A simplified planning organizer for students at a 4th-grade learning level. It provides specific solution choices, simple tables, and large writing areas to guide them through the project.
A teacher's facilitation guide and answer key for the Impact Bridge Packet. It includes evaluation criteria for scenarios and guidance on teaching accountability versus defensiveness.
A 4-page student work packet designed to help students understand the difference between intent and impact. It includes analogies, scenario analysis, and a structured protocol for making apologies focused on impact rather than defense.
A psychoeducation worksheet explaining how anger is a normal, adaptive emotion and providing prompts for healthy verbal and physical expression.
A teacher-facing facilitator guide outlining session flow, discussion prompts, and instructional strategies for the "Spark to Flame" anger management lesson.
A set of role-play and discussion cards for teenagers to practice identified CBT coping strategies in relatable real-life scenarios.
A daily behavior tracker for teenagers to monitor triggers, emotional intensity, and the use of coping strategies over the course of a week.
A visual reference guide for teenagers to select and practice self-regulation techniques based on their emotional intensity level.
A worksheet for identifying internal body clues and external triggers for anger and anxiety, designed to help students map out their emotional responses.
A visually engaging slide deck designed for teenagers to explain the CBT model of anger and anxiety, featuring the Anger Iceberg and the CBT loop.
A teacher's facilitation guide and answer key for the Concrete Stories Packet. It includes key concepts, discussion prompts, and evaluation criteria for student responses.
A 4-page student work packet designed for independent study. It guides students through identifying stereotypes, analyzing media bias, understanding systemic harm, and practice reframing narratives about urban communities.
A guide for teachers and parents in English with anxiety-management strategies, role-play scripts, and tips for using the student worksheets. Optimized single-page format.
A worksheet in English to identify friendship qualities, common interests, and support networks for 10-year-olds. Corrected layout for a single-page format with adequate writing spaces.
A board game style activity sheet in English teaching eye contact, active listening, and kindness for kids with anxiety. Corrected layout for a single-page format.
An interactive comic worksheet in English for practicing starting conversations and asking for help, designed for 10-year-olds with social anxiety. Corrected for single-page layout and better workspace.
A facilitator guide for teachers to lead a post-testing wellness session, including session goals, facilitation tips, a timed agenda, and discussion prompts.
A wellness check-in worksheet for junior high students to use after state testing. Features sections for energy levels, physical body scans, a mental brain dump to 'close tabs,' and recovery planning.
Una guía para maestros y padres con estrategias para la ansiedad, guiones de práctica en español y sugerencias para usar las hojas de actividades.
Una hoja de trabajo para identificar cualidades de la amistad, intereses comunes y redes de apoyo para niños de 10 años en español.
Una hoja de actividades estilo juego de mesa que enseña contacto visual, escucha activa y amabilidad en español.
Un cómic interactivo en español para practicar el inicio de conversaciones y la solicitud de ayuda, diseñado para niños de 10 años.
Día 5: La campaña final. Hoja de trabajo en español para establecer misiones diarias, recompensas y un acuerdo de compromiso entre el estudiante y sus padres para el regreso escolar.
Día 4: Mejora de inventario. Hoja de trabajo en español para que el estudiante elija herramientas sensoriales y de calma, reforzando la importancia de usarlas en la escuela.
Día 3: Opciones de diálogo. Hoja de trabajo en español para practicar la comunicación con los maestros, viéndolos como administradores del juego que pueden brindar apoyo.
Día 2: La prueba beta. Materiales en español para tratar el perfeccionismo, replanteando el trabajo como una versión de prueba donde los errores son fallos técnicos normales.
Día 1: Mapeo de niveles. Hoja de trabajo en español para identificar detonantes de ansiedad y zonas seguras en la escuela utilizando metáforas de videojuegos.
Day 5 final protocol materials. Includes a 'Campaign Plan' for school return with 'Daily Quests', 'Loot Box' rewards for daily wins/streaks, and a formal 'Server Access Agreement' for the student and parent.