A comprehensive lesson plan for a 25-minute individual session on perseverance, featuring a session roadmap, objectives, and key vocabulary for kindergarteners.
A teacher guide for the Spark to Calm Quest game, providing specific "Cool Thought" examples for students to use when they land on "Spark" squares. Updated for the 40-square game board.
A printable board game where students identify and transform "Spark Thoughts" to advance toward the "Cool Center." Includes scenarios for name-calling, payback, and more. Now includes printable tokens and a die. Expanded to 40 squares for longer play.
A visual anchor chart for the classroom comparing 5 anger-fueling "Spark Thoughts" with their calming "Cool Thought" alternatives.
A visually engaging slide presentation for K-4 students identifying 5 common "Spark Thoughts" that fuel anger and their "Cool Thought" replacements.
A structured, 20-minute teacher lesson plan for teaching students to identify and transform anger-fueling thoughts into calm alternatives.
A matching worksheet where students connect specific feelings and energy states to appropriate self-regulation tools. Features a 'Master Mechanic' theme with jumbled tool pairs, clear visual icons, and a large bonus drawing section.
A significantly expanded printable board game with 24 numbered tiles and 11 unique action spaces, providing a longer gameplay experience that reinforces anger management skills.
An expanded sorting activity with 24 scenario cards (12 triggers and 12 coping skills) for students to categorize, reinforcing identification and strategy selection.