 = With Prompt | 3 = Independent
Student Name Shares Materials Gently Waits Without Interrupting Uses 3-Step Join-In 1. 2. 3. 4.
Recess & Classroom Generalization Check:
Give homeroom teachers a thumb-up card so students can report when they successfully practiced their turn-taking tool during regular class time.
Next: Voice Power
Turn Takers Roleplay Cards Connect Crew • Session 1 Cards
Turn Takers Roleplay Cards
Cut along dashed lines • 2 Players
Pair up students, assign Role A and Role B, and practice sharing gear, waiting, and joining games.
Card 01 • Library Lab
The Only iPad with Coding App
Role A: You are coding a maze and have 3 levels left.
Role B: Your free time is half over and you urgently want to try the app.
Target Crew Tool: Fair Share Formula (Set a 3-minute timer or finish 1 level).
Card 02 • Recess Yard
The Active 4-Square Game
Role A: You and friends are in the middle of an intense 4-square match.
Role B: You are standing alone watching and want to jump in.
Target Crew Tool: 3-Step Join-In (Watch, compliment a hit, ask to enter line).
Card 03 • Playground
Waiting at the High Swings
Role A: You just sat on the swing and love pumping high.
Role B: You have been waiting 2 minutes and feel your foot tapping fast.
Target Crew Tool: Patient Pause (Count 20 pumps together, then swap smoothly).
Card 04 • Makerspace
The Last Four Wheel Blocks
Role A: Building a monster truck that needs 4 wheels.
Role B: Building a race car that also needs 4 wheels.
Target Crew Tool: Compromise (Build a trailer together or share 2 wheels each).
Card 05 • Cafeteria
Joining the Lunch Table Chat
Role A: Talking animatedly with a neighbor about superhero movies.
Role B: Sitting down with tray and wanting to join the conversation.
Target Crew Tool: Listen for pause, agree on a favorite hero, ask a question.
Card 06 • Indoor Recess
The Uno Wild Card Debate
Role A: Played a Draw-4 on Role B, who was about to win.
Role B: Wants to throw cards down and quit because it feels unfair.
Target Crew Tool: Gracious Play (Deep breath, say "Good move!", keep playing).
Peer Feedback Prompt: "I liked how you..." and "Next time, you could try..."
Connect Crew SEL
Voice Power Slides Connect Crew • Session 2
Small Group Expedition
Voice Power: Listening, Asking, & Speaking Up
Turn up your communication superpowers to listen like a detective, ask for help bravely, and state your needs clearly.
Superpower 1: Active Ears
Superpower 2: Help Signal
Superpower 3: 'I' Statement
Superpower 1: Whole-Body Listening
Tune In
Eyes Look
Gently face the speaker so they know you are tuned in.
Mouth Quiet
Wait for them to pause before jumping in to share.
Heart Cares
Think about how your teammate feels as they speak.
Brain Thinks
Hold on to their main idea and be ready to echo back.
Active Echo Test: Say: "So you are saying that..." before sharing your own thought!
Asking for Help & 'I' Statements
Clear Signals
The 3-Part Help Signal
1. Name + Polite Cue: "Excuse me, Alex..."
2. Tell the Exact Problem: "I am stuck on step three of this math clue."
3. Ask Specific Action: "Could you show me how you started?"
The Powerful 'I' Formula
I FEEL: Name your emotion (frustrated, rushed, left out).
WHEN: Describe the action without blaming (e.g. "when music is loud").
I NEED: State a clear fix (e.g. "I need 2 minutes of quiet focus").
Strong voices speak up without shouting or shutting down! Voice Power Activated
Voice Power Scenarios
Partner Trials
Scenario 1: Asking for Help
The Complex Art Project
The teacher gave three rapid instructions and walked away. You don't know what to do next, but everyone else seems busy.
Prompt: Practice asking a neighbor using the 3-part help signal.
Scenario 2: Setting a Need
The Loud Desk Tapper
Your group partner is tapping their pencil loudly on the table while you are trying to read a story.
Prompt: Deliver a calm, assertive 'I' statement instead of snapping.
Squad Question:
"Why is asking for help a sign of strength, not weakness?"
Voice Power Activity Sheet Connect Crew • Session 2
Voice Power Activity Sheet
Name:
Date:
Build your communication muscles: tune in your ears, ask for help, and express your true needs.
