A high-school level exploration of Sherlock Holmes's methods, focusing on the distinction between observation, inference, and deduction through character analysis.
A two-part cross-curricular sequence exploring character morality and psychological depth through literature and creative digital music production.
An introductory block-coding lesson where students design a 2D interactive soccer game in Scratch, learning about variables, conditional logic, and simple physics scripting.
A highly detailed step-by-step block-coding guide for students to build a 2D interactive soccer game in Scratch, illustrating player movement, ball physics, and goal logic.
An advanced 11th-12th grade literature unit analyzing how technological advancement, scientific hubris, and systemic censorship erode human connection and autonomy in Frankenstein, Fahrenheit 451, and 1984.
A digital music production lesson where students translate their character's moral complexity into a digital musical theme (leitmotif) using Soundtrap loops, virtual instruments, and automation.
An instructional step-by-step student project guide for Soundtrap, guiding students on how to layer loops, compose melodies, and use automation to map their character's moral journey musically.
A five-lesson literary analysis and SAT prep sequence based on Rob Buyea's 'Because of Mr. Terupt'. Students practice textual evidence analysis and vocabulary-in-context skills through character-driven writing prompts.
A high school literature lesson exploring the collapse of the hero-villain binary. Students analyze psychological motivations, moral dilemmas, and archetypes to understand how complex characters operate in the gray zones of narrative.
A comprehensive teacher facilitation guide providing structured lesson plans, rigorous text-dependent discussion questions, and a detailed exemplar analysis of Macbeth to model the Moral Mapping worksheet.