Master Facilitation Guide Tier 3 Intensive Behavior Intervention
Sand Timer Club Manual
8-Session Timer-Regulated Trading Intervention • Grades K-2
ANCHOR HANDS
Physical body anchor (hands in pockets, on lap, or behind back) to stop "sticky fingers" from holding onto toys or pulling away.
SAND POWER
Using physical 1 or 2-minute sand timers to make turns visual, simple, and fair. The clock tells when time is up, not a peer.
TRADE TOKENS
Immediate positive reinforcement: students earn a shiny trading token or star the second they complete a friendly, safe hand-off.
K-2 Intervention Protocol: "Timer-Regulated Trading"
For students in grades K-2, item hogging, hoarding, and refusing to share (e.g., tablets, magnet blocks, favorite markers) are highly reinforced behaviors. The **Sand Timer Club** replaces hoarding with a simple, fun trading routine. A physical sand timer shifts the peer control to a neutral visual referee.
STEP 1 Anchor Hands Hands in pockets or lap
STEP 2 Place & Flip Set down sand timer
STEP 3 The Script "When sand runs out, it's..."
STEP 4 Safe Handoff Slide toy over, get token
Session Matrix (8 Interventions)
Session 1: The Hog Trap Recognizing hoarding vs. sharing; introducing the Sand Timer Club.
Session 2: Ready Hands Waiting Using pockets/lap anchors to keep hands off desirable toys.
Session 3: The Flip Script Stating: "When the sand runs out, it's your turn."
Session 4: Ask and Count Counting the last 10 grains of sand before handing toys over.
Session 5: Handling the "No" Coping calmly when a friend asks to finish their sand timer first.
Session 6: Handoff Harmony Executing gentle two-hand slides and making friendly eye contact.
Session 7: All Day Practice Generalizing sand timer sharing to recess, art, and specialists.
Session 8: Club Celebration Taking the Trade Master challenge and earning the K-2 Diploma.
Sand Timer Club Behavioral Intervention Sequence Page 1 of 3
Tier 3 Intensive Behavior Intervention
Lesson Plans: Sessions 1 to 4
Part 1
1 Session 1: The Hog Trap
Duration: 15 Min
Learning Target: I can tell when I am hoarding an item and understand how it makes my friends feel.
Success Criteria: I can identify what the "Hog Trap" is and circle how hoarding makes friends feel sad.
Step 1: Story: Read a story about Jordan holding on to building blocks and not letting anyone else play. Explain how hogging stops everyone's fun.
Step 2: Model & Show: Contrast "hogging" (holding blocks, turning body away) with setting a sand timer referee. Model how sand timers make sharing calm.
Practice: Complete the "Hog Trap" feeling worksheet. Distribute club folders.
2 Session 2: Ready Hands Waiting
Duration: 15 Min
Learning Target: I can keep my hands off a desired toy while my friend has a turn.
Success Criteria: I can hold an Anchor Stance (hands locked in pockets or lap) for 15 seconds near a coveted toy.
Step 1: Sticky Fingers: Introduce the "Sticky Fingers" urge—when our hands reach out to grab or hold on without thinking. Teach "Anchor Hands."
Step 2: Rehearsal: Place a favorite toy on the desk. Let the student lock hands into pockets/lap and take slow belly breaths while looking at the toy.
Simulation: Practice approaching a partner, sitting near the material, and keeping hands perfectly anchored on lap.
3 Session 3: The Flip Script
Duration: 15 Min
Learning Target: I can say the "Flip Script" to my friend in a sharing voice.
Success Criteria: I can say: "When the sand runs out, it's your turn" while placing a physical sand timer.
Step 1: Sand Timer Rule: Introduce physical 1-minute and 2-minute sand timers. Explain that the sand is a fair referee—we don't argue with sand.
Step 2: Script Rehearsal: Practice the script in a clear, happy, sharing voice (Level 2). Model sitting, placing the timer down, and stating script.
Roleplay: Student practices placing the sand timer, flipping it, and delivering the script to a partner playing with magnet blocks.
4 Session 4: Ask and Count
Duration: 15 Min
Learning Target: I can track the sand and count down the final grains before a safe trade.
Success Criteria: I can watch the timer, count from 10 to 1 silently, and hand over the toy as soon as the sand clears.
Step 1: The Transition Rule: Teach students to look for the last grains of sand. Explain that counting down helps our body prepare to trade.
Step 2: Board Game: Play the "Ask and Count Game." Students move, place sand timers, watch sand, count down 10 to 1, and make safe, friendly trades.
