Sense Detectives Lesson Plan Kindergarten Science • 5 Senses
Sense Detectives Lesson Plan
Duration
45 Minutes
Lesson Big Idea
Kindergarteners become "Sense Detectives" using hands and ears to explore hidden objects in mystery sensory boxes. Students practice naming tactile attributes (soft, rough, bumpy, loud) rather than guessing immediately, building observational language and cooperative inquiry skills.
Standards
NGSS K-2-ETS1-2: Use observations to describe properties.
CCSS SL.K.1 & SL.K.6: Describe familiar things with detail.
Essential Questions
How do our senses help us discover the world without seeing?
What descriptive words help a classmate picture what we feel?
Student Objectives (SWBAT)
Identify the body parts connected to touch, hearing, and sight.
Describe an unseen object using at least 2 sensory adjectives.
Mystery Box Materials & Station Prep
Mystery Box Craft (x4-6) Tissue box or shoe box with armholes covered by sock sleeves so students cannot peek.
Sensory Items Pinecone, cotton balls, dry sponge, jingle bell, plastic spoon, velvet scrap, sandpaper.
Student Toolkit Mystery Box Recording Sheet, sensory vocabulary flashcards, crayons/pencils.
Lesson Pacing & Architecture (45 Minutes)
Time Phase & Focus Teacher Actions & Student Experience 07 Min 1. Hook & Sensory Song Sing the "5 Senses Detective Chant". Teacher brings out the Master Mystery Box and shakes it. 08 Min 2. Senses Toolkit & Vocab Review touch & sound vocabulary cards (soft, hard, bumpy, rough, rattle, silent). 10 Min 3. Whole-Group Guided Mystery Volunteer reaches into Demo Box, models clue sentence stems: "It feels... It sounds..." class guesses. 13 Min 4. Partner Sensory Station Pairs take turns: Partner A feels and describes; Partner B listens, records clue on worksheet, and guesses! 07 Min 5. Reveal & Exit Check Grand reveal of mystery items, reflection debrief on touch clues, complete visual exit check.
Sense Detectives • Kindergarten Science Lesson Plan Page 1 of 2
Step-by-Step Instructional Delivery
Teacher Facilitation Script
1 Hook: The Mystery Box Rumbles (00-07 min) Whole Carpet
Teacher Hook: Place the decorated "Mystery Box" on a central rug. Shake gently. "Detectives, my eyes cannot see inside this box! But my ears hear a soft rattle. What body parts can we use if our eyes can't peek?" Introduce touch and hearing hands-on.
2 Modeling Sensory Words (08-17 min) Slide Deck & Demo
Project the Sensory Clue Words slide. Teach the cardinal rule: "A great detective never says the name first! You give 2 clues about how it FEELS or SOUNDS."
Detective Sentence Stem: "My mystery object feels _______ and _______!" (e.g., soft and fluffy)
3 Partner Mystery Box Investigation (18-31 min) Station Pairs
Students rotate in pairs to numbered mystery boxes. Detective A: Reaches into the sock tunnel. Feels the texture, shape, and weight without looking. Shares 2 verbal clues. Detective B: Circles the texture clue words on their recording sheet and draws their prediction. Then swap roles with a new box!
4 Debrief & Mystery Reveal (32-45 min) Carpet Debrief
Gather on rug. Reveal the items one-by-one from the mystery boxes (pinecone, cotton ball, dry sponge, bell). Compare students' tactile descriptions with the actual objects. Students complete the exit check on their recording sheet.
Multilingual Learners
Provide tactile texture picture cards (e.g. photo of bunny for soft, photo of brick for hard) so students point if vocabulary is emerging.
Sensory Sensitivities
For students hesitant to reach into dark boxes, use clear containers with viewing covers or allow them to hold items inside a light mesh bag.
Extension / Challenge
Prompt advanced students to describe shape (round, pointy) and weight (feather-light, solid) in addition to surface texture.
Formative Assessment Check Can student name at least 1 accurate sensory attribute without naming the object itself?
Pass/Review Rubric Included
Sense Detectives • Kindergarten Science Lesson Plan Page 2 of 2
Sense Detectives Slides Kindergarten Science Mission
Sense Detectives
What’s in the Mystery Box?
Using our 5 super senses to solve the clue!
Touch • Hear • See • Guess
Our 5 Super Sense Tools!
