A 3-5 day small group intervention focused on identifying basic emotions (happy, sad, angry, scared) through facial expressions and body sensations for grades K-2.
Une programmation annuelle complète pour la classe de Moyenne Section (MS), couvrant les cinq domaines d'apprentissage des programmes de l'Éducation Nationale française pour les périodes 1 à 5.
A comprehensive SEL curriculum designed for K-12 students, focusing on self-management, coping skills, social awareness, and responsible decision-making using a nautical 'Navigator' theme.
A series of tools and resources designed to help students identify, communicate, and manage escalating feelings of frustration and anger before they reach a boiling point.
A sequence focused on foundational social-emotional learning skills for young students, emphasizing cooperation, empathy, and communication.
A comprehensive K-12 Social-Emotional Learning curriculum focusing on behavior regulation, social skills, and mental health resilience. This sequence provides a developmental pathway from emotional foundations in elementary school to complex coping strategies and social navigation in high school.
A series of lessons designed to help students manage testing anxiety through mindfulness, positive self-talk, and physical relaxation techniques.
A reflective writing unit where students document their 2nd-grade journey, personal growth, and memories to create a personalized time capsule for their future selves.
A creative end-of-year project where students reflect on their school year highlights by constructing a 3D "Gratitude Suitcase" box, focusing on the social skill of expressing appreciation.
A series of LEGO-themed lessons focusing on social-emotional learning, personal boundaries, and self-regulation skills for students. The sequence combines specialized behavioral supports with general life skills and counseling strategies.
A 5-day small group unit for K-2 students focused on identifying and naming basic emotions (happy, sad, angry, worried) using facial expressions and body sensations.
A video game-themed social skills sequence designed for high-ability students with autism. It uses gaming metaphors like 'glitches,' 'dialogue trees,' and 'system scans' to teach Social Thinking concepts, conversation drivers, and perspective-taking.
A two-part 1-to-1 coaching series for gifted students struggling with perfectionism, designed to validate their high-potential brains while teaching resilience in the face of feedback and failure.