A suite of competitive and strategic classroom paper-and-slide simulation games designed to introduce high schoolers to advanced systems thinking, cyber defense, and technology economic markets.
A game design and mathematics sequence where students deconstruct and build idle game mechanics, loop design, and exponential growth formulas.
A comprehensive lesson designed for advanced Career and Technical Education (CTE) students to build and present their professional web design portfolios. This lesson covers design systems, case studies, and career-ready showcase standards.
A comprehensive instructional and facilitation guide for CTE educators to run portfolio critique sessions, manage design system reviews, and administer professional feedback.
Séquence d'accueil et de consolidation des automatismes numériques (nombres, fractions, priorités opératoires) comprenant un test de positionnement et des fiches d'exercices contextualisées.
Students explore the math and feedback loops behind popular clicker games, designing upgrading mechanics, clicks-per-second ratios, and exponential price curves for a custom car factory idle game.
Interactive and high-fidelity presentation slides introducing advanced CTE students to professional UI/UX portfolio structures, case study storytelling, and design system alignment.
An intensive High School Biology sequence that dives deep into the biophysics and biochemistry of photosynthesis. Students explore the molecular machinery of the light-dependent reactions and the enzymatic steps of the Calvin cycle.
A complete app design project where students research, wireframe, and pitch their own cheese-themed or food-tech app ideas. This project guides students through the design thinking process, user research, wireframing, and pitching.
A professional project guide and assessment rubric for advanced CTE students building UI/UX portfolios. Covers Figma auto-layout, system organization, case studies, and responsive design guidelines.
A three-day project-based learning unit where students design and pitch interactive paper prototypes of apps that address real-world community challenges.
A strategic tech business simulation game where students play as rival startup founders, balancing product development, venture capital, cyber security, and marketing to build a market-dominating platform.
A step-by-step programming guide and clean Python/Tkinter code blueprint for students to build a fully functional digital car clicker game.