Introductory resources for establishing an attendance competition and educating students on the importance of being present every day for academic success.
A 60-minute lesson teaching K-2 students how to activate their 'SELF-MONITORING' team member, known as 'The Coach'. Students learn to check their work and behavior as they go.
A 60-minute lesson teaching K-2 students how to activate their 'EMOTIONAL CONTROL' team member, known as 'The Volume Remote'. Students learn to "dial down" big feelings to stay calm and focused.
A collection of engaging 'Would You Rather' slides designed for 3rd-grade morning meetings, focusing on kindness, animals, food, school, and seasonal themes.
A 60-minute lesson teaching K-2 students how to activate their 'FLEXIBILITY' team member, known as 'The Play-Doh'. Students learn how to reshape their thinking when plans change or they get stuck.
A high-stakes 10-minute lesson on "Total Defense"—learning how to stand up for teammates when they are being targeted or excluded. Includes a 'Shield' roleplay activity.
A tactical 10-minute lesson on "Field Radar"—the ability to read teammates' emotions and social cues to provide the right support at the right time. Includes an observation game.
A high-energy, 10-minute lesson designed for 5th-grade boys that frames kindness as a "power move" and a foundational element of a strong team. Includes a fast-paced game and a visual playbook for social success.
A comprehensive lesson on emotional awareness and regulation using the metaphor of 'Inner Weather' to help students identify feelings and practice calming strategies.
A 50-minute immersion into the mechanics of empathy. Students practice active listening techniques and use 'detective' skills to analyze social scenarios from multiple perspectives.
This lesson focuses on identifying the influence of Refuso and mastering the self-talk techniques of Cranium Coach to handle reasonable requests with a flexible mindset.
A 60-minute lesson teaching K-2 students how to activate their 'PLANNING' team member, known as 'The Mapmaker'. Students learn how to look at a goal and decide on the steps needed to get there before starting.