Emotion Match Picture Cards
DTT Stimulus Cards • Level 1
Emotion Match Picture Cards
Set 1: Identical Pairs
Cut along dashed borders
Prep Note: Laminate before cutting. Each emotion has 2 identical cards (Target Sample + Comparison Match) for errorless and standard matching trials.
1A
Emotion
HAPPY
Big smile • Bright eyes
Sample Target
1B
Emotion
HAPPY
Big smile • Bright eyes
Match Card
2A
Emotion
SAD
Down mouth • Tear drop
Sample Target
2B
Emotion
SAD
Down mouth • Tear drop
Match Card
3A
Emotion
ANGRY
Slanted brows • Clenched jaw
Sample Target
3B
Emotion
ANGRY
Slanted brows • Clenched jaw
Match Card
4A
Emotion
SCARED
Wide eyes • Open mouth
Sample Target
4B
Emotion
SCARED
Wide eyes • Open mouth
Match Card
ABA Program: Visual-Visual Identical Matching (V-V Nonverbal Operant) Cards 1A-4B • 8 Cards Total
DTT Stimulus Cards • Level 2 Generalization
Generalization & Token Cards
Set 2: Secondary Exemplars & Tokens
Cut & add to trial rotation
1. ATTEND Establish eye contact / seated posture
2. SD (CUE) "Match [emotion]" or "Put with same"
3. RESPONSE Wait 3-5s for learner placement
4. FEEDBACK Token + praise or error correction
Exemplar B
HAPPY
Wide smile • Cheerful
Array Distractor / Generalization
Exemplar B
SAD
Pout mouth • Gloomy
Array Distractor / Generalization
Exemplar B
ANGRY
Furrowed brows • Stern
Array Distractor / Generalization
Exemplar B
SCARED
Tremble mouth • Shock
Array Distractor / Generalization
Reinforcer Star Tokens (Cut for Token Board)
8 Cut-out stars for immediate reinforcement
Teaching Tip: Rotate distractor card positions randomly across trials to prevent side bias. Page 2 of 2
Target Match Trial Mat
Tabletop DTT Mat • Phase 1
Target Match Trial Mat
Field-of-2 Array
Target + Distractor
Discriminative Stimulus (SD)
"Match [Emotion]" or "Put with same"
Latency Window 3–5 Seconds
Instructor Sample Zone
Present the target card here to the learner, or hand it to the learner's dominant hand.
Target: Happy / Sad / Angry / Scared
Place Sample Card Card 1A / 2A / 3A / 4A
Comparison Field Array (Learner Response Field)
Randomize Left/Right positions every trial
Slot A (Left) Comparison Card
Place Comparison 1
Learner matches here if same
Slot B (Right) Comparison Card
Place Comparison 2
Learner matches here if same
Learner Token Strip • 5 Correct Trials
Place star token after each correct trial (+)
1
2
3
4
REWARD!
Prompt Levels: + Independent G Gestural / Point Pos Positional M Model PP Hand-over-Hand
Tabletop DTT Mat • Phase 2
Field-of-3 Matching Mat
Field-of-3 Array
Target + 2 Distractors
Sample Prompt Box
Learner Given Card / Visual Stimulus
Therapist presents target card and delivers SD: "Match same emotion"
Target Sample
3-Card Comparison Array (Table Layout)
Shift positions every trial: L / M / R
Slot 1 (Left) Field 1
Comparison 1 Drop Match Here
Slot 2 (Center) Field 2
Comparison 2 Drop Match Here
Slot 3 (Right) Field 3
Comparison 3 Drop Match Here
ABA Discrete Trial Error Correction Sequence
If incorrect response or no response within 5 seconds:
1 Block / Neutral
Gently block incorrect reach with a neutral expression. No verbal reprimand or "no".
2 Prompt (0-sec)
Re-present the SD ("Match happy") and immediately guide learner to correct card.
3 Transfer Trial
Clear field, shuffle positions, re-present SD with faded prompt or independent opportunity.
4 Reinforce
Deliver brief praise for corrected response (save high-value primary reward for independent trial).
Independent Mastery Progress Strip
5 Successive Trials Token Track
1
2
3
Emotion Matching Data Sheet
ABA Clinical Data Sheet • DTT Protocol
Emotion Matching Data Sheet
Target: Basic Four Emotions Visual-to-Visual Identical Matching
Learner Name
Therapist / RBT
Date & Session #
Array Size
[ ] Field of 2 [ ] Field of 3
Scoring Key:
- = Independent G = Gestural P = Positional M = Model FP = Physical - = Error / No Response
Daily Cold Probe (First trial of the session, 0 prompts delivered): Record + (Independent correct) or - (Incorrect/No response within 5 seconds)
Happy:
Sad:
Angry:
Scared:
10-Trial Discrete Trial Blocks (Record +, G, P, M, FP, or - in each trial box) Mastery: ≥ 80% (+) on 2 Consecutive Sessions
| Target Emotion | SD Used | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Total + | % Indep |
|---|
| HAPPY | "Match Happy" | | | | | | | | | | | / 10 | % |
| SAD | "Match Sad" | | | | | | | | | | | / 10 | % |
| ANGRY | "Match Angry" | | | | | | | | | | | / 10 | % |
| SCARED | "Match Scared" | | | | | | | | | | | / 10 | % |
| MIXED ARRAY | "Put with same" | | | | | | | | | | | / 10 | % |
Session Total Accuracy
____% (___ / 50 trials)
Sum of all independent (+) responses
Mastery Status
[ ] Introduced / Acquisition [ ] Maintenance (80% achieved) [ ] Mastered (2 consecutive days)
Prompt Level Needed
Primary Prompt: ________________ Prompt Fading Step: ___________
Clinical Notes, Reinforcers & Side Bias Observations Note position bias (L/R), stereotypic responses, or fatigue