Week 1 Mission Materials Mission Start
Ver. 2.0.26
WEEK 1: POWER UP
Extended 45-Min Mission Guide
Mission Clock: 45 Mins
0-10: Tutorial & HUD
10-25: The Zone Dash (Activity)
25-40: Boss Trigger Map
40-45: Side Quest Setup
Inventory
Zone Flashcards
Color Markers
01 The Tutorial: Zones (10m)
Use the slides to explain Blue (Lag), Green (Optimum), and Red (Glitch) . Explain that energy management is a skill for pro players.
Level Activity: The Zone Dash (15m)
A physical simulation of energy states.
STEP 1: Call out "GREEN ZONE!" - Students walk normally and give high-fives (focused/ready).
STEP 2: Call out "BLUE ZONE!" - Students move in slow motion, dragging their feet (lagging).
STEP 3: Call out "RED ZONE!" - Students do high-knees or fast tapping (overheating).
02 Boss Trigger Mapping (15m)
"A Boss is a situation that drains your energy bar instantly. Let's find yours so we can prepare for the next level."
03 Side Quest Setup (5m)
Assign the goal: Observe one Body Glitch this week. Explain that noticing the glitch is the first step to beating a hard level.
Facilitator Note
If the student starts "overheating" during the Zone Dash, use the Pause Menu terminology early as a sneak peek for Week 2.
HEALTH BAR
Stat Calibration System
Gamer Tag
Low Energy
LAG MODE (BLUE)
Feeling: Sad, Tired, Bored, "Spacey"
My body glitches in Blue:
Optimum
FULL POWER (GREEN)
Feeling: Calm, Focused, Ready to Win
My body feels in Green:
Overheat
GLITCH MODE (RED)
Feeling: Angry, Frustrated, Out of Control
My body errors in Red:
BOSS TRIGGERS
What hard levels drain your battery or make you overheat?
Boss 01:
Boss 02:
BASE COMMAND
Parent Support Signal // WEEK 1
The Health Bar System
Focus is a resource, not a choice.
Instead of labeling behavior as "good" or "bad," we use "Green," "Blue," or "Red." This gives your child a neutral language to describe their internal energy.
Comm-Link
"I noticed you're a bit sluggish. Is your character in the Blue Zone?"
"I see a body glitch—your fists are tight. Are we starting to overheat?"
Level 1 Coach
Modeling is the best Power-Up. Share your zone status daily.
Practice Session:
Ask: "What was the biggest Boss Battle you fought today?"
Rank: Trainee // Goal: Awareness
Zone Flash Cards ZONE FLASH CARDS
Level Up Academy // Mission 01 Equipment
ITEM ID: #FL-ZONES
Duplex Printing: Print Page 1 and 2 double-sided (flip on long edge). Cut along the dotted lines.
GREEN
ZONE
Ready to Play
BLUE
ZONE
Lag Mode
RED
ZONE
Glitch Mode
BOSS
BATTLE
Critical
Zone Intel Backs
EQUIPMENT BACKS
LAG MODE
Body Signals:
• Heavy eyes or yawning
• Slow movements
• Head on desk
• Quiet voice
Feeling Status:
Bored, tired, sad, or just "spaced out".
Pro Strategy:
Power up with movement or a stretch!
FULL POWER
Body Signals:
• Calm breathing
• Listening ears
• Eyes on the goal
• Relaxed muscles
Feeling Status:
Focused, calm, and ready to learn.
Pro Strategy:
Keep your streak going! Win quests.
BOSS TRIGGER
Situations that drain your health bar instantly.
Critical Warnings:
• Unfair rules
• Losing a match
• Too much noise
• Tech glitches
Pro Strategy:
Identify it to prepare Defense Items!
GLITCH MODE
Body Signals:
• Clenched fists
• Hot face / Heavy breathing
• Yelling or stomping
• Shaky hands
Feeling Status:
Angry, out of control, or terrified.
Pro Strategy:
Open the Pause Menu immediately!
Week 1 Power Up Slides Tutorial Mode
POWER UP
Week 1: Extended Mission (45 Mins)
Level Up Academy // Core Regulation
The Mission
To win the game, you need to know exactly how your energy bar is running.
