Sonic's Super Skills Sprint Lesson Plan Sonic's Super Skills Sprint
Individual Tier 3 Lesson Plan
60 Minutes
Objective
Students will learn to identify key executive functioning skills (planning, organization, task initiation) and apply them to real-world tasks using a Sonic the Hedgehog-themed approach.
Preparation & Materials
• Review Sonic's Super Skills Slide Deck .
• Print Chaos Emerald Checklist worksheet.
• Prepare Ring Collection Race (timer, small objects, task lists).
• Prepare Tails' Blueprint Challenge (LEGOs/blocks, challenge cards).
Quick Specs
Audience
5th Grade (Individual)
Approach
Interactive Gamification
Prep Time
15 Minutes
Instructional Sequence
Warm-Up: Green Hill Zone Goal Ring
5 MIN
Greet student enthusiastically with a Sonic reference. Set today's "Goal Ring" objectives.
"Welcome to Green Hill Zone! Just like Sonic needs to hit that goal ring, we need to set our own goals today. What are you hoping to achieve in our super skills sprint?"
Intro: Dr. Eggman's Messy Lair
10 MIN
Use Slides 1-3 . Explain executive functioning as "Super Skills": planning, organization, and task initiation. Contrast Sonic's agility with Eggman's complex (but messy) planning.
Activity: Chaos Emerald Checklist
15 MIN
Use the Chaos Emerald Checklist . Guide the student to break a "mission" (packing a bag, cleaning a desk) into 7 emerald-sized steps. Practice time estimation for each step.
Game: Ring Collection Race
15 MIN
High-speed task execution. Student has 2 minutes per round to complete simple physical tasks. Focus on the 10-second "scan and plan" before starting.
Game: Tails' Blueprint Challenge
10 MIN
Planning before doing. Student writes a "blueprint" for a LEGO or drawing challenge before touching any materials. Debrief on how the plan helped or changed.
Cool-Down: Super Sonic Reflection
5 MIN
"You've powered up today! What's one super skill you feel stronger in after our session?"
Pro-Tips for Engagement
"Maintain high energy. Use 'level up' sounds or checkmark emojis when goals are met."
"If he struggles with task initiation, use a literal '3-2-1 GO' countdown to spark the start."
Sonic's Super Skills Slide Deck Sonic's Super Skills Sprint
Level Up Your Brain Power!
Speed • Strategy • Success
Teacher: "Ready to boost your brain like Sonic boosts his speed?"
What are Super Skills?
Planning Power
Thinking ahead to reach the goal ring!
Organizing Chaos
Keeping your emeralds and stuff in order!
Start-Up Spark
Getting that initial boost to begin a task!
Teacher Notes: "Explain EF in kid-friendly terms. Use Sonic analogies for each skill. Ask the student for examples from their life."
Even Dr. Eggman Plans!
Alert!
Dr. Eggman always has a master plan, right? To build his empire, he has to:
Plan robot army attacks
Organize gadgets and badniks
Start building new machines
We can plan EVEN BETTER to outsmart him!
Teacher Notes: "Relate it to the idea that everyone uses these skills. We can get better at them to solve our own challenges!"
Super Sonic Reflection!
What's one super skill you feel stronger in?
How will you use it this week?
Power Up Complete!
Keep sprinting towards success!
Teacher Notes: "Summarize the session. Ask the student what skill they want to try applying this week. Reinforce effort."
Chaos Emerald Checklist Worksheet Chaos Emerald Checklist
Plan Your Super Mission!
Name:
Date:
Just like Sonic needs to collect all seven Chaos Emeralds, we need a plan to complete our own important missions. Use this checklist to break down a big task into smaller, super steps!
My Super Mission Is:
1
First Emerald
Time Estimate:
2
Second Emerald
Time Estimate:
3
Third Emerald
Time Estimate:
4
Fourth Emerald
Time Estimate:
5
Fifth Emerald
Time Estimate:
6
Sixth Emerald
Time Estimate:
7
The Last Emerald: Mission Complete!
Final Time Estimate:
Super Sonic Tip: After you complete a step, check it off! Seeing your progress helps you stay motivated.
Ring Collection Race Guide Ring Collection Race
Power Up Your Speed!
2 Min Per Round
The Mission
Just like Sonic races through zones collecting rings, we're going to race to complete small tasks! This game will help you practice quickly planning and getting started.
How to Play
1
The teacher will give you a list of 5-7 simple physical tasks.
2
10-Second Scan & Plan:
Look at the list. What will you do first? What's the fastest route?
3
When the timer starts, race to complete the tasks! For each task finished, you "collect a ring".
4
Debrief: Talk about your strategy. Did the plan help? What made you faster?
Materials
Small objects (clips, erasers)
Timer/Stopwatch
Prepared task list
Super Challenge
"Try to beat your own ring count in the next round by optimizing your plan even further!"
Task Card Ideas for Teacher:
Put 3 books on a shelf
Find something blue
Stack 5 pencils vertically
Write your name 3 times
Touch all four corners of the room
Open and close a specific book
Tails' Blueprint Challenge Guide Tails' Blueprint Challenge
Engineer Your Success!
Even super-smart Tails needs a blueprint before he builds something amazing! This challenge helps you practice planning out all the steps for a task before you even touch a single brick or pencil.
The Game Rules
Step 1: The Challenge
Your teacher will give you a mission (e.g., build a LEGO car, draw a character with 5 specific details).
Step 2: The Blueprint (CRITICAL!)
Hands off!
Before you touch any materials, write down EVERY step you'll take in order.
Step 3: The Build
Once the blueprint is done, you have 5-7 minutes to execute your plan exactly as written.
Step 4: The Review
Did the plan work? Did you have to pivot? What did you learn about planning ahead?
My Official Blueprint
Challenge: _________________________
"Tails' Tip: Thinking about all the steps beforehand can save you time and make your final creation even better!"
Build Challenge Ideas:
• Build a LEGO bridge that spans 6 inches.
• Draw a superhero with a cape, mask, and boots.
• Organize a stack of mixed cards by suit and color.
Pacing:
• 2 Min: Goal Setting & Challenge Intro
• 3 Min: Writing the Blueprint (No building!)
• 5 Min: The Build & Reflection