Reinforcement: Give immediate trade tokens or star stickers when the student completes a safe hand-off.
Sand Timer Club Behavioral Intervention Sequence Page 2 of 3
Tier 3 Intensive Behavior Intervention
Lesson Plans: Sessions 5 to 8
Part 2
5 Session 5: Handling the "No"
Duration: 15 Min
Learning Target: I can stay calm and say "Okay" when my friend asks to finish their sand timer first.
Success Criteria: I can use the K-2 coping routine (hands in pockets, deep breath, say "No problem, flip it when you're done").
Step 1: Coping: Sometimes friends say "Not yet, my sand is still running." This is okay. We stay calm and wait for the sand referee.
Step 2: Self-Talk: Teach K-2 self-talk: "The sand is fast. I can wait 1 minute. My turn is next."
Simulation: Rehearse scenario where partner says "not yet." Student pockets hands, takes a deep breath, and responds with a friendly "Okay."
6 Session 6: Handoff Harmony
Duration: 15 Min
Learning Target: I can gently slide a shared toy over to my classmate.
Success Criteria: I can execute a safe, gentle hand-off with a smile, two hands, and direct eye contact.
Step 1: Safe Slide: Throwing or snatching toys breaks trust. Teach the "Two-Hand Slide"—gently sliding the toy across the table.
Step 2: Practice: Rehearse passing tablets, blocks, or markers. Model looking at classmate's eyes and smiling during the trade.
Roleplay: Student practices gentle hand-offs on a shared desk in response to a 1-minute timer, earning immediate star stickers.
7 Session 7: All Day Practice
Duration: 15 Min
Learning Target: I can use sand timers to share my toys all day at school.
Success Criteria: I can collect 3 happy-face checkmarks on my tracker card from recess, art, or gym teachers.
Step 1: Generalization: Show student their daily tracker card. Discuss how they can carry a small sand timer to recess and art.
Step 2: Prep: Pre-rehearse room-specific sharing rules (e.g., sharing coloring markers in art, sharing playground swings at recess).
Execution: Teachers prompt and reward timer-regulated trading during general transitions.
8 Session 8: Club Celebration
Duration: 15 Min
Learning Target: I can show I am a certified Sand Timer Club sharing master!
Success Criteria: I can pass the three practical sharing trials independently to earn my Trade Master Diploma.
Step 1: Reflection: Review and count the stars on the student's behavior chart. Discuss how sharing builds amazing friendships.
Step 2: Practical Exam: Run the Graduation Simulation. Student must place a sand timer, use Anchor Hands, count 10 to 1, and hand over a toy smoothly.
Ceremony: Present the "Trade Master Diploma." Frame the maintenance transition program.
Sand Timer Club Behavioral Intervention Sequence Page 3 of 3
Hog Trap Story Worksheet Sand Timer Club • Session 1
The Hog Trap!
Name:
Date:
Case Study: A Sharing Story
PANEL 1: THE HOGGING URGE
Jordan is building a huge tower with all the cool blue blocks. Alex is waiting patiently for a turn, but Jordan wants to keep holding onto all of them and keep playing.
My brain says: "Keep it all!"
PANEL 2: THE HOG TRAP
Jordan falls into the Hog Trap ! He shields the blocks, turns his body away, and says, "No! All mine!" Alex feels sad and left out.
Refusing to share hurts friendships.
PANEL 3: SAND POWER
Jordan tries a Sand Timer ! He puts a physical sand timer on the table and says, "When the sand runs out, it's your turn." Jordan watches the sand fall.
The sand timer is a fair referee.
PANEL 4: STAR HAND-OFF
When the sand runs out, Jordan gently slides the blocks to Alex. Jordan gets a shiny trade token from the teacher, and Alex says: "Thanks!"
Both friends feel happy and fair!
Sharing Review
How do we share fairly? Circle and trace the correct answers!
1. How does hogging make friends feel?
😊 Happy
😢 Sad
😡 Mad
2. What is our fair sharing referee?
S A N D • T I M E R
Trace the letters!
My Sharing Drawing:
Draw a picture of you sharing block toys with a friend using a sand timer!
Draw Your Sharing Picture Here!
Club Oath: "Fair sharing with sand timers makes us great friends!"
Session 1 Workpage • Grades K-2
Hog Trap Lesson Plan Sand Timer Club • Lesson 1 Plan
Session 1: The Hog Trap
Focus: Recognizing hogging / refusing to share in grades K-2
Plan 1 of 8
Learning Target
I can tell when I am hoarding block toys and explain how hogging hurts a classmate's feelings.
Success Criteria
I can point to the sad face Jordan causes and trace the word 'TIMER'.
