Vibe Check Lesson Plan Plus Key The Social Vibe Check
Advanced Social Detective Training
Level 5-K
Training Objective
Students will evaluate social interactions to determine if humor is "Good Funny" (prosocial) or "Mean Funny" (harmful) by analyzing facial cues and peer reactions.
Detective Tools
Vibe Check Slides
Vibe Response Cards
Case File Worksheets
01
Briefing: Reading the Vibe (5 min)
The Hook: Tell a joke that is actually funny (e.g., "Why did the student eat his homework? Because the teacher said it was a piece of cake!"). Then, pretend to take someone's pencil and laugh. Ask: "Do both of those feel the same? No!"
Instruction: Use the Vibe Check Slides. Define "Good Funny" vs "Mean Funny". Focus on the "Double Check": Is the person laughing? Are their eyes happy?
02
The Lab: Forensic Face Check (10 min)
Show the Detective Scenario Slides. Instead of just "Is it funny?", use forensic terms:
Evidence A: "Both faces have upturned mouths and crinkly eyes. Verdict: GOOD FUNNY."
Evidence B: "One face is laughing, but one face is looking away or frowning. Verdict: NOT FUNNY."
03
Field Work: Interactive Vibe Check (10 min)
Students use Vibe Response Cards.
Interactivity Boost: Have two volunteers act out a "Case Study" (e.g., sharing a silly video on a phone vs. whispering about someone's shoes). The class must "Vote the Vibe" by raising their cards.
04
Assessment: Case Files (5 min)
Students complete the Vibe Detective Case File (Worksheet). They circle the "Vibe" for 5 scenarios involving 5th-grade situations like gaming, lunch, and hallways.
Modification (K-Level)
Focus solely on the eyes and mouth. Use physical mirrors so students can see their own "Good Funny" vs. "Fake Funny" faces.
Extension (5th Grade)
Discuss "Accidental Not Funny" (When we mean to be funny but someone gets hurt) and how to fix it with a "Vibe Reset" (apology).
Good Funny Scenarios Modeling Good Funny? Let's Check!
Look at the faces. Is everyone happy?
Example 1
The Silly Dance
Leo does a wiggly dance. Sarah laughs. Leo laughs too!
Good Funny!
Example 2
The Block Tower
Ben knocks over Maya's tower. Ben thinks it's funny. Maya is sad.
Not Funny
Example 3
The Silly Hat
Ms. Hall wears a hat with ears. All the kids smile and giggle.
Good Funny!
Example 4
Mean Words
Zack tells a joke about Kim's shoes. Zack laughs. Kim feels confused.
Not Funny
Teacher Note:
Use these examples to model the "Check the Face" strategy. Cover the bottom label and ask students to look at the emojis first before revealing the answer.
Funny Faces Lesson Plan Plus Answer Key Funny Faces Lesson Plan
Is It Funny? Check the Faces!
K-Grade
Learning Objective
Students will identify a social scenario as "funny" or "not funny" based on visual cues (facial expressions) with 80% accuracy.
Duration & Key Concepts
30 Minutes
Funny = Happy faces for all
Not Funny = Sad or confused faces
Goal: Be "Good Funny"
1
Introduction: What is Funny? (5 min)
Hook: Make a silly face. Ask students: "Did you like that? Look at my face. Am I happy?"
Direct Instruction: Use the Check the Faces Slides. Define "Funny" as something that makes everyone feel good. If one person is laughing but the other is crying, it is NOT funny.
2
Modeling: The Face Check (7 min)
Show students the Good Funny Scenarios Modeling. Use a "think-aloud" strategy:
"Look at the first person. Are they smiling? Yes!"
"Look at the second person. Are they smiling? Yes!"
"Since both have happy faces, this is Good Funny!"
3
Guided Practice: Card Sort (10 min)
Distribute the Funny Response Cards to each student.
Read aloud scenarios or act them out (e.g., someone trips and gets hurt vs. someone wearing a silly hat). Students hold up the Smile Card for funny and the Sad/Thinking Card for not funny.
4
Assessment: Data Collection (8 min)
Present 5 final "Challenge Scenarios" from the slide deck. Use the Funny Faces Data Sheet to track which students are accurately identifying the "Funny" status based on facial expressions.
Support
Provide larger cards or physical emoji stickers. Pair students with a "Social Buddy" for the Card Sort.
Extension
Ask students to draw their own "Good Funny" scenario where everyone is happy.
Vibe Check Slides Presentation Mission Briefing
Social Vibe Check
Reading Faces like a Pro Detective
Our Objective
The Mission
Spot the difference between "Good Funny" and "Mean Funny".
The Tool
We use the Face Check to find the truth.
