A 5-day small group unit for K-2 students focused on identifying and naming basic emotions (happy, sad, angry, worried) using facial expressions and body sensations.
Une programmation annuelle complète pour la classe de Moyenne Section (MS), couvrant les cinq domaines d'apprentissage des programmes de l'Éducation Nationale française pour les périodes 1 à 5.
A comprehensive SEL curriculum designed for K-12 students, focusing on self-management, coping skills, social awareness, and responsible decision-making using a nautical 'Navigator' theme.
A series of tools and resources designed to help students identify, communicate, and manage escalating feelings of frustration and anger before they reach a boiling point.
A sequence focused on foundational social-emotional learning skills for young students, emphasizing cooperation, empathy, and communication.
A comprehensive K-12 Social-Emotional Learning curriculum focusing on behavior regulation, social skills, and mental health resilience. This sequence provides a developmental pathway from emotional foundations in elementary school to complex coping strategies and social navigation in high school.
A series of lessons designed to help students manage testing anxiety through mindfulness, positive self-talk, and physical relaxation techniques.
A reflective writing unit where students document their 2nd-grade journey, personal growth, and memories to create a personalized time capsule for their future selves.
A creative end-of-year project where students reflect on their school year highlights by constructing a 3D "Gratitude Suitcase" box, focusing on the social skill of expressing appreciation.
A series of LEGO-themed lessons focusing on social-emotional learning, personal boundaries, and self-regulation skills for students. The sequence combines specialized behavioral supports with general life skills and counseling strategies.
A 3-5 day small group intervention focused on identifying basic emotions (happy, sad, angry, scared) through facial expressions and body sensations for grades K-2.
A video game-themed social skills sequence designed for high-ability students with autism. It uses gaming metaphors like 'glitches,' 'dialogue trees,' and 'system scans' to teach Social Thinking concepts, conversation drivers, and perspective-taking.
A two-part 1-to-1 coaching series for gifted students struggling with perfectionism, designed to validate their high-potential brains while teaching resilience in the face of feedback and failure.