1
My Whole-Body Listening Radar
Eyes
Looking toward the speaker
[ ] Always
[ ] Practicing
Mouth
Closed until speaker pauses
[ ] Always
[ ] Practicing
Heart
Caring how the speaker feels
[ ] Always
[ ] Practicing
Brain
Remembering key points
[ ] Always
[ ] Practicing
2
The 'I' Statement Builder
Formula: I feel + when + I need
Situation 1: A classmate cuts in front of you while getting lunch trays.
I feel:
When:
I need:
Situation 2: Someone talks over you while you are explaining your idea in science.
I feel:
When:
I need:
3
Write Your Help Signal
Think of something challenging you faced recently (math, computer login, game rules). Draft your 3-part help signal:
1. Polite Opener (Name & Cue):
2. What is tricky (Exact Problem):
3. What they can do (Specific Action):
Voice Power Facilitator Guide Facilitator Protocol • Session 2
Voice Power Facilitator Guide
30-Min Small Group
Structured coaching routines, active listening drills, and expressive language scaffolding.
Session Timeline & Core Milestones
Min 0–5
Echo Challenge
Partner A shares a 1-sentence favorite weekend moment; Partner B must accurately mirror back the detail before switching.
Min 5–12
Teach Voice Power
Present Whole-Body Listening and contrast passive/aggressive vs. assertive 'I' statements using the slide examples.
Min 12–22
Guided Worksheet
Facilitate paired drafting of 'I feel... when... I need...' scenarios. Guide students to avoid finger-pointing language.
Min 22–30
Help Signal Tryout
Each student tests out their 3-part help signal aloud with the group leader playing a busy classroom teacher.
Differentiation & Responsive Coaching Prompts
For Reluctant / Quiet Students:
"It takes courage to speak up. Let's do the two-finger signal first to pause the group, and I'll read your starter card together with you."
For Interrupting / Dominant Speakers:
"Your brain has fast ideas! Park that thought on your mental clipboard while our teammate finishes their sentence. Then we will pass you the floor."
Communication Skills Observation Matrix
Score: 1 = Emerging | 2 = With Prompt | 3 = Independent
Student Name Maintains Whole-Body Focus Frames Needs with 'I Feel' Asks for Help Constructively 1. 2. 3. 4.
Home-School Bridge Note:
Encourage families to practice the 3-part help signal at dinner or chore time: "Excuse me [name], I am having trouble with [task], can you [action]?"
Next: Calm Champions
Voice Power Roleplay Cards Connect Crew • Session 2 Cards
Voice Power Roleplay Cards
Cut along dashed lines • 2 Players
Practice whole-body listening, signaling for help, and delivering assertive 'I' statements without shouting.
Card 01 • Math Workshop
The Confusing Word Problem
Role A: Sitting with head on desk, feeling embarrassed to raise hand.
Role B: Table buddy who finished problem #4 and is looking around.
Target Crew Tool: 3-Part Help Signal ("Excuse me, can you show me how you started #4?").
Card 02 • Morning Meeting
The Rapid Storyteller
Role A: Excitedly describing a weekend soccer game with lots of fast details.
Role B: Listening partner who gets easily distracted by movement in the hall.
Target Crew Tool: Whole-Body Listening & Echo ("So you scored two goals in second half!").
Card 03 • Line Up
The Backpack Space Invader
Role A: Standing close behind Role B, accidentally bumping their heel.
Role B: Feeling cramped and irritated in the tight line.
Target Crew Tool: 'I' Statement ("I feel crowded when you stand close; please take one step back").
Card 04 • Science Group
The Dominant Group Leader
Role A: Writing down ideas rapidly without asking anyone else's input.
Role B: Has a great hypothesis idea but hasn't been allowed to speak.
Target Crew Tool: Polite Pause ("Hold on, I have an idea for our experiment test!").
Card 05 • Computer Time
The Forgotten Password
Role A: Screen says 'incorrect password' three times; feeling panicked.
Role B: Classroom aide or teacher assistant organizing supply bins.
Target Crew Tool: Ask with Respect ("Excuse me, Mr. Lee, my screen is locked; can you help?").
Card 06 • Art Studio
The Accidental Paint Splatter
Role A: Washed their brush too hard, spraying water on Role B's paper.
Role B: Gasps and wants to shout "You ruined my drawing!"
Target Crew Tool: Calm Assertion ("I feel upset because water got on my paper. Can we blot it?").