1
Find Your Energy Zone
2
Level Activity: Zone Dash
3
Map Boss Triggers
Current Status
LAG MODE
Bored, Sad, Tired.
Slow Frame Rate
OPTIMUM
Focused & Ready.
Top Performance
OVERHEAT
Out of Control.
System Failure
Level Activity: Zone Dash
"BLUE ZONE!"
Move in SLOW MOTION. Drag your feet. Lagging frame rate.
"GREEN ZONE!"
Walk normally. Give high-fives. Focused and calm.
"RED ZONE!"
Fast high-knees! Quick tapping. Body is overheating!
Listen for the command!
Boss Triggers
Every game has Bosses. These are the hardest levels that drain your battery instantly.
What's your Boss?
• Loud noises?
• Losing a game?
• Too many chores?
• School transitions?
Boss Battle Imminent
Open your HUD and map them!
LEVEL 1 BEAT
"Excellent play, Player 1. Achievement Unlocked."
Your Side Quest:
Notice one Body Glitch this week before you overheat.
Level Up Quest Log Intro LEVEL UP ACADEMY
Player's Quest Log
Authorized Player Data
Gamer Tag (Name)
Level Start Date
MISSION OVERVIEW
The Main Quest
Welcome to the academy, Player! Over the next 6 weeks, you're going to master the hardest game of all: Real Life. You'll learn to manage your "Energy Bar," handle "Game Lag" (changes) with ease, and communicate like a pro in "Multiplayer Mode."
Earn XP
Every time you complete a worksheet or practice a skill, you earn Experience Points (XP). Collect badges for every level you beat and reach the status of Grand Master.
Ready Player One?
"The mission begins at the press of a button."
Skill Tree Map
01 Power Up (Energy)
02 Pause Menu (Control)
03 Open World (Flex)
04 Multiplayer (Respect)
05 Choice Branches
06 Team Quest (Party)
Week 2 Mission Materials Week 2: Navigating Storms
Mission Control Curriculum
Facilitator Guide
Mission Objectives
Define "Self-Control" as the Pause Button on the ship's computer.
Practice 3 specific de-escalation maneuvers (Star Breathing, Wall Push, Grounding).
Identify when to use the "Pause Button" before hitting the Red Zone.
Materials Needed
• Week 2 Slides
• Pause Button Worksheet
• A real or toy stopwatch (optional)
1. Storm Warning (10 mins)
Review the Red Zone. Explain that "Storms" happen when our engine gets too fast. When a pilot sees a storm, they don't just crash; they use their tools to stay steady.
2. The Pause Button (15 mins)
Introduce Self-Control as a "Pause Button." It doesn't mean you're not angry; it just means you stop the ship for 10 seconds to think.
3. Practicing Maneuvers (20 mins)
Teach these tools:
Star Breathing: Trace a star, breathing in on up-strokes, out on down.
Wall Push: Push against a wall for 10 seconds to release tension.
Grounding (5-4-3-2-1): Name things you can see, touch, and hear.
Facilitator Note: Don't wait for a real explosion to practice. Mastering the Pause Button happens during calm times so it's ready when the storm hits.
THE PAUSE BUTTON
Pilot Name
"Self-control is like a pause button. It gives you time to decide how you want to act."
My Calm-Down Tool Kit
1. Star Breathing
2. The Wall Push
WHEN TO PAUSE?
Check the "Body Signals" that tell you it's time to hit Pause:
Hot face
Tight fists
Yelling
Tight tummy
My Favorite Tool:
Base Command: Parent Guide
Week 2: Coaching the Pause
The Pause Button
We are shifting from noticing to acting . The "Pause Button" is self-control in action—taking a small break before reacting impulsively.
Co-Regulation Steps
When escalation starts:
"I see your body is in the Red Zone."
"Let's hit the Pause Button together."
ADHD Coaching
Week 2 Mission Materials Mission Update
Ver. 2.2.26
WEEK 2: PAUSE MENU
Extended 45-Min Mission Guide
Mission Clock: 45 Mins
0-5: XP Review (Zones)
5-15: Boss Battle Tutorial
15-35: Pause Menu Challenge (Activity)
35-45: Skill Mapping
Inventory
Pause Menu Slides
Stopwatch/Timer
01 The Boss Battle Tutorial (10m)
Explain: "A Boss Battle is when the game gets hard. Pro gamers use the PAUSE MENU to reset their stats before they overheat."
