A Tier 3 counseling sequence for 6th-grade students to build emotional regulation skills, specifically focusing on identifying frustration and implementing personalized calm-down strategies.
A comprehensive 12-session program designed for youth ages 9-18, focusing on essential life skills including self-esteem, resilience, time management, and conflict resolution, integrated with Sean Covey's 7 Habits and Nathaniel Branden's Six Pillars.
A comprehensive 8-session program designed for youth ages 9-18, focusing on essential life skills including self-esteem, resilience, time management, and conflict resolution through interactive role-plays and guided instruction.
A series of Digital Citizenship lessons for Urbandale Community School District, focusing on the responsible and accountable use of school-issued devices through the lens of the JHawk Way. Students learn to navigate and communicate effectively by following screentime and teacher guidance.
A comprehensive identity design unit where students explore the psychological and visual elements of branding, including color theory, typography, and logo composition.
A three-part mentoring sequence blending Social Studies concepts (geography, citizenship, history) with ELSA principles to build emotional literacy, social skills, and resilience. Designed for short 30-minute sessions with minimal prep.
A series of three interactive counseling sessions for middle and high school students, focusing on self-discovery, emotional regulation, and future planning. Using a 'Blueprint' aesthetic, students engage in hands-on activities to map out their internal identities, manage external stressors, and construct actionable goals.
A high-energy, social-emotional 'track' for summer camp. Campers explore intuition, healthy social circles, resilience, and fairness through interactive 'Summit Challenges' and creative projects, culminating in a personal 'Vibe Check' zine.
A comprehensive 6-week gamified counseling curriculum for middle schoolers. It uses a 'cyber-defense' theme to help students identify, challenge, and 'patch' cognitive distortions (brain glitches) through interactive games, scenario-based learning, and cognitive-behavioral techniques.