Communication Check: Did the speaker use a clear, calm voice without whining or shouting?
Connect Crew SEL
Calm Champions Slides Connect Crew • Session 3
Small Group Expedition
Calm Champions: Body Signals & Calming Tools
Learn how your body sends early warning signals when emotions run hot, and master three reliable tools to regain your calm.
Tool 1: Body Clues
Tool 2: Feelings Meter
Tool 3: 5-Finger Breath
Your Body Clue Radar
Early Detection
Warm Cheeks
Face gets hot or flushed when frustrated or embarrassed.
Tight Fists
Hands clench into balls or shoulders hunch upward.
Thumping Chest
Heart beats like a drum or breathing turns quick and shallow.
Twisted Tummy
Stomach feels butterflies, tight knots, or sudden aches.
Golden Rule: Catch the clue when it is a small whisper, before it becomes a loud shout!
Three Calming Reset Tools
Crew Strategies
1
5-Finger Breathing
Trace up your finger as you inhale deeply through your nose; trace down as you exhale slowly out your mouth.
2
Squeeze & Release
Squeeze your toes and hands tight like lemons for 4 seconds, then drop them loose like cooked spaghetti noodles.
3
Sensory 3-2-1
Spot 3 blue things in the room, touch 2 smooth textures, and listen for 1 quiet ambient sound.
Try one right now with your group leader! Live Practice Mode
Calm Champions in Action
Group Challenge
Challenge A
The Lost Round
You were one move away from winning the game, but a teammate blocked you. Your face burns and fists clench.
Action: Name your body signal, then do the 5-finger trace before speaking.
Challenge B
The Surprise Test
The teacher hands out a pop quiz. Your stomach knots up and your thoughts race: "I don't know this!"
Action: Use the Squeeze & Release trick under your desk to reset your brain.
Champion Takeaway:
"All feelings are okay, but all behaviors are choices."
Calm Champions Activity Sheet Connect Crew • Session 3
Calm Champions Mission Sheet
Name:
Date:
Spot early physical body clues and activate your personal calming toolkit before big feelings take over.
1
My Body Clue Map
My Head & Face
[ ] Hot cheeks
[ ] Clenched teeth
[ ] Heavy head
My Hands & Arms
[ ] Clenched fists
[ ] Shaky fingers
[ ] Fidgety hands
My Chest & Heart
[ ] Fast thumping
[ ] Short breaths
[ ] Heavy chest
My Stomach & Legs
[ ] Tight knots
[ ] Butterflies
[ ] Bouncy knees
2
The Feelings Thermometer
Level 3: Boiling Needs Pause
Furious, overwhelmed, ready to explode.
What I need immediately:
Level 2: Warming Up Caution Zone
Frustrated, annoyed, restless, worried.
What reset tool I can use:
Level 1: Cool & Ready Green Light
Focused, calm, friendly, ready to learn.
How I keep my mind steady:
3
My Personal Calm Menu
Pick or write three tools you can realistically do in class without disrupting others:
1. Breathing Tool:
(e.g., 5-Finger trace)
2. Body Movement Tool:
(e.g., Spaghetti muscle release)
3. Thinking / Sensory Tool:
(e.g., Spot 3 blue items)
Calm Champions Facilitator Guide Facilitator Protocol • Session 3
Calm Champions Facilitator Guide
30-Min Small Group
Somatic grounding sequences, co-regulation language, and self-awareness assessment rubrics.
Session Timeline & Core Milestones
Min 0–5
Body Scan Pulse
Students close eyes or look down; guide a 60-second head-to-toe check for tension, warmth, or restlessness.
Min 5–12
Teach Clues & Zones
Walk through the Body Radar slide. Emphasize that all emotions are valid signals, not bad behavior.
Min 12–22
Sensory Lab
Model and practice all 3 reset tools: 5-finger trace, lemon squeeze, and 3-2-1 room spot. Complete Calm Menu.
Min 22–30
Scenario Practice
Simulate a frustration scenario (unfair game call); students demonstrate pausing and using a calming tool.
Co-Regulation Scripts & De-escalation Language
When feelings start escalating:
"I see your fists are tight and your breathing is fast. You are safe here. Let's do two slow five-finger breaths together right now."
Validating the underlying emotion:
"It makes total sense you feel mad that the round ended early. Let's get your body back to cool green so we can decide what to do next."
