A 15-minute Tier 3 individual lesson for 6th-grade students to identify and practice coping skills using a superhero theme. This lesson empowers students with emotional disabilities to manage big feelings through interactive game-based learning.
Fortune Founders Academy is a 7-week interactive financial literacy program for youth ages 8-13, facilitated by teen leaders. It features a game-based classroom economy, hands-on role-play, and a final community business showcase project.
Students learn the power of compound interest, set SMART savings goals for their mock businesses, and explore the concept of banking. They design a custom piggy bank or digital tracker.
A 4-page detailed facilitation guide outlining complete weekly lesson plans for Weeks 4, 5, 6, and 7. Each lesson plan includes specific icebreakers, simulation game mechanics, guided worksheet activities, and scripts for teen leaders.
A comprehensive suite of SEL scenario cards spanning Elementary, Middle, and High School, guided by the CBT Triangle framework. Helps students analyze perspective, thoughts, feelings, and behaviors.
Students face off in budgeting challenges, learning to separate needs from wants and allocate income. They participate in the 'Life Happens' random event simulation that tests their financial resilience.
A 3-page classroom-ready Career Catalog and Cost-of-Living Tariff guide. It lists student job salaries, desk rent, pencil license fees, supply taxes, behavioral citation fines, and a complete snack shop menu.
A comprehensive 16-week school-based therapeutic curriculum designed to equip students with emotional regulation, healthy relationship skills, trauma-informed coping mechanisms, and self-advocacy strategies.
Students learn about earning money, exploring careers, and starting the program's interactive classroom economy. They complete job applications, elect leaders, and receive their first wallet and Founder Bucks.
A 1-page printable tabletop quest map board game tracking student level ups, high scores, and achievement badge slots across the 7 sessions.
A three-part DBT and CBT curriculum designed to help middle school students build patience, reframe negative mindsets, and comfortably adapt to school and home routines.
An active, movement-based hallway game for grades 1-6. Students read mindset scenario cards, perform a corresponding movement, and sort them into interactive wall pockets.
A 3-page detailed facilitation guide outlining complete weekly lesson plans for Weeks 1, 2, and 3. Each lesson plan includes specific icebreakers, simulation game mechanics, guided worksheet activities, and scripts for teen leaders.