Materials Needed
Hog Trap Story Worksheet, crayons, physical sand timer, building blocks, star stickers.
Explicit Lesson Steps (15 mins)
3m
1. The Hook (Sharing Feelings)
Hold up a pile of building blocks. Turn your body away from the student, cover the blocks with your arms, and say in a grumpy voice: "No, all mine! You can't play!" Ask the student: "How did that look? Did that make you feel happy or did it feel like a grumpy hog trap?" Introduce the **Sand Timer Club**—a team of trade masters.
4m
2. Case Study Analysis & Discussion
Read the **Hog Trap Story Worksheet** aloud with the student. Point to the panels. Discuss how Jordan's hogging of the blocks (Panel 2) makes Alex feel sad, whereas putting a sand timer down and trading (Panels 3-4) makes everyone happy. Explain: "The sand is a quiet referee. It keeps turns fair so nobody gets left out."
5m
3. Guided Sand-Timer Introduction
Introduce a physical sand timer. Model placing a building block on the desk. Let the student hold it. Say: "I will ask: 'Can I play too?' Your job is to put the sand timer down, flip it, and say: 'When the sand runs out, it's your turn.'" Practice this together twice. Encourage a clear, friendly voice.
3m
4. Assessment & Coloring
Have the student circle the sad face, trace the letters "SAND TIMER", and color the sharing picture on their worksheet. Reiterate the K-2 Club Oath: "Fair sharing with sand timers makes us great friends!" Give them a star sticker for participation.
K-2 Misconceptions
Misconception: Young students think sharing means they "lose" the toy forever. Emphasize that the sand timer *guarantees* they get it back soon, which builds peace of mind.
Teacher Tips
Use enthusiastic praise and immediate tactile reinforcers (stickers/tokens). K-2 students are highly responsive to immediate positive feedback during physical sharing modeling.
Sand Timer Club Behavioral Intervention Sequence Session 1 Lesson Plan • Grades K-2
Anchor Stance Poster Sand Timer Club Rules
Anchor Hands!
Lock your hands in pockets or your lap so your body is ready to wait!
1
Turn and Face
Turn your body toward the desk. Stay 2 steps back. Show your friend you are waiting nicely!
2
Anchor Hands
Put your hands deep inside your pockets or flat on your lap. Lock your fingers safe and quiet!
3
Watch the Sand
Focus your eyes on the sand timer. Watch the grains fall down slowly, and take slow belly breaths.
4
Safe Trade & Token
When the sand is all done, gently slide the toy. Collect your trade master star sticker immediately!
The 15-Second Anchor Hands Challenge!
Stand up! Can you lock your hands in your pockets or lap and watch a sand timer run for 15 seconds without moving? Color the stars for each round you win:
⭐
Round 1
⭐
Round 2
⭐
Round 3
⭐
Round 4
⭐
Round 5
Anchoring your hands builds your waiting power! Post in Classroom • Grades K-2
Ready Hands Lesson Plan Sand Timer Club • Lesson 2 Plan
Session 2: Ready Hands Waiting
Focus: Physical impulse suppression and the body-anchor posture for K-2
Plan 2 of 8
Learning Target
I can keep my hands off a desired toy while my friend has a turn.
Success Criteria
I can hold my hands flat in my pockets or lap for 15 seconds near a favorite toy.
Materials Needed
Anchor Stance Poster, favorite classroom blocks/toy, physical sand timer, star stickers.
Explicit Lesson Steps (15 mins)
3m
1. The Hook (Sticky Fingers)
Explain: "When we see a super cool toy or building block, our fingers can become 'sticky'—they want to reach out and grab it or hold onto it tightly so nobody else can. To keep our fingers safe, we practice 'Anchor Hands' to lock our sticky fingers in our pockets or lap like a ship's anchor." Wiggle fingers, then snap hands into pockets on command: "Hands Anchor!"
4m
2. Poster Breakdown & Teacher Modeling
Review the **Anchor Stance Poster** steps. Model sitting next to a cool block tower Jordan is building. Model noticing the "grabby fingers" urge, and immediately sliding hands into your pockets. Keep your body 2 steps back, take a slow belly breath, and watch the sand timer referee run.
5m
3. The 15-Second Anchor Hands Game
Place the building blocks on a desk. Ask the student to stand near them. Call out: "Hands Anchor!" The student must lock hands in pockets or behind their back, make direct eye contact with the sand timer, and stand still. Count slowly to 15. Praise their quiet body and safe fingers.