Level Activity: The Pause Challenge (20m)
Practicing the "Quick Pause" maneuver.
ROUND 1: High Energy movement (jumping/clapping). Facilitator shouts "PAUSE!"
ROUND 2: Pick a menu power-up (e.g., 3 breaths) while paused.
ROUND 3: Add a "Boss" distraction while students try to stay paused.
02 HUD Skill Calibration (10m)
Complete the worksheet. Identify the exact Body Glitch (e.g., tight fists) that should trigger their Pause Menu.
03 Side Quest Assignment (5m)
Task: Hit the Pause Menu once this week before a Body Glitch turns into an Overheat.
Facilitator Tip
Frame the Pause Menu as a Strategic Choice , not a punishment. It's how winners reset stats to stay in Green.
PAUSE MENU
Control Strategy: Level 2
Gamer Tag
"Self-control is your PAUSE MENU. Hit it to choose your next strategy!"
01. Star Breathe
02. Wall Push
03. Grounding
WHEN TO HIT PAUSE?
Check the body glitches that mean a Boss Battle is starting:
Face feeling hot
Hands clenching
Voice getting loud
Fast heart rate
My Best Power-Up Strategy:
BASE COMMAND
Parent Support Signal // WEEK 2
The Pause Menu Metaphor
This week, we are shifting from observation to strategic action.
Impulse control is difficult for kids with ADHD. By framing it as a "Pause Menu," we give them a 10-second buffer between a trigger and a reaction.
Co-Op Mode
Step 1: Signal
"I see a glitch! Your voice is getting loud."
Step 2: Strategy
"Let's open your Pause Menu. Which power-up do you need?"
Achievement Log
Note one time this week the Pause Menu was used successfully:
Week 2 Mission Slides Mission Control
NAVIGATING STORMS
Week 2: Mastering the Art of the Pause
? What is a Storm?
A "Storm" is when your engine is running so fast you feel like you might lose control.
The Red Zone
"I'm about to explode!"
THE PAUSE BUTTON
Stop the ship. Breathe. Think.
Calm-Down Maneuvers
Star Breathing
"Trace the star's points as you breathe."
The Wall Push
"Push away the heavy storm clouds."
5-4-3-2-1
"Focus on what you see and hear."
Flight Simulation
"You're playing a game and you lose. You feel your heart racing and your face getting hot."
HIT THE PAUSE BUTTON!
Week 2 Pause Menu Slides Control Mode
PAUSE MENU
Week 2: Extended Mission (45 Mins)
! The Boss Battle
A "Boss Battle" is a situation that is really hard to handle.
Status: Overheating
Body Glitches Detected!
Activity: Pause Challenge
1
Action Phase: High-energy movement!
2
Facilitator Shouts: "PAUSE!"
3
Choose a Menu Strategy to reset.
GET READY...
Power-Up Menu
Star Breathe
Trace the points slowly to cool your system.
Wall Push
Push against the wall to let energy out.
Grounding
Find 5 things you can see right now.
LEVEL 2 CLEAR
"Your impulse buffer is installed. Use it well this week, Player 1."
NEXT MISSION: OPEN WORLD FLEX
Week 3 Mission Materials Week 3: Rerouting Flexibility
Mission Control Curriculum
Facilitator Guide
Mission Objectives
Differentiate between "Rock Brain" (stuck) and "Superflex" (flexible).
Practice transitions using the "3-2-1 Countdown."
Develop a "Plan B" when the original plan changes.
Materials
• Week 3 Slides
• Plan B Decision Map
• Modeling clay or a rubber band
1. Stuck in Orbit (10 mins)
ADHD can make brains feel like a rock—hard and unmoving—especially during transitions. Flexibility is like a rubber band brain that can stretch.
2. "Rerouting" Command (15 mins)
When a plan changes, we don't crash; we reroute. This requires letting go of Plan A and finding a Plan B.
