Kindness Quest Lesson Plan
The comprehensive teacher guide for the 10-week Kindness Quest intervention, outlining objectives, materials, prep work, and session procedures.
Kindness Compass Project Guide
The student-facing guide for the 10-week Kindness Quest, outlining the roadmap of skills to be learned and the reward system.
Kindness Quest Slide Deck
A visual presentation for the 10-week Kindness Quest intervention, featuring a nautical theme, weekly skills, and reflection prompts.
Empathy Explorers Activity
An activity guide for teaching empathy, including discussion prompts, emotion identification exercises, and role-play scenarios.
Respectful Responses Role Play Cards
A set of role-play cards to help students practice respectful communication and actions in various school-based scenarios.
Anger Management Toolkit Worksheet
A worksheet to help students identify their anger triggers, physical responses to anger, and healthy coping strategies.
Honesty Heroes Journal Material
A journal to help students reflect on the importance of honesty and practice telling the truth through drawing and writing prompts.
Consequence Connection Game Material
A game to help students connect actions with their natural consequences, featuring various scenario cards for discussion and reflection.
Self Regulation Superpowers Chart Material
A chart to help students identify their body's signals of distress and choose appropriate "superpower" strategies for self-regulation.
Weekly Reflection Journal Material
A journal to help students reflect on their weekly learning and personal growth throughout the 10-week intervention.
Kindness Quest Reward Chart Material
A reward chart to help motivate and track student progress during the Kindness Quest intervention through positive reinforcement.
Problem Solver Puzzles Game Material
A game to help students learn and practice a step-by-step approach to solving problems and resolving conflicts peacefully.
Gratitude Jar Activity Material
An activity for practicing gratitude by identifying and writing down positive things in the student's life to "fill" a virtual or physical jar.