Body Powers
Sight
Eyes Look
Hearing
Ears Listen
Today's Star
Touch
Hands Feel
Smell
Nose Sniffs
Taste
Tongue Tastes
Today we use TOUCH and HEARING to investigate!
Mystery Rule #1: No Peeking!
Top Secret
Eyes Look Away!
Do not peek through the hole! Keep eyes closed or look at your partner.
❌ No Peeking!
Hands Reach In!
Slide your hands through the soft sleeve. Feel gently with your fingertips!
✨ Use Your Sense of Touch!
Let your fingers be your eyes!
Sensory Clue Words
Word Bank
SOFT
Like cotton balls
HARD
Like a wooden block
ROUGH
Like a pinecone
SMOOTH
Like a polished stone
Detective Clue Stem: "My secret object feels ________ and ________!"
How to Play with Your Partner
Teamwork
1
Feel & Listen
Partner A reaches into the box. Touch gently or shake softly!
No peeking!
2
Give 2 Clues
Tell Partner B two sensory clue words. Don’t name the object yet!
"It feels..."
3
Draw & Guess!
Partner B circles the clues, draws what it might be, and guesses!
Then switch!
Take turns so both detectives get to feel and guess!
Can You Guess This Clue?
Practice Round
Detective Clues:
☁️ "It feels super SOFT ."
🪶 "It feels very LIGHT ."
🤫 "When I shake it, it is SILENT ."
What could it be?
☁️
A Cotton Ball!
Super job, Sense Detectives! 🎉
Ready to open your mystery boxes? Let's go! 🔍
Mystery Box Recording Sheet Mystery Box Detective Sheet
Kindergarten Sense Investigation
Name:
Date:
Circle Your Mystery Box:
1 2 3 4
1
Which Senses Did You Use? (Check boxes)
TOUCH
Fingers felt
HEARING
Ears listened
SMELL
Nose sniffed
2
Circle the Words That Describe Your Object:
Texture
☁️ SOFT
🧱 HARD
Surface
🍍 ROUGH
🧊 SMOOTH
Sound
🔔 NOISY
🤫 QUIET
Weight
🪶 LIGHT
🏋️ HEAVY
3
Draw What You Felt:
Draw the shape and texture
Student Drawing Box
4
My Detective Guess:
I think it is a:
Mystery Reveal:
🎯 My guess was right! 💡 My clues matched!
Sense Detectives • Student Work
Five Senses Vocabulary Cards Sense Detective Large Cards
Set 1: The 4 Investigation Senses (Pocket Chart Size)
Cut 4 Cards
Our Hands
TOUCH
Fingers Feel!
Our Ears
HEAR
Ears Listen!
Our Eyes
SEE
Eyes Look!
Our Nose
SMELL
Nose Sniffs!
Easy-cut large pocket chart cards for Kindergarten Page 1 of 2
Sense Detective Large Cards
Set 2: Mystery Box Texture Clue Words
Cut 4 Cards
Mystery Clue
☁️
SOFT
Like a Cloud!
Mystery Clue
🧱
HARD
Like a Rock!
Mystery Clue
🍍
ROUGH
Bumpy & Scratchy!
Mystery Clue
🧊
SMOOTH
Flat & Slick!
Easy-cut large pocket chart cards for Kindergarten Page 2 of 2
Mystery Box Facilitation Guide Teacher Answer & Station Guide
Mystery Box Facilitation Guide
Grade K Science Sense Detectives
Station Setup, Clues & Expected Guesses
Box # & Item Senses Used Target Sensory Words Acceptable Student Guesses Box 1: Cotton Ball Touch Soft, light, squishy, silent Cotton ball, fluffy cloud, pom-pom, bunny tail Box 2: Pinecone Touch Rough, bumpy, pointy, hard Pinecone, tree seed, scratchy branch Box 3: Jingle Bell Hear & Touch Hard, smooth, noisy, ringing Bell, sleigh bell, rattle, metal ball Box 4: Kitchen Sponge Touch Rough on top, soft on bottom, light Sponge, scrub pad, foam block
Teacher Prompting Stems
If student blurts the item: "Freeze, Detective! That's a great guess, but first share 2 touch words. Is it bumpy or smooth?"
If student is stuck: "Press it with your thumb. Does it squish like bread or stay stiff like a rock?"
Auditory prompt: "Give the box a gentle shake. Is it silent or does it rattle?"