3m
4. Star Challenge Check-off
Review the poster challenge boxes. Let the student color the stars on their poster for each successful round. Emphasize that keeping our body quiet and waiting builds our "waiting power" and makes classmates happy to play with us.
Silent Cues for K-2
If the student's hands drift out to grab the blocks during waiting, use a silent visual reminder (clasping your own hands together in your lap) instead of speaking. This supports self-regulation.
Visual Motivation
Make locking hands fun! Compare them to a sleeping turtle or a locked treasure box. Young children respond beautifully to imaginative play during physical impulse training.
Sand Timer Club Behavioral Intervention Sequence Session 2 Lesson Plan • Grades K-2
Flip Script Slides Sand Timer Club • Session 3
The Flip Script
The Flip Script!
Using sand timers and friendly sharing words to trade toys and be a great classmate!
Sand Power
Trade Stars
Unit: Timer-Regulated Trading • Grades K-2 Slide 1 of 5
Sand Timer Club • Words to Use Formula A
"When the sand runs out, it's your turn."
Say this friendly script when you are playing with magnet blocks or tablets and want to share fairly.
Why it works:
It lets your friend know they will get a turn soon. The sand referee decides when the turn ends, so nobody gets mad!
1
Say It Together:
"When the sand runs out, it's your turn."
Flip the quiet sand timer!
Choral Speaking: Speak in a happy tabletop voice Slide 2 of 5
Sand Timer Club • Words to Use Formula B
"Can we trade?"
Say this friendly script with Anchor Hands when you want to propose a sand timer swap for a toy.
The Trade Rule:
Putting the sand timer down shows your friend that sharing is completely fair and they will get a turn soon.
2
Say It Together:
"Can we trade?"
Propose a fair, timed turn!
Choral Speaking: Look at your friend and smile Slide 3 of 5
Sand Timer Club • Solve a Problem Let's Try It!
How can we share the blocks?
Maya is playing with all the magnet tiles. Jordan wants a turn to build, but Maya is holding them tightly.
The Hog Trap
Grabbing tiles or shouting. Maya gets mad and everyone feels sad.
1. Anchor Hands
Jordan locks hands in pockets or lap, keeping his body calm.
2. Flip Timer Script
He puts down a timer: "Can we trade? Let's flip the timer!"
Who can model Jordan's two successful steps? Slide 4 of 5
Sand Timer Club • Commitment Pledge
The Sand Timer Club Pledge
"I will anchor my sticky hands,
use quiet sand timers to share toys,
gently slide toys when sand runs out,
and earn beautiful sharing stars!"
You are ready to share fairly using sand timer power!
Stand up and say the sharing pledge! Slide 5 of 5
Flip Script Lesson Plan Sand Timer Club • Lesson 3 Plan
Session 3: The Flip Script
Focus: Teaching the two explicit verbal sand-timer scripts in grades K-2
Plan 3 of 8
Learning Target
I can say clear sharing words paired with sand timers to set up friendly trades.
Success Criteria
I can say the Flip Script: "When the sand runs out, it's your turn" with a happy voice.
Materials Needed
Flip Script Slides, computer/projector, sand timers, blocks/toys.
Explicit Lesson Steps (15 mins)
3m
1. The Hook (Words of Sharing)
Explain: "We know how to anchor our sticky fingers. Now we need friendly sharing words that show classmates we are ready to play together fairly. When we use physical sand timers, both people can see when a turn will start and end, which stops arguments before they start." Contrast a grumpy grab vs. a happy trade proposal.
4m
2. Slide Presentation & Core Scripts
Open the **Flip Script Slides**. Present **Formula A**: "When the sand runs out, it's your turn." and **Formula B**: "Can we trade? Let's flip the timer!" Lead the student in practicing each script 3 times in a clear, happy tabletop voice (Level 2).
5m
3. Guided Case Roleplay (The Blocks)
Refer to Slide 4. Teacher holds the magnet tiles. Student stands up, anchors hands (pockets or lap), faces teacher, places the sand timer down, and states: "Can we trade? Let's flip the timer!" Teacher says: "Sure, that's fair!" Rehearse Formula A next, placing the timer and saying: "When the sand runs out, it's your turn."
3m
4. The Sand Timer Club Agreement
Display Slide 5. Read **The Sand Timer Club Pledge** aloud together. Direct the student to repeat their personal commitment to using sand timers and friendly sharing words to make school-wide play fun and fair.
Sharing Voice Rule
Ensure K-2 students deliver scripts in a calm, confident, friendly tone. Watch out for yelling or mumbling. Model the "sharing whisper" if they begin to sound demanding.
