A teacher-facing instructional guide detailing the multi-part IEP goal, benchmarks, and teaching strategies for perspective-taking, self-advocacy, and friendship skills.
A playful, colorful worksheet for a mindfulness activity where students record their thoughts and categorize them into 'channels' (past, future, present, or daydreams) using a retro TV theme.
A visually engaging reference sheet (anchor chart style) for students to keep at their desks, reminding them of breathing techniques, positive mantras, and test-taking tips.
A student-facing worksheet for grades 3-5 to help them identify their anxiety triggers and plan which stress-management strategies they will use during a test.
A detailed lesson plan for teachers, outlining objectives, materials, and a step-by-step instructional sequence for teaching test anxiety strategies to grades 3-5.
A slide deck for grades 3-5 that explains test anxiety, the role of the amygdala, and practical strategies like square breathing and positive self-talk.
A teacher guide for the Spark to Calm Quest game, providing specific "Cool Thought" examples for students to use when they land on "Spark" squares. Updated for the 40-square game board.
A printable board game where students identify and transform "Spark Thoughts" to advance toward the "Cool Center." Includes scenarios for name-calling, payback, and more. Now includes printable tokens and a die. Expanded to 40 squares for longer play.
A visual anchor chart for the classroom comparing 5 anger-fueling "Spark Thoughts" with their calming "Cool Thought" alternatives.
A visually engaging slide presentation for K-4 students identifying 5 common "Spark Thoughts" that fuel anger and their "Cool Thought" replacements.
A structured, 20-minute teacher lesson plan for teaching students to identify and transform anger-fueling thoughts into calm alternatives.
A significantly expanded printable board game with 24 numbered tiles and 11 unique action spaces, providing a longer gameplay experience that reinforces anger management skills.
An expanded sorting activity with 24 scenario cards (12 triggers and 12 coping skills) for students to categorize, reinforcing identification and strategy selection.
A large-format visual anchor chart designed for classroom display, using a game controller metaphor to illustrate four key anger management strategies for elementary students.
A vibrant, arcade-themed slide presentation that defines anger triggers and teaches four core 'Cool Down Controls' (coping skills) for grades K-4.
A comprehensive 20-minute teacher guide for an anger management lesson, featuring a gamified approach to identifying triggers and coping skills for grades K-4.
A data collection tool for educators to track student progress on identifying changes and practicing coping strategies across five trials, including a scoring rubric.
A visual choice board featuring four coping strategies with icons and simple text to help students choose a regulatory tool during moments of change.