Common Misconceptions
Object vs. Attribute: Students often think "apple" is a clue word. Senses describe how things feel , not names.
Urge to Peek: Emphasize that detectives use secret finger radar! The sock sleeve protects the mystery.
Exact Match Anxiety: Validate any reasonable guess that matches clues (e.g. "bunny tail" for cotton ball is a complete success!).
Kindergarten Quick Assessment Rubric
Master Detective ⭐⭐⭐
Names 2+ sensory attributes (e.g. "hard and bumpy") without peeking. Makes a logical guess matching clues.
Junior Detective ⭐⭐
Identifies 1 sensory attribute with teacher prompting (points to "soft" card). Participates in partner guessing.
In Training ⭐
Guesses object names immediately or needs physical assistance reaching into the box. Benefits from 1-on-1 support.
Debrief Question: "Why are our fingers just as helpful as our eyes when it's dark outside?"
Science Talk
Sense Detectives • Teacher Facilitation & Answer Guide Page 1 of 1
Solve It Engineers Lesson Plan Science Fusion Unit 1 • Grade 2 STEM
Solve It Engineers Lesson Plan
Duration
45 Minutes
Science Fusion Unit 1 Focus
Students explore "How Do Engineers Use the Design Process?" based on Science Fusion Unit 1. Second graders discover that engineers invent technology to solve everyday problems, followed by a collaborative tower challenge where they plan, build, test, and improve.
Standards
NGSS K-2-ETS1-1: Ask questions & define problems.
NGSS K-2-ETS1-2: Sketch & build physical models.
Essential Questions
What does an engineer do, and what is technology?
How does testing our design help us make it better?
Student Objectives (SWBAT)
Identify the 5 steps of the Engineering Design Process.
Build & test a free-standing index card tower holding 1 toy.
STEM Challenge Materials & Prep
Card Supply (Per Pair) 20 index cards (3x5) and 12 inches of masking tape.
Testing Payload 1 small plastic bear counter or eraser to test structural support.
Student Toolkit Science Fusion Unit 1 text, Blueprint Recording Sheet, ruler.
Lesson Pacing Architecture (45 Minutes)
Time Phase & Focus Instructional Actions & Hands-on Tasks 07 Min 1. Hook & Technology Walk Show a broken pencil & sharpener. Ask: "Who invented this solution?" Introduce engineers & technology. 08 Min 2. Science Fusion Core Reading Review Unit 1 Design Steps (Find Problem, Plan & Build, Test, Improve, Share). Walk through vocabulary. 08 Min 3. Plan & Blueprint Sketch Partners receive the "Index Card Tower Challenge". Sketch a 2D blueprint before touching building materials! 14 Min 4. Build, Test & Improve Teams build their prototype, test with the payload counter, observe weak spots, and redesign. 08 Min 5. Showcase & Exit Reflection Gallery walk of towers. Teams share 1 way they made their design better. Complete exit ticket.
Solve It Engineers • Grade 2 Science Fusion Unit 1 Page 1 of 2
Step-by-Step Instructional Delivery
Solve It Engineers Slides Science Fusion • Unit 1
Grade 2 STEM
How Do Engineers Solve Problems?
Exploring the 5-Step Engineering Design Process!
Ask • Plan • Build • Test • Improve
What Does an Engineer Do?
Unit 1 Big Idea
Engineers are Problem Solvers!
An engineer is someone who uses math and science to design things that solve real-world problems.
Engineers Never Give Up!
When something doesn't work, engineers test it, learn why, and redesign it to make it stronger!
Today, everyone in this classroom is an Engineer! 🛠️
What is Technology?
Science Fusion Concept
✂️
Scissors
Solves: How to cut paper easily
🎒
Backpack
Solves: How to carry heavy books
🌉
Bridge
Solves: How to cross rivers safely
Technology is anything people make to solve a problem!
The 5-Step Design Process
Unit 1 Steps
1
Ask
What is the problem?
2
Plan
Draw a blueprint!
3
Build
Make your model!
4
Test
Does it hold up?
5
Improve
Make it stronger!
Engineers go through these steps in a loop over and over! 🔄
Our STEM Mission: Card Tower
Challenge
The Rules:
✓ Build at least 6 inches tall!
✓ Hold 1 counter payload for 5 seconds.
✓ Free-standing (cannot tape to desk).
