A lesson designed to help students distinguish between effective and ineffective slide design for their invention presentations. It uses a side-by-side comparison of a 'good' and 'bad' presentation to teach visual design and organization principles.
An elite curriculum analyzing cult internet masterpieces, media cross-pollination, and experimental digital narratives from the 2000s and 2010s.
A high-intensity, visually striking trivia showdown centered on the deep-cut lore of the Homestuck Beta Trolls. Designed specifically for dedicated fans, this lesson challenges students with complex questions on relationships, quirks, and Alternian history.
A print-ready, high-contrast 2-page Host Guide and Lore Explainer for the Alternian Archive trivia deck. Features a top-secret retro computer printout aesthetic, detailed answer explanations, and a quick-scoring grid.
An action-packed, hands-on 8-day 4-H camp program focusing on Head, Heart, Hands, and Health. Students tackle engineering, teamwork, ecology, nutrition, and art challenges through daily active learning.
An advanced exploration of Homestuck's universe, focusing on Sburb/Sgrub game mechanics, Troll hierarchy, classpect taxonomy, and complex narrative timelines.
An expanded, visually striking 30-slide trivia deck about the Homestuck Beta Trolls. Features 12 hyper-difficult, lore-accurate questions and answers, styled in an authentic dark terminal theme with neon color accents matching the troll blood spectrum.
A comprehensive high school physics curriculum sequence aligned with the Connecticut Next Generation Science Standards (CT-NGSS), focusing on core concepts, quantitative problem-solving, and visual models.
A highly niche, technical trivia lesson analyzing the creative paths, obscure internet lore, and overlapping fanbases of cult figures Ryan Ross, Toby Fox, and Andrew Hussie. Designed for adult or college-level pop culture and game design fans.
The teacher answer key for the 'Homestuck Masterclass' trivia lesson. Contains the correct responses to all 12 questions, alongside detailed historical and creative explanations (the 'Lore Archive') for each answer, plus grading rubrics.
A year-long, self-paced entrepreneurship curriculum spanning September to May for alternative education students in work-study placements. Students transform real-world work experience into a modular business plan and slide presentation.
A project-based workbooklet and guide where Year 5 students design their ultimate future school. The project is broken down into structured, bite-sized daily steps integrating English, Maths, Science, Geography, and Art.
The student trivia quiz sheet for the 'Homestuck Masterclass' lesson. Contains 12 highly advanced, technical questions about SBURB game mechanics, hemospectrum hierarchy, classpect taxonomy, and time loop paradoxes, styled in a retro PC terminal aesthetic.