3. Transition Training (15 mins)
Practice the "3-2-1 Launchpad" method: Give 3 warnings before stopping a high-interest activity.
Facilitator Tip: Transitions are the peak time for noncompliance. Validating it's 'hard to stop' while providing a countdown reduces the shock to the brain.
PLAN B MAP
Pilot Name
Rock Brain
"Only Plan A!"
Superflex
"Ready for Plan B."
Rerouting Challenge
"You wanted to play video games, but Mom says it's time to go to the store right now."
Plan A (What I Wanted)
Plan B (The Pivot)
Flexibility Challenge
How would Superflex handle this without hitting the Red Zone?
Base Command: Parent Guide
Week 3: Managing Transitions
The Power of Rerouting
Transitions are a neurological hurdle for ADHD. "Rerouting" is our vocabulary for shifting gears without a crash.
3-2-1 Countdown
3 Minutes: "3 mins to reroute to dinner."
1 Minute: "1 min to go. Finish your turn."
Blast Off: "Switching missions now!"
Praise the Pivot
Label the effort: "I noticed how quickly you switched to Plan B. That's excellent Superflex thinking!"
Home Mission
Notice one transition this week that went smoothly. What helped? Was it the countdown or the Plan B discussion? Discuss it together!
Week 3 Mission Materials Mission Update
Ver. 2.3.26
WEEK 3: OPEN WORLD FLEX
Extended 45-Min Mission Guide
Mission Clock: 45 Mins
0-5: XP Review (Pause Menu)
5-15: Plan A vs Plan B Tutorial
15-35: The Reroute Game (Activity)
35-45: Flexible Thinking Map
Inventory
Open World Slides
Painter's tape or cones
01 Smooth Play vs. Game Lag (10m)
"Flexible Thinking is like finding a new path in an open-world game when the main road is closed."
Level Activity: The Reroute Game (20m)
A physical simulation of Plan B thinking.
SETUP: Create "Path A" using tape. Halfway across, block it with a "Level Locked" sign.
PLAN B: Students must find a new way to the finish line without touching the original path.
02 Flexible Thinking Map (10m)
Complete the worksheet. Identify a situation where Plan A might fail (e.g., favorite snack is gone) and map Plan B.
03 Save Point Training (5m)
Explain "Save Points" as warnings before transitions. "I'm giving you a 5-minute Save Point before we switch levels."
Strategy Note
Transitions (moving from one activity to another) are "Save Points." If we can't save, we get "Game Lag" (frustration).
PLAN B REROUTE
Flexible Logic: Level 3
Gamer Tag
"Flexible Thinking is like an update—it fixes the glitches when Plan A fails!"
PLAN A (Blocked!)
What did I want to happen?
PLAN B (Reroute)
What is my new strategy?
SMOOTH PLAY CHECKLIST
How to stay in Green when things change:
Open the Pause Menu (Take a breath)
Identify the "Game Lag" (The problem)
Choose a Plan B (The Update)
My Flexible Power-Up Strategy:
BASE COMMAND
Parent Support Signal // WEEK 3
Flexible Thinking
For children with ADHD, unexpected changes can feel like a system crash.
This week, we are teaching them to "reroute" when a plan fails. We use the language of "Plan A" and "Plan B" to reduce the panic of the unexpected.
Reroute Routine
The Glitch:
"The park is closed. That's a Plan A glitch."
The Reroute:
"Let's open your Map. What's our Plan B?"
Save Points
Give "Save Point" warnings before transitions (5 min, 2 min, 1 min) to help the brain prepare for the reroute.
Week 3 Open World Slides Navigation Mode
OPEN WORLD FLEX
Week 3: Extended Mission (45 Mins)
The Reroute Strategy
PLAN A
What I want to happen right now.
PLAN B
The Reroute if Path A is blocked.
Path Blocked!
Activity: The Reroute Game
The Mission
Follow "Path A" to the finish line. If Path A is blocked, you must find a Plan B route!
Boss Rules
• No jumping over furniture.
• No using the same route twice.
• Stay in the Green Zone!
START REROUTE
The Save Point
A transition is like a Save Point.
"I have 5 minutes until we switch games. I need to save my progress now."
Preparation prevents System Crashes!