Team Materials:
📦 20 Index Cards
📏 12 Inches of Tape
🧸 1 Testing Counter
Step 1: Draw your blueprint BEFORE you start building! ✏️
Engineer Secret: Strong Shapes!
Pro Tip
⭕
Cylinders
Roll cards into tubes to hold heavy loads!
🔺
Triangles
Triangles are the strongest shape in engineering!
〰️
Accordion Folds
Zig-zag folds create strong beams and bridges!
Let’s start building, Grade 2 Engineers! 🚀
Engineer Blueprint Recording Sheet Engineer Design Blueprint
Science Fusion Unit 1 • Grade 2 STEM Challenge
Name:
Date:
1
ASK: What Problem Are We Solving?
Design and build a free-standing index card tower at least 6 inches tall that can support 1 counter payload for 5 seconds without tipping over!
2
PLAN: Sketch Your Team's Tower Blueprint
Label cylinders, folds, or tape joints
✏️ Draw Your 2D Plan Here
3
TEST: How Did Your Prototypes Perform?
Trial Tower Height Supported Payload? What Happened? (Observations) Build #1 ______ inches Yes No Example: Bent at middle, base wobbled... Build #2 (Redesign) ______ inches Yes No Example: Added rolled tubes, stayed strong!
4
IMPROVE: How Did You Make It Stronger? (Check all that helped)
Rolled Cylinders
Tubes held more weight
Triangle Braces
Triangles stopped bending
Wider Bottom Base
Stopped tower tipping
5
COMMUNICATE: One Thing Our Team Learned About Engineering:
Solve It Engineers • Grade 2 Blueprint Science Fusion Unit 1
Engineering Design Vocabulary Cards Engineering Design Large Cards
Science Fusion Unit 1 • Set 1: Core Concepts (Pocket Chart Size)
Cut 4 Cards
Science Fusion Word
ENGINEER
Problem Solver!
Uses science and math to help people.
Science Fusion Word
TECHNOLOGY
Helpful Tools!
Anything people make to solve problems.
Science Fusion Word
DESIGN
Make a Plan!
To sketch and plan before building.
Science Fusion Word
PROTOTYPE
Working Model!
A first build made for testing.
Grade 2 Science Fusion • Unit 1 Vocabulary Cards Page 1 of 2
Engineering Design Large Cards
Science Fusion Unit 1 • Set 2: Action Words
Cut 4 Cards
Process Step
TEST
Try It Out!
See if the design solves the problem.
Process Step
IMPROVE
Make It Better!
Redesign to make it stronger and safer.
Process Step
SOLUTION
Problem Solved!
The answer that fixes the problem.
Process Step
MATERIALS
Building Supplies!
What we use to build our prototype.
Grade 2 Science Fusion • Unit 1 Vocabulary Cards Page 2 of 2
Engineer Challenge Facilitation Guide Science Fusion Unit 1 • Teacher Guide
Engineer Challenge Facilitation Guide
Grade 2 STEM Card Tower Challenge
Challenge Parameters & Science Fusion Unit 1 Alignment
Design Phase Science Fusion Concept Target Student Observable Evidence 1. Ask & Plan Technology & Problem Solving Draws and labels blueprint on sheet before building; identifies constraints (cards & tape limits). 2. Build & Test Making & Testing Models (Prototypes) Constructs 3D card structure; measures height with ruler; places payload counter on top for 5s. 3. Improve Redesign & Better Solutions Identifies point of failure (wobble/buckle); rolls cards into cylinders or folds triangles to reinforce.
Teacher Coaching Stems
When tower collapses: "Scientists celebrate mistakes! Where did the card bend first? What shape could support that spot?"
Encouraging shape strength: "What happens if you roll this flat card into a round tube? Try standing it up now!"
Prompting teamwork: "Partner A, hold the column steady while Partner B fastens the tape joint."
Structural Pitfalls to Guide
Flat Card Stacking: Flat cards bend easily under load. Guide students toward cylindrical columns or folded triangular prisms.
Tape Overuse: Too much tape makes the top heavy and causes collapse. Remind students tape is only for hinges/joints.
Narrow Base: If tower topples sideways, guide teams to create a 3-point tripod base.
Grade 2 Engineering Performance Rubric
Lead Engineer (3) ⭐⭐⭐
Completes detailed blueprint; builds tower reaching 6+ inches; tests and redesigns with clear structural reasoning.
Junior Engineer (2) ⭐⭐
Draws basic sketch; builds tower with teacher assistance; identifies 1 improvement after testing.