Visual Engagement
Reinforce looking at their partner's eyes (or nose) and smiling. Reiterate that a warm smile paired with a physical sand timer always yields excellent results when sharing blocks.
Sand Timer Club Behavioral Intervention Sequence Session 3 Lesson Plan • Grades K-2
Ask and Count Game Sand Timer Club • Session 4 Game
The "Ask and Count" Board Game
Name:
Date:
How to Play: Flip a coin (Heads = move 1 space, Tails = move 2). Land on a space and place your sand timer referee down. Lock your hands in pockets or lap. Look at your partner and say: "When the sand runs out, it's your turn." Count backward from 10 to 1 silently as the sand clears, then slide the block safely to earn a star!
Start
Club Portal
Space 1
Blocks
Space 2
Class iPad
Space 3
Red Marker
Space 6
Playdough
THE 10-SEC SAND CHECK!
When the sand is almost empty, count backward slowly to trade safely:
10... 9... 8... 7... 6... 5... 4... 3... 2... 1!
Space 4
Swing Swaps
Space 7
Safety Scissors
Space 8
Toy Car
Space 9
Listening Center
Space 10
Beanbag Chair
My Sharing Star Card
My Stars:
⭐⭐⭐
Partner:
⭐⭐⭐
Space 11
Sharing Trophy
Finish
Trade Master!
Strategy Reflection
How does counting down help us wait? Trace and circle!
1. Trace the word:
T R A D E
Gently hand over the toy when sand ends.
2. Which is happy sharing?
🤝 Sharing
🤼 Grabbing
Sand Timer Club Game Practice
Lesson 4 Workpage • Grades K-2
Ask and Count Lesson Plan Sand Timer Club • Lesson 4 Plan
Session 4: Ask and Count
Focus: Integrating the 10-second waiting countdown in grades K-2
Plan 4 of 8
Learning Target
I can watch a sand timer and count down 10 to 1 in my head before handing over a toy.
Success Criteria
I can count from 10 to 1 slowly as the sand timer clears and complete a smooth physical hand-off.
Materials Needed
Ask and Count Game Board, coin for flipping, sand timers, star stickers, pencils.
Explicit Lesson Steps (15 mins)
3m
1. The Hook (The Last Grains)
Explain: "A sand timer tells us when a turn ends. But the hardest part is when there is only a tiny bit of sand left. If we don't prepare our brain, we might still grab or pull the toy back. We use the '10-Second Sand Check'—counting down 10, 9, 8... 1 of the last sand grains to help our fingers prepare to trade."
4m
2. Direct Modeling (10-Second Sand Check)
Model playing with magnet blocks. Point to the sand timer when it is nearly empty. Slide your hands off the blocks onto your lap, and count backward slowly: "10... 9... 8... 7... 6... 5... 4... 3... 2... 1." Then, smoothly slide the blocks to the student and smile. Show how calm your posture remains.
5m
3. Board Game Play
Introduce the **Ask and Count Board Game**. Explain that flipping a coin determines movement. When landing on a space, students must place a sand timer, lock their hands, deliver the script, and count down the last grains silently before handing over the block toy. Award a trade master star for success.
3m
4. Assessment Reflection
Direct the student to trace the word "TRADE" and circle the happy sharing picture at the bottom of their worksheet. Review how counting down slow helps our hands prepare to let go safely.
Speed Warning
If the student counts 10 to 1 too fast, pause the game and say: "That's super fast! Let's count slowly, like a clock ticking: 10... 9... 8..." Tap your foot or clap a steady beat to help them pace.
Visual Feedback
Keep visual feedback high. Connect counting to physical movements of sand grains. For younger students, seeing the last bits of sand hit the bottom is a powerful, concrete trigger.
Sand Timer Club Behavioral Intervention Sequence Session 4 Lesson Plan • Grades K-2
Handling No Comic Sand Timer Club • Session 5
Accepting Peer Boundaries
Name:
Date:
Calming Steps: When a friend says "Not yet!"
1
Lock Your Hands
Put hands in pockets or on lap. Step 2 steps back from the toy.
2
Calm Thoughts
Think: "The sand is fast. I can wait 1 minute. My turn is next!"
3
Say "Okay!"
Say: "No problem! Flip the timer when you are done!"
Scenario Analysis: Jordan Handles a Boundary
PANEL 1
The Boundary
Jordan anchors his hands, points to the sand timer, and asks Maya: "Can we trade? Let's flip the timer!"
Maya Responds:
"Not yet, my sand is still running. I have to finish first."
PANEL 2
The Self-Talk
Jordan's face feels hot. He wants to cry or grab. Instead, he pockets his hands and repeats this to himself:
"It's okay to wait."
