A one-hour lesson for university students to develop perspective-taking skills, crucial for fostering empathy, improving communication, and navigating complex social and professional environments.
This lesson introduces the fundamentals of somatic tracking, a technique used to re-train the brain's response to physical sensations by observing them through a lens of safety and curiosity. Students will learn the four-step process of anchoring, noticing, describing, and reassuring to build foundational body awareness.
A lesson focused on post-pitch reflection and strategic iteration. Students conduct a SWOT analysis of their own performance and draft a 'Pivot' plan to refine their business concept based on audience feedback.
The unit capstone experience where students present their marketing campaigns as founders. Includes a two-day formal pitch event with peer judging, Shark Tank-style Q&A, and 'Class Cash' investment reflections.
A lesson focused on public speaking and professional presentation etiquette. Students learn non-verbal communication techniques, projection, and how to use digital slides as a backdrop rather than a teleprompter.
A high-energy, 30-minute coaching session focused on five critical self-advocacy scenarios. Includes role-play, visual aids, and practical toolkits for immediate application in real-world settings.
A lesson focused on data visualization and presentation flow. Students learn to simplify complex spreadsheets into high-impact slides, animate charts for storytelling, and finalize their full pitch deck.
A lesson focused on visual consistency and branding in pitch decks. Students learn to use master slides, image masking, and brand-aligned assets to create the first half of their digital marketing pitch.
A lesson focused on business storytelling and pitch deck structure. Students learn to frame their marketing campaign as a problem-solving narrative using the 10-Slide Rule and 'invisible' design principles.
A lesson focused on designing large-format print advertisements. Students learn the differences between RGB and CMYK color modes, resolution requirements, and how to design for 'glanceability' using the Drive-By Test.