Apprentice (1) ⭐
Struggles to plan before building or needs significant support folding materials. Benefits from peer partner modeling.
Science Fusion Unit 1 Review: "How does creating a model help engineers build safer bridges and buildings in the real world?"
Class Debrief
Solve It Engineers • Teacher Facilitation & Answer Guide Science Fusion Grade 2
Design Under Limits Lesson Plan Science Fusion Unit 2 • Grade 3 Engineering
Design Under Limits Lesson Plan
Duration
45 Minutes
Science Fusion Unit 2 Focus
Students explore "How Do Engineers Define Problems?" by mastering the difference between Criteria (what a design must achieve) and Constraints (limits on materials, cost, and time). Teams design a cargo bridge under strict resource budgets.
Standards
NGSS 3-5-ETS1-1: Define problems with criteria & constraints.
CCSS.ELA-RI.3.4: Science domain vocabulary.
Essential Questions
How do criteria define what makes a design successful?
Why do real-world constraints force engineers to make trade-offs?
Student Objectives (SWBAT)
Distinguish criteria (goals) from constraints (limits).
Engineer a bridge meeting all constraints that holds 15 pennies.
Cargo Bridge Materials & Budget Prep
Constraint Kit (Per Pair) 10 craft sticks, 3 binder clips, 1 index card, 12 in masking tape.
Testing Rig Two stacks of 2 textbooks set exactly 6 inches apart; 1 small paper cup; 25 pennies.
Student Tools Science Fusion Unit 2 text, Bridge Blueprint Sheet, ruler.
Lesson Pacing Architecture (45 Minutes)
Time Phase & Focus Instructional Actions & Hands-on Tasks 07 Min 1. Hook & Space Rover Scenario Present problem: NASA needs a rover bridge. It must hold weight (criterion) but can't weigh over 100 lbs (constraint). 08 Min 2. Direct Instruction: Criteria vs Constraints Explore Science Fusion Unit 2 definitions. Practice sorting goals vs. limitations on slides. 08 Min 3. Challenge Brief & Blueprint Pairs examine materials. Identify the 2 criteria and 3 constraints. Draw bridge blueprint. 15 Min 4. Build, Test & Record Trade-offs Construct bridge over 6-inch canyon. Add pennies one-by-one. Record where failure happens & improve. 07 Min 5. Debrief & Exit Reflection Discuss trade-offs: "What did you sacrifice to stay under budget?" Complete exit ticket.
Design Under Limits Slides Science Fusion • Unit 2
Grade 3 Engineering
Criteria and Constraints
How Engineers Solve Problems Within Limits!
Criteria = Goals • Constraints = Limits • Trade-offs = Balance
What is Criteria?
Success Goals
🎯
Must Do!
The jobs your design MUST do to be a success.
🏋️
Performance
Example: A bridge must hold 15 heavy pennies.
📏
Measurements
Example: The bridge must span a 6-inch gap.
Criteria answers: "How will we know our design worked?" 🌟
What are Constraints?
Design Limits
🧱
Materials
Only 10 craft sticks and 12 inches of tape allowed!
⏱️
Time Limit
You only have 15 minutes to plan and build.
🚫
Safety & Rules
Cannot tape your bridge down to the desks.
Constraints are the boundaries engineers must obey! 🚧
Criteria vs. Constraints
Quick Test
Criteria (The GOALS)
✓ Holds 15 pennies securely
✓ Reaches across 6 inches
✓ Keeps cargo dry and safe
Constraints (The LIMITS)
⚠️ Only 10 craft sticks total
⚠️ 15-minute build time
⚠️ Under $5 imaginary budget
Remember: Criteria = What you want! | Constraints = What holds you back!
STEM Mission: The Cargo Bridge
Hands-On Lab
Target Criteria
Your Mission Goals:
🌉 Bridge spans 6 inches across book gap.
🪙 Holds 15 pennies in the center cup.
⏳ Stands for 10 seconds without sagging.
Strict Constraints
Your Material Limits:
📦 Exactly 10 wooden craft sticks
📏 12 inches of masking tape
📎 3 metal binder clips
⏱️ 15 minutes of build time
Can your team meet ALL criteria within ALL constraints? Let’s find out! 🌉
Engineer Secret: Trade-Offs
Deep Thinking
What is a Trade-Off?
Giving up one thing you want to gain something else more important!