"The sand referee is fast."
"I will get a turn soon!"
PANEL 3
Your Turn!
Trace Jordan's calm response to Maya:
O K A Y !
Trace the letters!
Color the calm face! 😊
Self-Regulation Check: I anchored my body and said "Okay!" nicely when told to wait.
Teacher Verified
Sand Timer Club Certified
Lesson 5 Workpage • Grades K-2
Handling No Lesson Plan Sand Timer Club • Lesson 5 Plan
Session 5: Handling the No
Focus: Emotional self-regulation and sand timer boundaries in grades K-2
Plan 5 of 8
Learning Target
I can stay calm and say "Okay" when my friend asks to finish their sand timer first.
Success Criteria
I can use the 3 K-2 calming steps (Lock Hands, Calm Thoughts, say "Okay!") when a trade is delayed.
Materials Needed
Handling No Comic sheet, crayons, physical sand timers, blocks/toys, star stickers.
Explicit Lesson Steps (15 mins)
3m
1. The Hook (Reframing Rejection)
Explain: "Sometimes our friends say: 'Not yet, my sand is still running.' Hearing 'no' can make our face feel hot, and we might want to cry or shout. But a sharing master knows that waiting is okay because the sand timer referee is fast! If we say 'Okay!' nicely, our friend will share with us as soon as their sand clears."
4m
2. Direct Modeling (The 3 K-2 Calming Steps)
Ask a helper for a toy. Helper points to their running sand timer and says: "Not yet, my sand is still running." Teacher models feeling frustrated, then models the protocol: lock hands in pockets/lap (Lock Hands), take a deep belly breath, and say internal self-talk: "It's okay to wait. The sand timer is fast." Deliver a happy response: "Okay! Let's flip it when you are done!"
5m
3. Guided Rehearsal (The "Not Yet" Game)
Have the student request a block toy from you. Point to your sand timer and say: "Not yet, my sand is still running." Student must: 1. Put hands in pockets or lap, 2. Take a deep breath and stay calm, 3. Say in a happy voice: "Okay! Flip it when you're done!" Award a star sticker for immediate control.
3m
4. Comic Completion & Tracing
Direct the student to open their **Handling No Comic** sheet. Guide them to trace the letters "OKAY!" and color the happy calm face at the bottom. Discuss how staying calm keeps everyone happy.
Emotion Validation
Remind K-2 students: "It's okay to feel sad or mad when we have to wait. Waiting is hard! But we can control our sticky fingers and use calm breathing to wait peacefully."
Positive Reinforcement
Tell classroom aides and recess supervisors to watch for the student saying "Okay" nicely during turn delays. Provide immediate verbal praise and star tokens to solidify the behavior.
Sand Timer Club Behavioral Intervention Sequence Session 5 Lesson Plan • Grades K-2
Eyes and Voice Cards Sand Timer Club • Lesson 6 Cards
Handoff Harmony
Name:
Date:
Look & Smile
Look at your classmate's eyes and smile before proposing a trade or flipping a timer. Show them you are a happy, friendly sharing teammate!
Two-Hand Gentle Slide
Gently slide the toy blocks, tablet, or car over with two hands. Do not throw, drop, or pull the item back. Let go with safe, soft fingers.
CARD 1
Building Blocks
Scenario: Jordan has finished his blocks turn. His sand timer has cleared. He makes eye contact, slide-hands the building block tower to Maya, and says: "Here you go, your turn!"
Handoff Cue: Gently slide the blocks across the desk with both hands. Smile and let go completely!
Practice: Pocket hands, look, say script.
CARD 2
Playground Swings
Scenario: Maya wants to swing. She approaches Jordan with an Anchor Stance and a 2-minute sand timer. She asks Jordan: "Can we trade? When sand clears, we'll swap."
Handoff Cue: Walk safely off the swing when the timer ends. Receive your practice token.
Practice: Maintain distance, call out friendly trade.
CARD 3
Red Marker
Scenario: Emma has the favorite red marker and finishes her sand timer. Instead of hoarding it, she gently places it on Jordan's desk, smiles, and hands him a star sticker.
Handoff Cue: Place the marker down gently. Do not drop or drop-toss the marker. Keep fingers open.
Practice: Make steady eye contact, propose trade.
CARD 4
Toy Car Swaps
Scenario: Ryan is holding the toy car. Jordan has been waiting for the sand to clear. Ryan hands over the toy car smoothly. Jordan says "Thanks!"
Handoff Cue: Slide the toy car flat across the desk. Do not drop or drop-toss. Maintain eye contact.