Level 1: Good Funny
Everyone is smiling.
Everyone is laughing.
Verdict: THE VIBE IS POSITIVE
Level 2: Not Funny
One person is laughing...
...BUT the other person is SAD or HURT.
Verdict: MISSION FAILED
Detective Trick:
Check the Other Person!
Don't just look at yourself. Look at your friend.
Are they laughing too?
CASE #101
Social Media Clip
Jaxon shows a video of a cat falling off a chair.
Jaxon is laughing.
Caleb is laughing too.
Good Vibe?
Bad Vibe?
CASE #202
Hallway Humor
Mia hides Sarah's water bottle as a "joke".
Mia is giggling.
Sarah looks worried and is frowning.
Good Vibe?
Bad Vibe?
Final Challenge
Get your Vibe Response Cards ready.
I'm going to tell you 5 stories. You decide the vibe!
Green = Good
Red = Not Funny
Check the Faces Slides Presentation Is It Funny?
Check the Faces!
What is Funny?
Everyone is HAPPY.
Everyone is laughing!
"Good Funny" feels GOOD for everyone.
Not Funny
Someone is SAD.
Someone is hurt or upset.
If it makes them sad, it is NOT funny.
The Secret Rule
"Check the Faces!"
Look at the other person. Are they smiling?
Practice Time!
Let's see if we can spot the Happy Faces!
Example 1
Check the Face!
A puppy is wearing big sunglasses!
The boy is laughing!
The girl is laughing too!
GOOD FUNNY!
Example 2
Check the Face!
Sam hides May's favorite cookie as a joke.
Sam is laughing.
May is crying.
NOT FUNNY!
Your Turn!
Get your cards ready!
Vibe Check Response Cards Final Good Vibe
Everyone is Happy
Bad Vibe
Someone is Hurt
Funny Response Cards Final Funny!
Everyone is happy!
Not Funny
Someone is sad.
Vibe Check Case File Worksheet Vibe Detective: Case File
Official Social Observation Record
Agent Name:
Date:
Mission: Read the story. Look at the faces. Circle the Vibe!
01
You tell a joke at lunch. Everyone laughs and smiles.
Good
Bad
02
A student trips in the hall. Some kids laugh, but the student is crying.
Good
Bad
03
You show your friend a silly face. They smile and do a face back!
Good
Bad
Detective Drawing Challenge
Draw a face that is having a "Good Funny" time:
Vibe Check Scenario Task Cards Case Study Task Cards
Cut along the dashed lines for small group practice.
Case #001: Gaming
Alex wins the video game. Alex laughs.
His friend laughs and gives a high-five.
Good Vibe
Bad Vibe
Case #002: Gym Class
Chris drops the ball. A kid points and laughs.
Chris looks down and feels embarrassed.
Good Vibe
Bad Vibe
Case #003: Lunch Table
Sam tells a silly story about his cat.
Everyone at the table giggles and eats.
Good Vibe
Bad Vibe
Case #004: Phone Time
Jordan takes a photo of Maya making a weird face. Jordan laughs.
Maya says "Stop!" and is not smiling.
Good Vibe
Bad Vibe
Role Play Instructions
Act out these scenes in pairs. Use your Vibe Cards to vote!
Funny Faces Data Sheet Assessment Guide Face Check Data Sheet
Assessment: Identifying Funny vs. Not Funny
Date: _______________
Class: _______________
Learning Objective
Identifies social scenarios as 'funny' or 'not funny' based on facial expressions (Goal: 4/5 correct).
Student Name S1 S2 S3 S4 S5 Total Example: Sam S. ✓ ✓ X ✓ ✓ 4/5
Observations
Groups for Reteaching
S1: Silly Hat (Funny) S2: Hidden Toy (Not Funny) S3: Falling Down (Not Funny) S4: Funny Face (Funny) S5: Teasing (Not Funny)
Success Threshold: 80% (4/5)
Vibe Check Data Sheet Assessment Guide Detective Scorecard: Vibe Check
Tracking Social Vibe Accuracy
Date: _______________
Field Agent: _______________
Protocol Goal
Student evaluates 5 cases using face checks. Success = 4/5 cases correctly identified.
Agent (Student) Name Case 1 Case 2 Case 3 Case 4 Case 5 Accuracy Example: Agent Jordan GOOD BAD GOOD GOOD GOOD 100%
Critical Observations
(Notes on student facial mimicry, verbal logic, or distractors)
Reteaching Required
(Identify students struggling with 'Mean Funny' vs 'Accidental Hurt')
C1: Gaming (Good) C2: Gym Trip (Bad) C3: Lunch Story (Good) C4: Phone Photo (Bad) C5: Funny Face (Good)
Protocol: Check the Face!