A comprehensive year-long, 36-week individual social skills intervention curriculum for a 6th grade student. Structured into four 9-week modules targeting topic maintenance, social cue decoding, problem-solving, and integrated real-world application.
"Our station is missing the graduated cylinder and timer. The teacher said we only have fifteen minutes left to record the water temperature."
Green Add-On Comment (Share a helpful on-topic idea):
Green Follow-Up Question (Ask about the next step):
Case 3: Hallway Locker Chat Topic: Video Game Update
"They added a custom map maker to the update yesterday, and you can build your own obstacle courses now."
Green Add-On Comment (Connect to gaming features):
Yellow Bridge Transition (Transition smoothly using a bridge phrase):
My 30-Minute Session Radar Score:
Total on-topic turns taken today: ______ / ______ (Target: 80%)
Needs Work On Target Super Radar
IEP Assessment Formula & Scoring Rubric
Step 1: Clue Naming
Student cites at least 2 distinct observable behaviors (e.g. slouched shoulders, flat tone).
Step 2: Emotion Label
Student states precise feeling word (e.g., overwhelmed, left out, anxious) rather than just "bad".
Step 3: Adjusted Response
Student selects supportive response behavior that matches peer's current emotional state.
IEP Target: When presented with a peer behavioral scenario, student will accurately identify the peer's emotional state and cite observable behavioral evidence in 80% of opportunities. Target: 80% Accuracy
Case File #1: Marcus in Math Class Setting: Independent Practice
The teacher hands back the chapter test. Marcus turns his paper face down instantly, rubs both hands across his forehead, slouches deep into his chair, and drops his pencil onto the floor with a loud sigh.
1. Observable Body Clues:
2. Inferred Emotion / Feeling:
3. Empathetic Next Action:
Case File #2: Chloe at the Science Lab Setting: Partner Group Work
Chloe is paired with two peers who are talking quickly and laughing. Chloe stands one step back from the lab table, holds her binder tightly against her chest with both arms, and looks down whenever they turn around.
1. Observable Body Clues:
2. Inferred Emotion / Feeling:
3. Empathetic Next Action:
Case File #3: Jordan in the Locker Bay Setting: Passing Period
Jordan tries to open his locker combination three times and it jams. He kicks the locker door, grinds his teeth, breathes rapidly with flaring nostrils, and mumbles under his breath when someone walks past.
1. Observable Body Clues:
2. Inferred Emotion / Feeling:
3. Empathetic Next Action:
Decoder Skill Check:
Did I cite visible behavioral evidence before guessing the feeling? [ Yes / No ]
Weekly Counselor Verification:
Problem Sizing
Accurately matches scenario severity to 1–5 scale without catastrophic escalation.
Multi-Solution Generation
Identifies at least 2 safe, socially viable solutions for a given interpersonal dilemma.
Constructive Action
Selects the solution that maintains positive peer relations and achieves fair resolution.
IEP Target: When faced with an interpersonal problem, student will accurately identify the problem, rate its size, and generate at least two appropriate solutions in 4 out of 5 opportunities. Target: 80% Success
Outcome: Burned out & resentful
Path B: Aggressive
Slam his laptop shut and shout: "You're lazy and ruining my grade!"
Outcome: Disciplinary referral
Path C: Assertive (Win-Win)
"Aiden, we have 4 slides left. Which 2 will you finish right now?"
Outcome: Clear tasks & progress
My Scripted Words (What will you say out loud to Aiden?):
Dilemma 2: The Recess Four-Square Gatekeeper Problem Size: Level 2
"You walk up to play four-square. Only three people are in the squares, but one player says: 'Sorry, the game is completely full today.'"
Path A: Passive
Walk away with head down, sit alone on the curb feeling angry.
Outcome: Missed recess fun
Path B: Aggressive
Grab the ball, kick it across the yard, and yell at them.
Outcome: Lose recess privileges
Path C: Assertive (Win-Win)
"There are three squares filled. I can take square 4 or wait next in line."
Outcome: Fair game entry
My Scripted Words (What will you say out loud to the group?):
My Solution Rating:
Did I choose an assertive solution that solved the problem without creating a new one? [ Yes / No ]
Student Signature:
Makes relevant comments/questions during 80% of conversation opportunities across 3 probes.
2. Cue & Emotion Reading
Accurately identifies peer feelings from behavioral cues with 80% accuracy in structured drills.
3. Problem Sizing & Action
Calibrates reaction to problem size (1–5) and selects assertive solution in 80% of trials.
Annual Progress Status: Complete weekly data sheets in counselor binder. Generalization verified across general education settings. IEP Goal Complete
Quarter 4 • Clinical Debrief Field Form 4.1
Mission Debrief & Reflection
Evaluate your performance across all three core social skills during today's simulation or real-life encounter.