A 5-lesson simulation where 6th-grade students evaluate the geographic and social suitability of state capitals, culminating in a mock commission hearing to propose or defend capital locations.
A comprehensive 6th-grade social studies unit exploring the trajectory of human history, from nomadic hunter-gatherers and the cognitive evolution of early humans, to the agricultural revolution, and finally the development of structured ancient governments.
A series of region-specific policy brief handouts designed for board members and executives to advocate for governance reforms, ESG integration, and ethical leadership in East Africa, the United Kingdom, and the United States.
A professional, single-page policy brief handout tailored for board members and executives in the United States. Focuses on SEC climate and ESG disclosures, fiduciary duties under Delaware General Corporation Law, shareholder activism, and ethical compensation practices.
A middle school mini-unit on AI civics, empowering students to think critically about autonomy, convenience, and human potential. Inspired by Uncommon Schools' pioneering AI Literacy curriculum, students debate the role of technology and craft their own Civic Declarations.
Une leçon immersive conçue comme un jeu de combat intellectuel ("Bagarre d'Idées") où les élèves incarnent des figures historiques et scientifiques. Cette leçon propose des joutes verbales et des débats philosophiques adaptés au collège (argumentation) et au lycée (dilemmes éthiques).
A professional, single-page policy brief handout tailored for board members and executives in the United Kingdom. Focuses on compliance with the UK Corporate Governance Code, climate reporting under TCFD/ISSB, investor stewardship, and director duties under Section 172 of the Companies Act 2006.
Une séquence complète d'activités clés en main d'Éducation Morale et Civique (EMC) pour la classe de Terminale, conforme au nouveau programme 2026. Elle se concentre sur les défis du numérique : intelligence artificielle, désinformation, espace public numérique et souveraineté technologique.
A lesson exploring the four major River Valley Civilizations (Mesopotamia, Ancient Egypt, Indus Valley, and Ancient China) through illustrated flashcards, active classroom games, and a conceptual study worksheet.
A professional, single-page policy brief handout tailored for board members and executives in East Africa. Focuses on transitioning family-owned businesses, adhering to the Mwongozo Code, and integrating localized ESG frameworks with an active executive advocacy playbook and reflection/notes section.
Diaporama pour la classe présentant l'activité de joutes verbales. Il introduit les règles de la "Bagarre d'Idées", les affrontements épiques Hobbes contre Rousseau et Curie contre Edison, ainsi que les stratégies pour emporter le combat rhétorique.