An end-of-year reflective lesson designed for Latin American Studies high school students to evaluate curriculum, class pedagogy, and personal academic growth.
A comprehensive year-long curriculum map and teacher guide for standard academic World History, aligning NC State Standards, learning goals, and essential questions across eleven structured units.
A fast-paced prehistoric survival game where students learn and apply key social studies terms—hominin, climate, archaeology, culture, and civilization—through interactive scenario-based decision making and team-based vocabulary matching.
A printable 2-page vocabulary flashcard set for the 5 survival terms (plus a Mastery Card). Features fold-over (side-by-side) designs with cutting guides, definition details, example sentences, and peer-review self-tests.
An introductory unit exploring the geography, history, culture, and unique characteristics of various nations around the world.
Year-long planning materials aligning standard NC World History standards and learning goals across eleven structural units.
A printable 2-page teacher facilitation guide containing the game setup instructions, slide scenario outcomes and talking points, official answer keys for all student worksheet sections, and extension activity ideas.
An 8-day introductory economics unit for EVSC high school students. This unit explores scarcity, the factors of production, opportunity cost, and economic systems, heavily integrating Evansville's local industries and development scenarios.
A comprehensive high school World History curriculum mapping and teacher planning resource. It outlines academic learning targets, standards-aligned essential questions, and engaging lesson hooks for eleven major historical eras spanning human geography to modern globalization.
A printable 2-page student worksheet designed to accompany the Hominin Quest slides. Includes a score tracker for the game choices, a definition matching challenge, context clue paragraph fill-ins, and a sentence writing section.
A comprehensive 4-week introduction to Archaeology for 9th and 10th graders. It bridges social studies inquiry and Earth science through case studies, stratigraphic analysis, quantitative dating, and archaeological ethics debates.
A 16:9 interactive slide deck game for teaching the prehistoric survival words: climate, hominin, archaeology, culture, and civilization. Includes 5 scenario slides with team-based survival decisions, a rules slide, and a victory debrief.