Example Choice A:
Use all 10 sticks to make a thick beam so it holds 25 pennies, but it is barely long enough to cross the canyon!
Bridge Design Recording Sheet Cargo Bridge Engineering Log
Science Fusion Unit 2 • Criteria & Constraints
Name:
Date:
1
Identify: Criteria vs. Constraints
Circle whether each requirement is a Criterion (Goal) or a Constraint (Limit) :
Hold 15 pennies
Criterion Constraint
Only 10 craft sticks
Criterion Constraint
2
PLAN: Sketch Your 6-Inch Bridge Blueprint
Show sticks & clip joints
📚 Book 1 ← 6 INCH CANYON SPAN → 📚 Book 2
✏️ Draw Blueprint Here
3
TEST: Penny Cargo Test Results
Trial Pennies Held Met 15-Penny Goal? What Happened? Trial 1 ______ pennies Yes No Example: Sagged in middle, tape twisted Trial 2 ______ pennies Yes No Example: Doubled center sticks, held load!
4
REFLECT: What Trade-Off Did Your Team Make?
Because of the 10-stick constraint, we chose to:
Design Under Limits • Grade 3 Engineering Log Science Fusion Unit 2
Criteria Constraints Vocabulary Cards Criteria & Constraints Large Cards
Science Fusion Unit 2 • Set 1: Core Definitions (Pocket Chart Size)
Cut 4 Cards
Success Goal
CRITERIA
What It Must Do!
The goals a design needs to achieve.
Design Limit
CONSTRAINTS
The Limitations!
Limits on materials, time, or cost.
Smart Choice
TRADE-OFF
Give & Take!
Giving up one thing to get another.
Measurement
SPAN
Across the Gap!
The distance across an empty space.
Grade 3 Science Fusion • Unit 2 Vocabulary Cards Page 1 of 2
Criteria & Constraints Large Cards
Science Fusion Unit 2 • Set 2: Testing & Structure
Cut 4 Cards
Force & Weight
LOAD
The Cargo Weight!
The heavy force a structure holds up.
Constraint Type
BUDGET
Resource Limit!
The maximum materials or money allowed.
Test Clue
FAILURE POINT
Where It Bends!
The exact spot a model breaks down.
Action Step
REDESIGN
Make It Stronger!
Fixing flaws after testing.
Grade 3 Science Fusion • Unit 2 Vocabulary Cards Page 2 of 2
Bridge Challenge Facilitation Guide Science Fusion Unit 2 • Teacher Guide
Bridge Challenge Facilitation Guide
Grade 3 Engineering Criteria & Constraints
Challenge Parameters & Science Fusion Unit 2 Alignment
Category Design Element Requirement / Limitation Criterion 1 Distance / Span Must span 6 inches across textbooks without falling into the canyon. Criterion 2 Payload Capacity Must hold 15 pennies in the center cup for at least 10 seconds. Constraints Supplies & Time Max 10 sticks, 3 binder clips, 12 in tape; no taping to books; 15-min limit.
Probing Questions for Students
Distinguishing terms: "Is 15 pennies what you WANT the bridge to do (criterion), or what LIMITS you (constraint)?"
Trade-off discussion: "If you double sticks in the middle for strength, what do you give up at the bridge ends?"
Analyzing failure: "Where was the failure point? Did the stick bend or did the tape joint twist?"
Structural Pitfalls & Fixes
Single-Beam Sag: A single craft stick bends easily under 15 pennies. Prompt students to overlap two sticks side-by-side.
Slipping Anchor: Bridges often slide off book edges. Prompt students to use the index card as a textured landing pad.
Over-taping: Remind students 12 inches goes fast—cut small hinge tabs instead of wrapping entire sticks!
Grade 3 Engineering Performance Rubric
Lead Engineer ⭐⭐⭐
Sorts criteria vs. constraints; builds bridge meeting both criteria; clearly explains their team's trade-off.
Project Engineer ⭐⭐
Sorts terms with minor help; builds bridge meeting at least 1 criterion; describes basic design changes.
Apprentice ⭐
Confuses criteria with constraints; exceeds material limits without noticing. Benefits from partner modeling.
Science Fusion Unit 2 Debrief: "Why is a bridge that holds 50 pennies NOT successful if it breaks the material budget constraint?"
Class Debrief
Design Under Limits • Teacher Facilitation & Answer Guide Science Fusion Grade 3