Syncing Stats...
LEVEL 3 CLEAR
Your Side Quest:
Use a Plan B this week when something doesn't go your way.
Week 3 Mission Slides Mission Control
REROUTING
Week 3: Flexibility is the Secret Pilot Skill
Rock vs. Rubber Band
Rock Brain
Stays stuck on one idea
Gets angry when plans change
Only wants Plan A
Superflex
Can stretch to new ideas
Stays calm during changes
Ready for Plan B
"REROUTING..."
When your plan changes, don't crash! Just say:
"Okay, what's our Plan B?"
The 3-2-1 Countdown
3
2
1
BLAST OFF!
We use the countdown to prepare our brain for the next mission.
Week 4 Mission Materials Week 4: Radio Contact
Mission Control Curriculum
Facilitator Guide
Mission Objectives
Identify "Static" (disrespect) vs. "Clear Signal" (respect).
Practice "I-Statements" to express needs.
Understand and respect the "Space Bubble."
Materials
• Week 4 Slides
• Comm Link Worksheet
• Hula hoop or string
1. Static vs. Clear Signal (10 mins)
Disrespectful talk is "radio static"—it blocks the message. Respectful talk is a "Clear Signal."
2. I-Statements (20 mins)
Formula: I feel... because... Can we...?
Example: "I feel frustrated because this is hard. Can you help me?"
3. Tone and Boundaries (20 mins)
Practice tone of voice. Use the hula hoop to define personal "Space Bubbles."
Facilitator Tip: If the student gives static, try asking "I'm hearing a lot of static, can you send that as a Clear Signal?"
COMM-LINK UPGRADE
Pilot Name
The I-Statement Tool
I feel _______ because _______.
Can we _______?
Clear Signal Practice
Rewrite these static messages into clear signals:
Static: "GO AWAY! LEAVE ME ALONE!"
Static: "YOU ALWAYS RUIN EVERYTHING!"
Base Command: Parent Guide
Week 4: Clear Communication
Filtering the Static
ADHD disrespect is often a "bad transmission" of a real need. We are teaching your child to translate frustration into I-Statements.
Coaching Tip
"I'm hearing static. Can you try that again with an I-Statement? I want to hear what you need."
Space Bubble
Respect also includes physical space. Encourage your child to ask before entering your personal Space Bubble.
Home Practice
Model I-Statements yourself! "I feel happy because we are working together. Can we keep going?"
Week 4 Mission Materials Multiplayer Mode
Ver. 2.4.26
WEEK 4: MULTIPLAYER CHAT
Extended 45-Min Mission Guide
Mission Clock: 45 Mins
0-5: XP Review (Flexibility)
5-15: Signal vs. Static Tutorial
15-35: Signal Relay (Activity)
35-45: I-Statement Scripting
Inventory
Multiplayer Slides
Hula hoops or tape
01 Signal vs. Static Tutorial (10m)
Explain: "In multiplayer, you need a Clear Signal (calm, respectful) or the party loses connection."
Level Activity: The Signal Relay (20m)
A physical simulation of communication.
CHAT BUBBLES: Stay in your hoop. Pass the secret "Game Code" using a Clear Signal voice.
STATIC MONSTER: Facilitator makes loud noises; students must stay calm.
02 I-Statement Scripting (10m)
"An I-statement is a Bug Report. It tells the other player what's wrong without crashing their game."
Party Dynamic
Remind the student: "You are the Party Leader of your own actions. Other players respond best to Clear Signals."
CHAT SIGNAL
Multiplayer Comms: Level 4
Gamer Tag
"A Clear Signal gets the Party to the next level. Static causes Game Over!"
The Signal
Calm Voice
Friendly Face
Respect Space
The Static
Shouting
Rolling Eyes
Interrupting
I-STATEMENT SCRIPT
Write your bug report to a teammate:
I Feel...
When You...
I Need...
Signal Sent // Waiting for Party Response
BASE COMMAND
Parent Support Signal // WEEK 4
Multiplayer Communication
Social interaction is a Multiplayer Mission.
Kids with ADHD often struggle with tone and personal space (Chat Bubbles). This week, we focus on sending a "Clear Signal" to get their needs met without causing "Static" in the household.