Emotion Regulation Observation Tracker
Score: 1 = Emerging | 2 = With Prompt | 3 = Independent
Student Name Names Physical Clues Uses Calming Strategy Returns to Baseline Calm 1. 2. 3. 4.
Calm Corner Connection:
Provide students with a pocket-sized copy of their Calm Menu to keep taped inside their desk or homework folder.
Next: Friendship Builders
Calm Champions Roleplay Cards Connect Crew • Session 3 Cards
Calm Champions Roleplay Cards
Cut along dashed lines • 2 Players
Simulate high-emotion moments to practice catching early body clues and activating instant calming resets.
Card 01 • Writing Test
The Snapped Pencil Point
Role A: Writing fast on a timed prompt; the lead snaps with 2 minutes left. Cheeks get flaming hot.
Role B: Observing partner who prompts the calming check.
Target Crew Tool: Name Body Clue + 2 deep belly breaths before sharpening.
Card 02 • Kickball Field
The Controversial Out Call
Role A: Slid into home plate, but umpire called "OUT!" Hands clench into tight fists.
Role B: Teammate playing umpire who explains the call calmly.
Target Crew Tool: 5-Finger Breathing trace before responding to the referee.
Card 03 • Reading Carpet
Called On Unexpectedly
Role A: Teacher calls your name; your heart pounds fast and words freeze in your throat.
Role B: Teacher who gives a warm, patient pause.
Target Crew Tool: Unclench shoulders + ask: "Can I have 10 seconds to think?"
Card 04 • Lunch Room
Sensory Noise Overload
Role A: The cafeteria echoes with squeaks, trays clattering, and loud laughter. Head aches.
Role B: Crewmate sitting beside you eating a sandwich.
Target Crew Tool: Sensory 3-2-1 Reset (Count 3 blue trays, touch cool table).
Card 05 • STEM Center
The Accidental Tower Tumble
Role A: Reaching for tape and bumped your 3-foot tower; it crashes down.
Role B: Partner who spent 15 minutes building the base with you.
Target Crew Tool: Squeeze & Release muscles, acknowledge accident, rebuild.
Card 06 • Gym Class
Selected Last for Relay
Role A: Only one left standing against the wall; stomach feels heavy sinking knot.
Role B: Team captain waving you over to join line.
Target Crew Tool: Self-Talk Anchor ("I am a strong runner and my team needs me!").
Calm Coach Observation: Did you notice their body visibly relax after using the tool?
Connect Crew SEL
Friendship Builders Slides Connect Crew • Session 4
Capstone Expedition
Friendship Builders: Kind Words & The Peace Path
Strengthen your friendship foundation with genuine kind words, collaborative teamwork, and the four-step Peace Path to solve disagreements.
Pillar 1: Kind Boosters
Pillar 2: Teamwork Bridge
Pillar 3: The Peace Path
Pillar 1: The Compliment Formula
Kind Words
Notice Effort
Praise their hard work:
"You worked so patiently on that building!"
Notice Character
Praise how they treat others:
"You are always fair and include people."
Notice Creativity
Praise unique thinking:
"I love how you solved that pattern!"
Pro Tip: Specific compliments stick 10 times longer than generic "good job" comments!
The 4-Step Peace Path
Conflict Solver
Step 1
Cool Down
Take 3 deep breaths. Step back until bodies are calm.
Step 2
Tell & Listen
Each person shares their side with an 'I' statement while the other listens.
Step 3
Brainstorm
Think of at least two win-win solutions that work for both sides.
Step 4
Agree & Shake
Choose the best idea, try it out, and seal it with a high-five or fist bump.
True friends don't always agree, but they always repair! Peace Path Ready
Connect Crew Capstone Challenge
Graduation
Challenge Alpha
The Disputed Game Rules
Two teammates disagree on whether the ball touched the white boundary line in soccer. Both want the win.
Crew Mission: Walk through Steps 1 to 4 of the Peace Path to find a fair solution.
Challenge Bravo
The Compliment Circle
Every crew member gives one genuine effort or character compliment to the person sitting on their left.
Crew Mission: Deliver with eye contact and receive with a gracious "Thank you!"
Congratulations, Connect Crew!
You are officially certified social navigators!
Friendship Builders Activity Sheet Connect Crew • Session 4
Friendship Builders Mission Sheet
Name:
Date:
Practice sending kind words, resolve disagreements peacefully, and celebrate your Connect Crew skills.
