Banking on Good Behavior Lesson PlanBanking on Good Behavior LESSON PLAN "Understanding the connection between positive behavior and tangible rewards helps students develop self-regulation and motivates consistent good choices." Time 45 Minutes Audience Elementary School Approach Interactive & Visual Preparation • Review the lesson plan and all linked materials. • Print copies of the Deposit Slip for Success Worksheet for each student. • Prepare to project the Your Behavior Bank Account Slide Deck. Estimated Setup: 15 minutes Materials List Slide Deck Deposit Slip Worksheet Rewards Menu Activity Project Guide Pencils Whiteboard/Chart Paper Instructional Steps 1 Introduction: What's a Bank? 10 MIN • Begin by asking students what they know about banks and money. (e.g., "Has anyone ever been to a bank? What do people do there?") • Explain that just like a real bank holds money, we're going to create a 'behavior bank' to hold our good choices. Show Slide 2 of the Slide Deck. 2 Introducing the Behavior Bank 10 MIN • Introduce the concept of a 'behavior bank' where positive actions are 'deposits' and these deposits help us earn rewards. Show Slide 3. • Discuss examples of 'good behaviors' that could be 'deposited' (e.g., helping a friend, following directions). Show Slide 4. • Introduce the idea of 'withdrawals' (negative behaviors) and how they impact our 'balance'. Show Slide 5. 3 Deposit Slip Practice 15 MIN • Distribute the Deposit Slip for Success Worksheet to each student. Show Slide 6. • Guide students through filling out their own 'deposit slips' with positive behaviors they could do today. • Share and discuss some examples as a class to model high-quality deposits. 4 Goal Getter Rewards 5 MIN • Introduce the Goal Getter Rewards Menu Activity as a preview for what they can earn. Show Slide 7. • Briefly discuss some potential class or individual rewards to generate excitement. 5 Wrap-up & Look Ahead 5 MIN • Summarize: consistent good behavior helps us 'bank' positive choices and reach our goals. Show Slide 8. • Briefly introduce the Class Economy Design Challenge as a future activity.
Your Behavior Bank Account Slide DeckClassroom Economy Series Welcome to The Behavior Bank! Let's learn how our good choices can add up to amazing things! What's a Bank? A place to keep your money safe. You make 'deposits' to add money. You make 'withdrawals' to take it out. Your money helps you reach goals! Your Behavior Bank Account Imagine a special bank... for your choices! Deposits Good behaviors you "save" up to earn rewards. Withdrawals Behaviors that make your "account" go down. "The more deposits, the richer your account!" Making Deposits! Good Behavior Examples: Helping a friend Following directions Working quietly Showing respect Completing work What else? Withdrawals Sometimes we make choices that take away from our positive "balance." Not listening Disrupting others Not following rules Being unkind We want to keep our balance growing high! Deposit Slip for Success Time to practice making deposits! On your worksheet, write down the good behaviors you want to "deposit" today. Grab your pencil! Deposit Slip Date: __/__/____ Approved Goal Getter Rewards! Screen Time Extra minutes for fun! Free Art Create something cool! Class Party Work together for a treat! What will you "buy" with your deposits? Bank on Good Behavior! Remember, every good choice is a deposit into your account. Keep banking those positive actions to reach your goals! Next Time: Design your very own Class Economy!
Deposit Slip for Success WorksheetDeposit Slip for Success Official Behavior Bank Document Account Holder Name Transaction Date Welcome to your Behavior Bank Account! Every time you make a great choice, you make a "deposit" into your account. These deposits help you earn amazing rewards! Think about some good behaviors you will do today or have done recently. Write them down on your deposit slips below! Deposit #01 1 I will... Deposit #02 2 I will... Deposit #03 3 I will... Deposit #04 4 I will... Bonus Deposit! What is one BIG good behavior you want to work on this week? The Behavior Bank
Goal Getter Rewards Menu ActivityGoal Getter Rewards Menu Choose Your Success Treat! Customer Name Current Balance Welcome to the Rewards Menu! The more good behaviors you "deposit," the more points you earn to "buy" these awesome rewards. Talk with your teacher about how many points each reward costs! Individual Extra Screen Time _____ pts Get 5-10 extra minutes on a tablet or computer. Pick a Book Buddy _____ pts Choose a special book to read with a friend or teacher. Free Art Time _____ pts Spend 10-15 minutes doing your favorite art activity. Teacher Helper _____ pts Pass out papers, lead the line, or help the teacher. Music Break _____ pts Listen to a favorite song quietly with headphones. Class-Wide Movie/Show Clip _____ pts Watch a short, fun video together (5-10 min). Extra Recess _____ pts Whole class gets 10 extra minutes outside. Game Time _____ pts 15 minutes for board games or class puzzles. Popcorn Party _____ pts A special class treat for everyone to enjoy. Story Twist _____ pts Teacher reads in a funny voice or with props. My Top 3 Desired Rewards What are you banking your points for? Teacher's Note: Discuss and set point values for each reward with your class to ensure buy-in and clear expectations.
Class Economy Design Challenge Project GuideDesign Challenge Phase 1 Class Economy Architect Project Guide #01 Ver. 2026.1 Lead Designer(s) Project Date Project Goal Design your very own 'Class Economy' system, inspired by our Behavior Bank! You will decide how students can earn 'behavior currency' and what exciting rewards they can get. 1 Earning Currency (Deposits!) What will your 'behavior currency' be called? (e.g., Star Dollars, Brain Bucks) Our currency name is... How can students earn this currency? List 5 behaviors and their values. VALUE VALUE VALUE VALUE VALUE Will there be 'bonuses' for extra-special behavior? If so, what are they? 2 Spending Currency (Rewards!) What rewards will be available? List 5 individual and 3 class rewards. Individual Rewards REWARD 1 COST REWARD 2 COST REWARD 3 COST REWARD 4 COST REWARD 5 COST Class Rewards REWARD 1 COST REWARD 2 COST REWARD 3 COST How will students 'buy' their rewards? (e.g., store, rewards menu, once a week) 3 Rules and Management What happens if a student makes a 'withdrawal'? (e.g., lose currency, other consequences) How will you keep track of everyone's currency? (e.g., physical tokens, digital app, ledger) What is the MOST IMPORTANT rule for your class economy? Rule #1: Final Checklist Completed written plan (this guide) Visual representation (Poster/Menu) Currency sample drawing Ready for class presentation! Good luck, future Behavior Bankers!