Signal Check
The Prompt:
"I'm hearing a lot of static. Can you switch to a Clear Signal?"
The Script:
"Try an I-statement. 'I feel frustrated when...'."
Chat Bubbles
Physical boundaries are hard to see. Practice asking: "Can I enter your Chat Bubble?" before hugging or getting close.
Rank: Party Member // Goal: Clear Comms
Week 4 Multiplayer Slides Multiplayer Mode
MULTIPLAYER CHAT
Week 4: Extended Mission (45 Mins)
The Communication Hub
CLEAR SIGNAL
Calm voice. Clear needs. Party wins!
THE STATIC
Shouting. Meanness. Connection lost.
Syncing with Party...
Activity: Signal Relay
Chat Bubbles
Stay in your personal space circle. To pass the code, you must use a Clear Signal voice!
Boss static
Watch out! The "Static Monster" will try to distract you. Open your Pause Menu to stay focused.
TRANSMIT CODE
Your Chat Bubble
Personal Space
Every player has a Chat Bubble.
"Can I enter your bubble?"
Don't pop the bubble!
Respecting space keeps the Party's Health Bar high.
LEVEL 4 CLEAR
Your Side Quest:
Send one Clear Signal I-statement today when you feel Static building up.
Week 4 Mission Slides Mission Control
RADIO CONTACT
Clear Signals Only
Transmission Quality
STATIC
Yelling, Disrespect, "No!", Sarcasm.
Nobody can hear your message!
CLEAR SIGNAL
Calm voice, I-Statements, Respectful.
The message gets through!
Upgrade Your Comm-Link
I
"I feel..."
?
"...because..."
!
"Can we...?"
The Space Bubble
Every pilot has a Space Bubble.
Don't crash into others!
Ask before entering the bubble.
Give crew members room to work.
Week 5 Mission Materials Week 5: Flight Path
Mission Control Curriculum
Facilitator Guide
Mission Objectives
Understand that every choice leads to a specific destination.
Practice "If/Then" thinking to predict outcomes.
Learn the "Make it Right" strategy for resolving mistakes.
Materials
• Week 5 Slides
• Navigation Map Worksheet
1. Choice Destinations (10 mins)
Behavior is a flight path. A left turn leads to Planet Fun; a right turn leads to Planet Consequences. The pilot chooses the turn.
2. If/Then Mapping (20 mins)
Slow down the "now" brain. IF I yell, THEN I lose my tablet. IF I listen, THEN I get to play.
3. Repairs (15 mins)
Mistakes happen. Teach the 3 steps: 1. Sorry, 2. How can I help?, 3. Action.
Facilitator Tip: Focus on 'destination' thinking. It's not about being 'bad,' but about where the pilot wants to end up.
NAVIGATION MAP
Pilot Name
Choose Your Destination
"You have hard math homework and you feel very frustrated."
Choice A
Rip up the paper and yell.
The Destination (Then...):
Choice B
Use the Pause Button.
The Destination (Then...):
THE REPAIR KIT
If you make a wrong turn, use these steps to fix your flight path:
Step 1
Say "I'm sorry"
Step 2
"How can I help?"
Step 3
Make the fix
Base Command: Parent Guide
Week 5: Outcome Mapping
Predicting the "Then"
ADHD brains focus on the "Now." We are teaching your child to pause and see the "Then"—the outcome of their current choice.
Curious Prompts
"If you choose to keep playing instead of brushing, what is the destination? What about if you brush now?"
The Repair Method
When mistakes happen, focus on the repair . It shifts the brain from shame to active problem-solving.
Final Push
Encourage your child to be the Pilot of their own life by choosing destinations they are proud of!
Week 5 Mission Materials Mission Update
Ver. 2.5.26
WEEK 5: CHOICE BRANCHES
Extended 45-Min Mission Guide
Mission Clock: 45 Mins
0-5: XP Review (Multiplayer)
5-15: Choice Branches Tutorial
15-35: The Choice Floor (Activity)
35-45: Logic Branch Mapping
Inventory
Choice Slides
Planet Fun/Void signs
01 If/Then Tutorial (10m)
"Games use branching logic. If you do A, B happens. Our choices are the branches. Planet Fun is the goal!"
