A set of printable message cards for the 'Whisper Pass' game. Each card contains a simple, 1st-grade level sentence and a matching emoji to help students visualize the message being communicated.
A 3-page extra practice workbook for students aged 6-8. Features pattern spotting, precise vocabulary, logical sentence building, character empathy, and growth mindset exercises with simplified strategy clues.
A detailed facilitator script for Lesson 12: Master Pathfinder Graduation, using simple language to explain synthesis and mastery as "mixing all your gears." Revised to fix page breaks and style consistency.
A detailed facilitator script for Lesson 11: Decision Detective Agency (The Why Hunter), focusing on logic, decision-making, and smart guessing (inference) for children aged 6-8. Revised to include Character Compass and academic gear links.
The final graduation workbook for Lesson 12: Master Pathfinder Graduation, simplified for 6-8 year olds and including "Thinking Trick" clues for strategy. Revised to include hero-based context clues, specific decoding strategies for when no picture is present, and improved primary handwriting lines.
A student workbook for Lesson 2 focusing on phonics patterns and focus skills. Revised to fix pre-answered activities, improve handwriting guides (including top boundaries), and correct page breaks. Includes 16px font size for strategy clues.
A slide deck for Mission 6: Character Compass Quest, explaining social understanding, empathy, and perspective. Revised to include academic gear links, higher contrast, and larger input areas.
A student workbook for Lesson 5 focusing on sequencing. Revised to provide larger drawing areas and better handwriting space. Includes Thinking Clue boxes for metacognition.
A student workbook for Lesson 4 focusing on sentence structure and logic. Revised to include more practice items and improved handwriting guides. Includes Thinking Clue boxes for metacognition. Revised for improved spacing and font sizes.
A student workbook for Lesson 3 focusing on vocabulary building and emotional labeling. Revised for better page breaks and icon consistency. Includes Thinking Clue boxes for metacognition.
A student workbook for Lesson 2 focusing on phonics patterns and focus skills. Revised to fix pre-answered activities, improve handwriting guides, and correct page breaks. Includes Thinking Clues for learners. Revised for better spacing.
A student presentation for Mission 1 explaining how Reading, Writing, and Grammar "Mind Gears" relate to brain functions like focus, construction, logic, and self-awareness. Includes the Character Compass and brain function links.
The final graduation workbook for Lesson 12: Master Pathfinder Graduation (formerly Synthesis), simplified for 6-8 year olds and including "Master Strategy" clues for metacognition. Revised for improved line spacing, layout, and icon rendering.
A reflection worksheet for students to record their physical and emotional states before and after the mindfulness practice, with space for drawing and writing.
A visually calming anchor chart or poster for students to reference the four main steps of the grounding and movement flow, including a facilitator read-aloud guide.
A student workbook for Mission 8: Fact Detective (formerly Fact Finder Forensics), using simple language and providing "Thinking Clue" strategy boxes to support metacognition. Revised for improved page utilization and clearer handwriting guides.
A comprehensive guided script for educators to facilitate a mindfulness session focused on progressive muscle relaxation and gentle mindful movement.
A student-facing presentation for Mission 6: Character Compass Quest, explaining empathy, perspective, and social understanding using simple language and visual detective challenges.
A slide deck for students explaining the "Mind Gears" (Reading, Writing, Grammar) and how they reflect brain functions like focus, reasoning, and self-awareness.
A detailed facilitator script for Lesson 8: Fact Finder Detectives, focusing on reasoning, evidence-finding, and informational texts for children aged 6-8. Revised for simplified language, better alignment, and Mind Gear slide prompts.
A student workbook for Lesson 1, featuring simple language, a 'Mind Machine' drawing space, and 'Pathfinder Strategy' boxes that teach children the *how* of thinking. Revised for better page breaks, contrast, and larger handwriting areas. Corrected blanks for 'PATHFINDER'.