Rhyme Raceway Game
Rhyme Raceway
Grand Prix
The High-Speed Word Family Board Game for 2–4 Players
Word Families: -at, -an, -en, -ig, -op, -ug
Goal: First racer across the finish line!
1 Roll die or spin 1–3
2 Read rime on space
3 Say a real word rhyme
4 Partner checks & confirms
START Rev Engines!
Space 1 -at e.g., cat, flat
Space 2 -op e.g., hop, stop
Turbo Boost! Jump +2
Space 4 -ug e.g., bug, hug
Space 5 -in e.g., pin, spin
Drift Turn Say 2 Rhymes!
CHECKERED FLAG! WINNER!
Space 20 -an van, plan
Pit Stop Spell 1 word!
Space 18 -en pen, ten
Pit Crew Referee Guidelines
Fair Play Rule
-at Family
bat, cat, hat, mat, rat, fat, sat, chat, flat
-op Family
hop, mop, top, pop, cop, drop, stop, chop
-ug Family
bug, hug, jug, mug, pug, rug, tug, slug, plug
-in Family
bin, pin, win, fin, chin, spin, thin, grin
-en Family
den, hen, men, pen, ten, then, when
-an Family
can, fan, man, pan, ran, tan, van, clan, plan
Turbo: Move forward 2 spaces
Flat Tire: Give 2 rhyming words to pass
Pit Stop: Spell your rhyming word aloud
Space 7 -ed bed, red
Space 8 -ig pig, wig
Flat Tire! Read 2 words
Space 10 -ot hot, pot
Space 17 -at sat, rat
Space 16 -ug mug, rug
Turbo Boost! Jump +2
Space 14 -op pop, chop
Space 13 -in win, fin
Space 12 -en hen, ten
Hairpin Turn Say 2 Rhymes!
Racers: 1. __________________ 2. __________________ 3. __________________
Tip: Place game markers on START to begin!
Raceway Pit Kit & Spinners
Cut out your player cars, use paperclips for spinners, or roll a 1–6 die.
Page 2 of 2
Movement Spinner
Place paperclip in center. Hold with pencil point and flick!
1
2
3
1
2
3
Moves: 1, 2, or 3 spaces
Sound Starter Spinner
Spin an onset sound to build words with landed families!
B
C
F
H
M
P
R
S / St
Blends & Single Consonants
Cut-Out Racer Tokens (Fold in half to stand up)
Cut along outer dashed border
01
RED ROCKET Racer: ________
Fold Base
02
BLUE BOLT Racer: ________
Fold Base
03
GREEN GLIDER Racer: ________
Fold Base
04
GOLD LIGHTNING Racer: ________
Fold Base
Official Track Rulebook
Grade Level: K - 2nd Phonics
How to Play:
- Take turns spinning the Movement Spinner (or roll 1–3 on a die).
- Move forward that exact number of spaces.
- Look at the Word Family rime on your landing space.
- Say a real word that belongs to that family (e.g., land on -ug, say "hug").
Referee & Challenge Rules:
- If a player names a nonsense word or repeats an already used word on that turn, they stay on their current space.
- Landing on Turbo Boost lets you glide +2 spaces immediately!
- Landing on Flat Tire requires naming 2 different words before continuing next turn.
- First player to land exactly on the Checker Flag wins!
Word Family Station Cards
Word Family Station Cards
Quick-play literacy center games for pairs and small groups (Cut along dashed lines)
Stations 1–4
Station 1 2–4 Players • 5–8 Min
Word Family SWAT!
Fast-paced reaction game to spot matching rhyming families.
Needed:
Cut-out word cards (spread face-up) + hands (or flyswatters).
How to Play:
- One player acts as Caller and shouts a family (e.g., "SWAT -OP!").
- Other players race to gently slap a card belonging to that family (e.g., hop).
- First player to swat it reads the word aloud and keeps the card!
Level Up: Say a NEW rhyming word before keeping it!
Station 2 Pairs (2 Players) • 5–10 Min
Rhyme Ladder Duel
Race to climb a 4-rung word ladder using onset substitutions.
Needed:
1 Word Family Card + recording sheet or dry-erase board.
How to Play:
- Pick a base rime card from the deck (e.g., -an).
- Player 1 writes a base word on bottom rung (e.g., can).
- Player 2 must change only the first letter to create a new word on rung 2 (e.g., pan).
- Continue taking turns until the ladder reaches rung 4!
Bonus Rung: Add a blend onset (e.g., plan) for +2 points!
Station 3 1–3 Players • 5–8 Min
Odd One Out Detective
Identify the impostor word that does NOT share the target rhyme.
Needed:
4-card clue sets (3 matching rhyme cards + 1 mismatch impostor).
How to Play:
- Deal 4 cards facing up (e.g., bug, rug, mug, hat).
- Detective reads all 4 cards out loud to listen for ending sounds.
- Detective spots the impostor (hat) and says: "Hat does not belong because it ends in -at, not -ug!"
- Keep solving detective mystery sets to earn Badges!
Detective Rule: Must explain the vowel sound out loud!
Station 4 2 Players • 8–10 Min
Memory Match Mania
Classic concentration game: flip and pair matching family words.
Needed:
12–16 word cards shuffled and laid out face down in a grid.
How to Play:
- Player 1 flips two cards face up and reads them clearly.
- If both cards share the same word family (e.g., & ), the player keeps the pair!
Word Family Game Scorecard
Word Family Game Scorecard
Track the words you build and discover during game play!
Player Log
Player Name:
Partner / Team:
Date:
Part 1: Word Family Word Vault (Write words you make or land on)
Earn 1 pt per word
-at Family Short a
-op Family Short o
-in Family Short i
-ug Family Short u
Part 2: Rhyme Ladder Climb
Change first sound!
Chosen Word Family: ______
Rung 4:
Rung 3:
Rung 2:
Start (1):
Part 3: Detective Mystery Log
Find the Impostor!
Write the impostor word that did NOT rhyme and explain why:
Case #1 Impostor Word:
Why? It ends in ______ instead of ______.
Case #2 Impostor Word:
Why? It ends in ______ instead of ______.
Champion Challenge Exit Ticket
Final Check
Write one silly rhyming sentence using at least two words from your word family vault above!
How did your team play together today?
Great Teamwork! Needed a Referee
Word Family Arcade • Early Phonics Learning Games Scorecard & Station Log