Practice: Apply 10s mental buffer after requesting.
Cut Along Dashed Lines Above
Detective Check: Student correctly executed friendly eyes, voice, and gentle trades on all cards!
✓
Passed Roleplay
Sand Timer Club Handoff Practice
Lesson 6 Workpage • Grades K-2
Eyes and Voice Lesson Plan Sand Timer Club • Lesson 6 Plan
Session 6: Handoff Harmony
Focus: Gentle motor transitions and eyes & voice timing cues in grades K-2
Plan 6 of 8
Learning Target
I can show a friendly face and slide my toys gently when trading with a friend.
Success Criteria
I can gently pass blocks or cars using both hands, look at my friend's eyes, and smile.
Materials Needed
Handoff Harmony Cards, scissors, blocks/markers, sand timers, star stickers.
Explicit Lesson Steps (15 mins)
3m
1. The Hook (Gentle Handoffs)
Explain: "A sand-timer master isn't just great at waiting; they are also masters of the hand-off. When the sand runs out, throwing the toy or pulling it back aggressively makes our friends sad and angry. Today, we practice friendly, smooth motor transitions using a 'Two-Hand Gentle Slide'!"
4m
2. Teaching "Look & Smile" Trades
Break down the signals. **Grumpy Trade Cues:** throwing the toy, hiding it, refusing to look at them, frowning. **Friendly Trade Cues:** sliding the toy gently across the table with both hands, looking at their eyes, letting go completely with soft fingers, and smiling. Teacher models both and asks student to point to the happy one.
5m
3. Printable Card Drills
Review the **Handoff Harmony Cards**. Cut them out. Practice Card 1 (Blocks) and Card 3 (Red Marker). For Card 1, student holds the block tower as sand runs out. Student must: look at teacher's eyes, smile, and gently slide the blocks over with both hands, saying: "Here you go, your turn!" Award a star sticker for success.
3m
4. Level 2 Happy Voice Check
Verify that the student speaks in a clear, tabletop Level 2 volume during the hand-off. Confirm they make positive eye contact and let go with relaxed fingers. Check the validation box at the bottom of the card sheet.
Neurodiverse Adaptations
For students who find eye contact uncomfortable, teach them to focus on the speaker's nose, forehead, or general shoulder posture. This signals respectful engagement without causing sensory overload.
Reinforcement Tips
Focus heavily on the "release phase" during physical roleplay. Praise the student explicitly when they demonstrate patient body-control and hand over the item smoothly to earn a star.
Sand Timer Club Behavioral Intervention Sequence Session 6 Lesson Plan • Grades K-2
All Day Practice Tracker Sand Timer Club • Lesson 7 Tracker
Social Exchange Tracker
Name:
Date:
Sharing All Day: Carry this card to recess, art, and the library. Practice **Anchor Hands**, **The Flip Script**, and **Gentle Handoffs** with sand timers. Ask your teachers to color a happy face when they catch you trading fairly!
1. Class iPad & Computers
Practice sharing the iPad or computer using sand timers. Lock your hands while you wait for sand to clear!
M
😊
T
😊
W
😊
Th
😊
F
😊
2. Recess & Gymnasium
Practice sharing swing turns or playground toys with sand timers. Keep hands locked in pockets while waiting.
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3. Art Studio & Coloring
Practice trading favorite coloring markers, paintbrushes, or safety scissors. Slide toys gently across desk.
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My Sharing Map
Draw a picture of you sharing swings or toys with a friend at recess today!
Draw Your Recess Swings Sharing Picture Here!
Sand Timer Club Generalization Map
Lesson 7 Workpage • Grades K-2
All Day Practice Lesson Plan Sand Timer Club • Lesson 7 Plan
Session 7: All Day Practice
Focus: Generalization across school-wide environments in grades K-2
Plan 7 of 8
Learning Target
I can use sand timers and cooperative scripts to share my toys all day at school.
Success Criteria
I can earn 3 happy-face checkmarks on my tracker card from recess, art, or gym teachers.
Materials Needed
Social Exchange Tracker, crayons, portable sand timers, clipboard, teacher signatures.
Explicit Lesson Steps (15 mins)
3m
1. The Hook (The Generalization Challenge)
Explain: "We've proven our sharing skills in our specialized sessions, but our real reputation as group collaborators is built out in the school! A true Sand Timer Club master uses their Anchor Hands, the Flip Script, and gentle trades at recess, in the library, and during art group work. Today we launch your school-wide deployment mission."
