A 4-session sequence for 7th graders to explore responsibility, set SMART goals, practice accountability through role-play, and create long-term action plans for success in school and life.
A comprehensive 12-session program designed for youth ages 9-18, focusing on essential life skills including self-esteem, resilience, time management, and conflict resolution, integrated with Sean Covey's 7 Habits and Nathaniel Branden's Six Pillars.
A comprehensive 8-session program designed for youth ages 9-18, focusing on essential life skills including self-esteem, resilience, time management, and conflict resolution through interactive role-plays and guided instruction.
A series of Digital Citizenship lessons for Urbandale Community School District, focusing on the responsible and accountable use of school-issued devices through the lens of the JHawk Way. Students learn to navigate and communicate effectively by following screentime and teacher guidance.
Students learn to use digital tools to organize, compare, and analyze market data using advanced spreadsheet techniques like formulas, sorting, and filtering.
A comprehensive identity design unit where students explore the psychological and visual elements of branding, including color theory, typography, and logo composition.
A series of lessons designed to equip middle school students with critical thinking and decision-making skills for academic and personal success.
A series of three interactive counseling sessions for middle and high school students, focusing on self-discovery, emotional regulation, and future planning. Using a 'Blueprint' aesthetic, students engage in hands-on activities to map out their internal identities, manage external stressors, and construct actionable goals.
A high-energy, social-emotional 'track' for summer camp. Campers explore intuition, healthy social circles, resilience, and fairness through interactive 'Summit Challenges' and creative projects, culminating in a personal 'Vibe Check' zine.
A comprehensive 6-week gamified counseling curriculum for middle schoolers. It uses a 'cyber-defense' theme to help students identify, challenge, and 'patch' cognitive distortions (brain glitches) through interactive games, scenario-based learning, and cognitive-behavioral techniques.