Level Activity: The Choice Floor (20m)
A physical simulation of consequence-based thinking.
SETUP: Place markers for Planet Fun, The Void, and The Patch.
STEP: Read a scenario. Students step toward their choice branch and say: "If I [Action], then [Outcome]."
02 The Logic Map (10m)
Students complete the branching logic worksheet for a personal scenario.
03 Patch Training (5m)
"If you end up in the Void, use a Patch (apology) to fix the game code."
Choice Coaching
Avoid shame. "That choice led to the Void. What Patch can you install to get back to Planet Fun?"
CHOICE BRANCHES
Consequence Logic: Level 5
Gamer Tag
"Your choices are the code. Write a good game!"
The Trigger Situation:
CHOICE A
If I Choose to...
Then I end up on Planet Fun:
CHOICE B
If I Choose to...
Then I end up in The Void:
THE LEVEL PATCH
If Choice B happens, how can I fix the glitch?
BASE COMMAND
Parent Support Signal // WEEK 5
Consequence Logic
Impulsivity makes it hard to see the End Game.
This week, we help your child predict outcomes using "If/Then" logic. We frame good outcomes as "Planet Fun" and negative consequences as "The Void." This helps them pause and calculate their next move.
Logic Coach
The Calculation:
"If you choose to finish your homework now, then you get to play games for an hour later. That leads to Planet Fun!"
The Risk:
"If you choose to throw that toy, then it might break. That leads to the Void."
Patching It Up
Mistakes happen. If they end up in the Void, don't just punish—ask for a Patch (e.g., "What can you do to fix this glitch?").
Week 5 Mission Slides Mission Control
FLIGHT PATH
Choosing Your Destination
The Map of Choices
Where do you want to land today?
PLANET FUN
Respectful choices land here.
THE VOID
Angry choices land here.
The pilot decides the turn.
IF / THEN TOOL
IF I...
(Choice)
THEN...
(Result)
Natural Consequences
The Weather
If you don't wear your space suit, you get cold. It's not a rule—it's just what happens!
The Energy
If you stay up too late, you have no energy for tomorrow's mission. Choices lead to results!
Making it Right
Crashing is okay. Staying crashed is not.
1. Sorry | 2. Fix | 3. Fly Again
Week 5 Choice Slides Logic Mode
CHOICE BRANCHES
Week 5: Extended Mission (45 Mins)
The Choice Tree
Every choice you make is a Branch in the game logic.
IF... THEN...
If I choose [Action], then [Outcome] happens.
Calculating Outcomes...
Activity: The Choice Floor
PLANET FUN
The best outcome. Everyone wins!
THE VOID
The glitch outcome. System crash.
THE PATCH
Fixing the glitch. Apology & Update.
STEP TO YOUR BRANCH
The Level Patch
Update Installed
End up in the Void? Install a Patch.
APOLOGIZE
"I'm sorry my choice caused a glitch."
FIX IT
"What can I do to get back to Planet Fun?"
LEVEL 5 CLEAR
Your Side Quest:
Before you act, ask: "Will this lead me to Planet Fun or The Void?"
Week 6 Mission Materials Week 6: Final Orbit
Mission Control Curriculum
Facilitator Guide
Mission Objectives
Understand perspective-taking and the "Ripple Effect."
Identify how individual behavior affects the whole "Crew."
Set "Future Flight" goals to maintain progress.
Materials
• Week 6 Slides
• Crew Connection Worksheet
• Certificates of Completion
1. Who's on Your Ship? (10 mins)
The "Crew" (parents, teachers, peers) all work better when the Pilot is in the Green Zone. Use the slides to discuss perspective.
2. The Ripple Effect (20 mins)
When one person yells, it's like an alarm that makes everyone's engine speed up. Calm is contagious too!
3. Goal Setting (15 mins)
Review the toolkit: Engine Zones, Pause Button, Rerouting, I-Statements, If/Then Mapping. Help the student choose 2 to keep practicing.
Facilitator Tip: Graduation is about mastery, not perfection. Celebrate the awareness they've gained about their own 'Engine Speed.'
CREW CONNECTION
Pilot Name
The Ripple Effect
My Engine is RED...