4m
2. Preparing the Tracker Protocol
Review the **Social Exchange Tracker**. Break down the three focus settings: 1. Computer & STEM Lab (iPad sharing), 2. Recess & Swings (swing turns), 3. Art Studio & Coloring (markers). Discuss specific challenges in these areas (e.g. requesting turns nicely, waiting patiently in pockets, placing sand timers).
5m
3. High-Difficulty Environment Simulation
Set up simulated setups. Mock a Computer Lab where a classmate is using an iPad. Direct the student to approach, pocket hands (Anchor Hands), wait for a pause, place the sand timer, and state their script. Next, simulate a busy Art Studio where coloring pens are shared.
3m
4. Staff Coordination & Goal Setting
Provide the student with their clipboard tracker and portable sand timer. Coordinate with the PE, Art, and general education teachers. Explain that they will color a happy smiley face on the tracker when they observe independent Anchor Hands and polite sand-timer request scripts.
Self-Advocacy Focus
If teachers are busy, encourage the K-2 student to self-advocate at the end of class by politely asking: "Mrs. Smith, did you observe me using my sand timer and Anchor Hands nicely during group coloring today?"
Star Reinforcement
Connect general education performance with strong incentives. Provide a high-tier reinforcer (e.g. acting as recess leader or choice iPad time) once 3 validated checks are collected in one day.
Sand Timer Club Behavioral Intervention Sequence Session 7 Lesson Plan • Grades K-2
Club Celebration Certificate Certified Behavior Master
Trade Master Diploma
Awarded for excellence in physical impulse control, sand-timer regulated sharing, and outstanding collaborative peer cooperation.
This certifies that
First & Last Name
has successfully completed all 8 intensive intervention sessions of the **Sand Timer Club** and is declared an official, certified **Trade Master**!
Anchor Hands Grabby-Finger Control
Sharing Words Cooperative Scripts
Sand Tracking Waiting Referee
Trade Stars Gentle Handoffs
Professional Commitment Pact
I pledge to lock my sticky hands, use sand timers to keep sharing fair, hand over toys smoothly when sand runs out, and be an amazing sharing friend every single day.
Intervention Specialist Signature
Trade Master Signature
Sand Timer Club Behavior Intervention Program Certificate of Completion
Club Celebration Lesson Plan Sand Timer Club • Lesson 8 Plan
Session 8: Club Celebration
Focus: Skill mastery assessment, graduation ceremony, and maintenance in grades K-2
Plan 8 of 8
Learning Target
I can show complete mastery of all sand timer trading rules to graduate!
Success Criteria
I can independently pass the 3 graduation trials under high-distraction conditions.
Materials Needed
Celebration Certificate, star stickers, crayons, sand timers, block toys, star tokens.
Explicit Lesson Steps (15 mins)
3m
1. The Hook (Graduation Ceremony)
Explain: "Today is the big day! It is graduation day for the Sand Timer Club. Over the past seven sessions, you have mastered locking your sticky hands, using sand timers to share blocks and toys fairly, counting backward, accepting delayed trades, and doing gentle slide hand-offs. Today you face your final practical trials to earn your Trade Master diploma!"
4m
2. Core Skill Mastery Review
Conduct a rapid-fire check: "Show me Anchor Hands... Tell me your favorite Flip Script... What do we do when sand is almost done? How do we say 'Okay' when a friend says 'Not yet'?" Confirm K-2 students are primed and confident in all core strategies.
5m
3. The 3 Graduation Trials
Run three practical challenges independently:
Trial 1 (Access/Setup): Student approaches classmate with a sand timer, locks hands, places the timer, and delivers the Flip Script.
Trial 2 (The Waiting Buffer): Student waits near blocks, tracks sand, counts backward 10 to 1, and executes a gentle two-hand slide hand-off.
Trial 3 (Boundary): Student asks to trade, teacher says "Not yet, my sand is still running," student anchors body, breathes deep, and says "Okay!" nicely.
Must complete all 3 trials with 100% independence.
3m
4. Awarding & Commitment Ceremony
Fill out the **Trade Master Diploma**. Present it formally with big congratulations. Direct the student to read their **Professional Commitment Pact** aloud (repeating after you), sign it with a crayon, and have the general education teacher sign off to signify full classroom re-entry.
Maintenance Plan
Establish a 2-week check-in cycle with the general education teacher. If hoarding impulses resurface, cue the student with their personal sand-timer visual and have them execute a quick 1-minute rehearsal.
Restorative Leadership
Encourage the student to act as a "sharing mentor" for peers, modeling perfect Anchor Hands and sand-timer trades. This solidifies their positive role and status in the classroom.