A set of printable scenario and strategy cards for an emotional regulation game. Includes 6 scenario cards with common classroom challenges and multiple copies of 'The Big Three' strategy cards: Take Space, Use a Fidget, and Positive Self-Talk.
Trail Guide and Skill Power Map for Helping Others. Rebranded to 'Pathfinder' with zero Ninja terms. Marks graduation as a 'Skill Power Pathfinder' with improved layout and student writing areas. Revised to fix page breaks.
Teacher guide and student Skill Power Map for Smart Spending. Teaches the 'Spend-Save-Give' strategy using simple language and jar visuals with zero Ninja terminology. Revised to fix contrast and page breaks.
Trail Guide and Skill Power Map for Speaking Up. Rebranded to 'Pathfinder' with zero Ninja terms. Revised for single-page map layout, improved shield visuals, and better writing spaces.
Trail Guide and Skill Power Map for Wait and Think. Rebranded to 'Pathfinder' with no Ninja/Dojo terms. Revised for single-page layout and improved tracing contrast.
Facilitator Trail Guide and student Skill Power Map for Real World Play. Teaches digital wellness and screen-free fun using simple language with zero Ninja terminology.
Trail Guide and Skill Power Map for Paying Attention. Rebranded to 'Pathfinder' with zero Ninja terms. Revised for single-page map layout, larger writing targets, and improved grid activity.