1
The Compliment Catcher
To Teammate #1:
Write a specific compliment about their effort or kindness:
To Teammate #2:
Write a specific compliment about a great skill or idea they have:
2
The 4-Step Peace Path Solver
Disagreement Fixer
Conflict Dilemma: You and a partner both want to be the team captain in gym, but there is only one leader spot.
1. Cool Down
What calming tool will you use first?
2. 'I' Statement
"I feel... when... I need..."
3. Brainstorm Ideas
Name 1 win-win compromise:
4. Seal the Deal
How will you shake / agree?
Connect Crew Graduate Certificate
This certifies that has successfully completed all 4 Social Skills Expeditions:
Turn Taker
Voice Power
Calm Champion
Peace Maker
Facilitator Signature:
Date Awarded:
Friendship Builders Facilitator Guide Facilitator Protocol • Session 4
Friendship Builders Facilitator Guide
30-Min Small Group
Cooperative group tasks, peer mediation routines, and sequence graduation procedures.
Session Timeline & Core Milestones
Min 0–5
Warm-Up Toss
"Compliment Web": Toss a soft yarn ball across the circle, stating one genuine compliment about each receiver's effort.
Min 5–12
The Peace Path
Present the 4 steps (Cool Down, 'I' Statement, Brainstorm, Agree). Model how to navigate a playground disagreement.
Min 12–22
Team Challenge
Pairs complete the cooperative building prompt (e.g. build a 10-card tower using only 1 hand each) applying all 4 skills.
Min 22–30
Graduation Ritual
Award the Connect Crew Graduate Certificate on the student activity sheet with individual skill affirmations.
Peer Mediation Script & Conflict Coaching
Step 1 Facilitator Mediation:
"We have two good friends with different ideas. Are bodies calm enough to talk, or do we need 3 deep breaths first?"
Step 3 Facilitator Brainstorm:
"Neither friend has to lose. What is a third option where both of you get part of what you need?"
Cumulative Social Competence Review
Score: 1 = Emerging | 2 = With Prompt | 3 = Independent
Student Name Gives Kind Words / Praise Engages in Fair Compromise Applies Peace Path Steps 1. 2. 3. 4.
Post-Sequence Follow-Up:
Schedule a 10-minute "booster check-in" circle in 3 weeks to review the Peace Path and celebrate continued progress on the playground.
Sequence Complete
Friendship Builders Roleplay Cards Connect Crew • Session 4 Cards
Friendship Builders Roleplay Cards
Cut along dashed lines • 2 Players
Practice offering genuine compliments, resolving peer disputes, and repairing friendships with the Peace Path.
Card 01 • Hallway Traffic
The Accidental Binder Drop
Role A: Turned around quickly and accidentally knocked Role B's folder to the floor.
Role B: Looking at papers scattered across the hallway tile.
Target Crew Tool: Fast Repair ("I am so sorry, let me help you pick these up right away!").
Card 02 • Soccer Field
In Bounds or Out?
Role A: Insists the ball crossed the sideline before the goal was scored.
Role B: Insists the ball was on the line and the goal definitely counts.
Target Crew Tool: Peace Path: Cool down, listen to each view, do a do-over kick.
Card 03 • Lunch Bench
The Whispering Trio
Role A: Whispering and giggling with a friend behind a hand at the table.
Role B: Sitting across feeling self-conscious, thinking you are laughing at them.
Target Crew Tool: Inclusive Check ("Hey, we were laughing at a funny cartoon dog, want to see?").
Card 04 • Social Studies
Different Poster Layout Ideas
Role A: Wants to draw a giant map in the center of the poster.
Role B: Wants to write bullet-point facts and tape photographs in the center.
Target Crew Tool: Win-Win Brainstorm (Map in center with fact boxes around perimeter).
Card 05 • Circle Time
The Effort Compliment Boost
Role A: Practiced reading aloud and made a couple mistakes but pushed through.
Role B: Giving genuine, specific encouragement as a caring classmate.
Target Crew Tool: Effort Praise ("I really admired how bravely you kept going on that long word!").
Card 06 • Board Game
Who Goes First?
Role A: Wants to go first because you brought the game from home.
Role B: Wants to go first because you haven't played yet this week.
Target Crew Tool: Fair Solution (Rock-paper-scissors or highest dice roll goes first).
Peace Path Check: Did both friends walk away feeling respected and heard?
Connect Crew SEL