Students distinguish between stressors and the physiological stress response, auditing their current routines to ensure they are completing the stress cycle to prevent chronic burnout.
An introductory lesson for Kindergarten students to identify and categorize their emotions into the four Zones of Regulation using visual cues and creative activities.
Explores professional communication and organization using digital calendars for shift management and navigating professional social media for networking.
Focuses on the digital job search process, including navigating online applications, uploading resumes, and maintaining internet safety and privacy during the search.
An introduction to workplace computer use, covering hardware basics, logging in, file management, and creating professional memos using word processing software.
A comprehensive lesson on workplace prioritization and task management across food service, office, and janitorial roles. Students learn to distinguish between urgent and important tasks using real-world scenarios.
A CBT-based lesson for middle school students to develop self-advocacy skills using the 'Catch, Check, Change' framework across academic and social scenarios.
A high-energy, soccer-themed lesson designed to help disengaged students identify emotions and practice regulation strategies through interactive play and hands-on activities.
A comprehensive counseling module combining CBT and Person-Centered approaches to help children manage anger and improve focus in the classroom. includes practitioner guidance and student-facing activities.
A 15-minute introductory session designed to build trust between a student and their Wellbeing Officer through a gaming and comic-themed interaction.
A comprehensive resource kit for the 'Neuro Command Academy' 10-week curriculum, including high-impact TPT product pages and standards-aligned guides.
A social-emotional learning lesson focused on the 'Stop, Think, Choose' framework for decision-making. Students practice pausing before acting through movement activities, scenarios, and visual reinforcements.