A Valentine's Day themed lesson for high school educational life skills students focusing on fine motor skills and following multi-step visual directions through a craft and snack assembly activity.
Strategies and quick-reference tools specifically designed for refocusing and redirecting students with ADHD and defiant behaviors in the Least Restrictive Environment.
Sensory support strategies and proprioceptive activities designed for students in grades 3-5. Bridges the gap between play-based movement and functional household participation with age-appropriate "strength challenges."
Sensory support strategies and proprioceptive activities specifically designed for students in grades K-3. Focuses on play-based heavy work, animal walks, and simple household participation.
A 5-page workbook unit focused on strengthening executive functioning and planning skills for teenagers, using a 'Command Center' technical manual theme.
A comprehensive K-12 behavior management system that synthesizes best practices from MTSS, PBIS, and restorative justice frameworks. This lesson provides teachers with a clear decision-making flow and a detailed policy handbook for maintaining a positive school culture.
A social story and support materials designed for a 14-year-old student to understand the process of cleaning up after an emotional outburst before transitioning back to the classroom.
A comprehensive set of resources for parents of junior high and high school students, focusing on proprioception, sensory seeking behaviors, and practical home-based strategies.
A comprehensive parent training resource designed to support task initiation and sustained focus for students with autism using visual strategies and structured home routines.
A collection of video-based independent work stations for student rotation and self-paced learning.
A comprehensive set of data collection tools designed for tracking IEP behavior frequency, duration, and academic accuracy, including a synthesis log for weekly reporting.
A comprehensive 5-week intervention for high school English Learners focusing on decoding through nonsense word fluency, specifically designed for students with limited or interrupted formal education.
A technical guide and corrected codebase for creating switch-accessible mystery games for visually impaired students. Includes the fixed Python script and an explanation of common pitfalls in accessibility programming.