A comprehensive student workbook for the six-session program, providing creative spaces to draw worry monsters, map triggers, practice cognitive reframing, and log brave moments.
Challenge role play cards for Perseverance practice, providing Pathfinders with setbacks to navigate using original "Power of Yet" reframing.
Scaffolded role play cards for Perseverance practice, providing Pathfinders with "Power of Yet" reframing clues for common setbacks.
Expanded two-page student workbook for Perseverance, teaching the "Power of Yet" and goal-setting with Skill Plus branding and Pathfinder terminology.
Updated facilitator script for Lesson 4: Perseverance, replacing "Ninja" with "Pathfinder" and integrating Skill Plus branding.
Challenge role play cards for Civic Action practice, providing Pathfinders with community needs to address with original Ripple Actions.
Scaffolded role play cards for Civic Action practice, providing Pathfinders with "Ripple Action" clues for helping within the school community.
Expanded two-page student workbook for Civic Action, teaching community responsibility and social awareness with Skill Plus branding and Pathfinder terminology.
Updated facilitator script for Lesson 3: Civic Action, replacing "Ninja" with "Pathfinder" and integrating Skill Plus branding.
Challenge role play cards for Conflict Resolution practice, providing Pathfinders with problem-solving scenarios to navigate using original I-Statements.
Scaffolded role play cards for Conflict Resolution practice, providing Pathfinders with I-Statement clues for common social disagreements.
Expanded two-page student workbook for Conflict Resolution, teaching I-Statements, body awareness, and perspective taking with Skill Plus branding and Pathfinder terminology.
Updated facilitator script for Lesson 2: Conflict Resolution, replacing "Ninja" with "Pathfinder" and integrating Skill Plus branding.
Challenge role play cards for Critical Thinking practice, providing Pathfinders with problem-solving scenarios to navigate independently using the 5 Whys strategy.
Scaffolded role play cards for Critical Thinking practice, providing Pathfinders with initial "Why" clues to help them navigate problem-solving scenarios.
Expanded two-page student workbook for Critical Thinking, featuring the 5 Whys, Fact vs Opinion, and If/Then planning activities with Skill Plus branding and Pathfinder terminology.
Updated facilitator script for Lesson 1: Critical Thinking, replacing "Ninja" with "Pathfinder" and integrating Skill Plus branding.
A student workbook for Lesson 4: Perseverance, teaching the "Power of Yet" and goal-setting through the Persistent Ninja mission.