A teacher-facing guide for the 'Partner Puzzle Challenge' activity, focused on building nonverbal communication and cooperative problem-solving skills in 2nd-grade students.
A printable kit featuring three dedicated jars for the Smart Spending strategy (Spend, Save, Give). Includes large jar visuals for drawing goals and a second page with cut-out coin tokens and goal trackers for hands-on learning.
A set of 12 printable role-play cards for the Young Pathfinders program. Each card features a common situation, a skill-based 'Clue' (strategy), and a mission for students to act out. Rebranded to remove all Ninja terminology. Revised to fix page breaks and titles.
A formal graduation certificate for the Young Pathfinders program. Recognizes the achievement of 'Pathfinder Master' status and mastery of emotional intelligence skills. Includes fields for student name, date, and facilitator signature. Revised to fix page breaks and signature space.
Trail Guide and Skill Power Map for Speaking Up. Rebranded to 'Pathfinder' with zero Ninja terms. Revised for single-page map layout, improved shield visuals, and better writing spaces.
Trail Guide and Skill Power Map for Speaking Up. Rebranded to 'Pathfinder' with zero Ninja terms. Revised for single-page workbook layout and functional shield graphics.
Teacher guide and student playbook for Helping Others. Rebranded for Young Pathfinders. Cultivates empathy and kindness through the 'Ripple Effect' and celebrates graduation as a 'Pathfinder Master'. Revised for page-fit, contrast, and layout.
Teacher guide and student playbook for Smart Spending. Rebranded for Young Pathfinders. Teaches the 'Spend-Save-Give' strategy using simple language and jar visuals. Revised for page-fit and contrast.
Teacher guide and student playbook for Speaking Up. Rebranded for Young Pathfinders. Teaches assertive communication and confidence. Revised for page-fit and shield visual clarity.
Facilitator guide and student playbook for Wait and Think. Rebranded for Young Pathfinders. Teaches self-control using the STOP-THINK-ACT sequence. Revised for page-fit, contrast, and story context.
Facilitator guide and student playbook for Real World Play. Rebranded for Young Pathfinders. Teaches digital wellness and screen-free fun. Revised for page-fit and contrast.
Facilitator guide and student playbook for Paying Attention. Rebranded for Young Pathfinders. Teaches concentration through the 'One Thing' rule and attention path navigation. Revised for better maze functionality and page-fit.
Facilitator guide and student playbook for Learning from Mistakes. Rebranded for Young Pathfinders. Teaches growth mindset by embracing 'bloopers' with simple word unscramble and art activities. Revised for page-fit and logic.
Facilitator guide and student playbook for Sticking With It. Rebranded for Young Pathfinders. Teaches resilience and persistence through the 'Power of Yet' with simple language and mountain visuals. Revised for page-fit and contrast.
Facilitator guide and student playbook for Sunny Thoughts. Rebranded for Young Pathfinders. Teaches kids to 'Flip the Script' on negative thoughts. Revised for page-fit and consistency.
Facilitator guide and student playbook for Staying Steady. Rebranded for Young Pathfinders. Teaches emotional balance through grounding techniques and visualization. Revised for better spacing and page fit.
Facilitator guide and student playbook for Managing Worries. Rebranded for Young Pathfinders. Teaches Balloon Breath and identifying 'worry weeds' with simple language. Revised to fix page breaks, improve contrast, and use cloud-like shapes.
Presentation slides for the Cooling Down workshop. Guides students through identifying anger cues and practicing the Volcano Vent technique. Rebranded for Young Pathfinders. Revised for better layout, kerning, and viewport fit.