Social Problem Solving Tracker
Social Problem-Solving Progress Monitor
Behavioral Observation, IEP Benchmark & MTSS Tier 2/3 Data Tracker
Target Cycle: 2026–2027
Normative Scale: 1 (Emerging) – 4 (Mastered)
Student Name
Observer / Evaluator
Target Goal / Standard
Baseline Mastery
Standardized Scoring Criteria (1 – 4 Scale)
1 • Emerging
Requires direct instruction, verbal modeling, or high co-regulation; does not initiate strategy independently.
2 • Developing
Performs with indirect cues (visual reminder, gestural prompt, guided questioning); shows partial accuracy.
3 • Competent
Executes skill with minimal check-in or simple reminder; consistent across structured peer interactions.
4 • Mastered
Demonstrates spontaneous, unprompted application across unstructured environments and novel conflicts.
Domain A: Problem-Solving Steps
- P1. Identify: States trigger, sizes problem (glitch vs big), separates facts.
- P2. Brainstorm: Generates ≥2 safe, prosocial alternatives without bias.
- P3. Choose: Evaluates consequences & selects fair, safe compromise.
- P4. Review: Checks outcome, takes accountability, or adjusts strategy.
Domain B: Social Communication
- C1. Perspectives: Acknowledges other's thoughts, feelings, or intentions.
- C2. Emotions: Accurately labels own emotional state and peer cues.
- C3. Listening: Remains quiet while peer speaks, tracks eye contact/body.
- C4. Assertion: Uses calm "I"-statements; advocates without aggression.
Progress-Monitoring Probe Log (Score 1–4 per indicator)
Prompt Key: I=Indep | VP=Visual | GP=Gestural | VP=Verbal | FP=Full
| Date | Setting / Context | P1 | P2 | P3 | P4 | C1 | C2 | C3 | C4 | Total /32 | Prompt | Obs |
|---|
| ___/___ | e.g., Recess / Turn-taking | | | | | | | | | | | |
| ___/___ | | | | | | | | | | | | |
| ___/___ | | | | | | | | | | | | |
| ___/___ | | | | | | | | | | | | |
| ___/___ | | | | | | | | | | | | |
| ___/___ | | | | | | | | | | | | |
| ___/___ | | | | | | | | | | | | |
Mastery Criterion: 80% (≥26/32 points) across 3 consecutive sessions with ≤ Gestural Prompting Page 1 of 2 • Longitudinal Tracking
Structured Observation & Scenario Probe
In-Depth Clinical Probe, Antecedent Breakdown & Direct Behavioral Observation
Observation Type: Natural Roleplay/Sim
Date & Time
Activity / Setting
Peers Involved / Present
1. Antecedent / Problem Trigger
Student Initial Dysregulation Level: 1 Calm 2 Agitated 3 Frustrated 4 Explosive/Shutdown
Describe the trigger, conflict, or prompt presented to the student...
2. Behavioral Checklist & Prompt Coding
Problem-Solving Action Steps Score (1–4)
1. Problem Identification
Accurately named the conflict without blaming peers.
2. Option Generation
Brainstormed multiple realistic options (≥2 safe choices).
3. Choosing Solution
Weighed consequences; selected fair/win-win strategy.
4. Review & Reflect
Evaluated result; adjusted when needed or accepted outcome.
Social Communication Competencies Score (1–4)
5. Perspective-Taking
Recognized peer's viewpoint and emotional reaction.
6. Emotion Recognition
Accurately decoded vocal tone, facial cues, and body posture.
7. Active Listening
Waited turn to speak; did not talk over or physically intrude.
8. Assertive Expression
Used calm voice and clear statement without yelling or shut-down.
Specific Student Verbalization / Quote:
"Exact words spoken by the student during the situation..."
Observer Notes / Prompts Delivered:
"Type of prompt provided (e.g., verbal rule recall, deep breath reminder)..."
3. Instructional Action Plan & Progress Summary
Session Total Score:
___ / 32 (___ %)
Goal Trajectory:
Progressing Plateau Regressing
Next Target Skill to Fade:
Evaluator Signature: ____________________________________ Page 2 of 2 • Detailed Probe Protocol