The Crew feels:
My Engine is GREEN...
The Crew feels:
Future Flight Goals
"Choose 2 mission tools to keep using every day."
Goal 01
Goal 02
"A great pilot knows how to fix their flight path."
Base Command: Graduation Guide
Week 6: Maintaining Orbit
Beyond Mission Control
The mission doesn't end here. The skills learned—Regulation, Flexibility, and Respect—are lifelong habits that need ongoing practice.
Shared Language
Continue using "Engine Speed," "Pause Button," and "Clear Signal." It provides a neutral way to talk about difficult behaviors.
Positive Fuel
Catch them using a tool *before* you prompt them and celebrate it immediately! Your praise is their rocket fuel.
Final Orbit
Thank you for being your child's co-pilot on this essential mission! Keep the communication lines open.
Week 6 Mission Materials Final Level
Ver. 2.6.26
WEEK 6: TEAM QUEST
Extended 45-Min Mission Guide
Mission Clock: 45 Mins
0-10: Master Review
10-25: Party Puzzle
25-40: HUD Calibration
40-45: Graduation
Inventory
01 The Party Connection (10m)
"Your choices affect the whole Party (family, friends). If you overheat, their health bars go down too."
Activity: The Party Puzzle (15m)
QUEST: Build a block tower as a team.
GLITCH: When you shout "SYSTEM ERROR", one player freezes; the other must stay calm until the Pause Menu reset is done.
02 Final HUD Calibration (15m)
Complete the Final Scorecard. Identify their strongest tool and how it helps the Party.
03 Graduation (5m)
Hand out certificates. "You are now a Master Player. Keep the HUD running!"
Master Tip
End by asking: "Which Level was the hardest to beat? Which strategy will you keep using?"
TEAM QUEST
Master Regulation: Level 6
Master Gamer
"Your behavior is the remote that controls the Party's happiness!"
Party Impacts
How does my overheating affect others?
At Home:
At School:
Party Power-Ups
How can I help the party stay in Green?
Small Wins:
Kind Acts:
FINAL SCORECARD
Reflect on your 6-week training mission:
My Favorite Regulation Power-Up:
One thing I'm proud of doing this week:
MASTER PLAYER UNLOCKED
MISSION COMPLETE
Parent Support Signal // WEEK 6
Graduation
You and your child have completed the Level Up Training.
Perspective-taking was the final step—helping your child understand that their emotional regulation impacts the "Party." They are now a teammate.
Carry Forward
Keep the Metaphor:
Continue using "Zones," "Pause Menus," and "Reroutes." It removes the blame and focuses on the system.
Master Coach Tip
"Your child's brain is still developing. They won't use these tools 100% of the time, and that's okay."
QUEST COMPLETED
Rank: Master Gamer
Week 6 Team Quest Slides Master Mode
TEAM QUEST
Week 6: Extended Mission (45 Mins)
The Whole Party
Your behavior is the remote for the Whole Party.
If your Health Bar stays Green, the whole Party's Health Bar stays high!
Party Shield Active
Activity: The Party Puzzle
The Goal
Complete the tower task as a team. If one player glitches, the whole party must PAUSE and wait calmly.
Party Rules
• Use Clear Signals only.
• Respect your partner's Chat Bubble.
• No overheating!
START PARTY QUEST
Master Achievement
Master Player
You have successfully Leveled Up your brain!
Level 1: Health Bars (Zones)
Level 2: Pause Menu (Control)
Level 3: Reroutes (Flexibility)
Level 4: Clear Signals (Comms)
Level 5: Logic Branches (Choice)
GAME COMPLETE
Achievement Unlocked:
"Level Up Academy Graduate"
Keep Playing in the Real World
Week 6 Mission Slides Mission Control
FINAL ORBIT
Week 6: The Crew and the Mission
The Crew
A Pilot is never alone.
Parents
Teachers
Friends
Family
What the Pilot does
affects the whole Crew!
THE RIPPLE EFFECT
When you stay in the Green Zone, it makes it easier for everyone else to stay calm too!
Mission Complete
You are now a Master Pilot.
The galaxy is yours to explore!
Maintain Your Orbit