A student worksheet for Lesson 2 where students practice measuring social distance with partners and reflect on the utility of the arm-length rule.
A guide for teachers to facilitate the Thought Navigator lesson, including pacing, facilitation tips, and an answer key for the sorting activity.
A reflection worksheet for students to practice converting their own "what-if" worry thoughts into realistic anchors.
A printable card-sorting activity where students categorize "what-if" worry thoughts and realistic, helpful thoughts.
A visual slide deck explaining the difference between automatic "what-if" worries and realistic, helpful thoughts using a maritime navigation theme.
Teacher answer key and facilitation guide for the Social Detective Agency lesson, including worksheet answers and discussion prompts.
A set of role-play scripts for students to practice expected vs. unexpected behaviors in lunchroom, group project, and assembly settings, with expanded reflection areas.
A scenario sorting worksheet where students categorize school-based behaviors as Expected or Unexpected and reflect on social impacts.
A set of slides introducing the concept of Expected vs. Unexpected behaviors across classroom, hallway, lunchroom, and assembly settings, including interactive scenario slides.
A revised version of the Seed or Weed worksheet that now includes a themed reading passage about a gardener named Sam and a final paragraph writing task where students reflect on the importance of using kind words to build healthy relationships.
A visually engaging slide deck that introduces the concept of kindness as growth, teaches the structure of 'I' statements, and presents a case study on inclusion and conflict resolution.
A teacher's guide for the Kindness Garden lesson, including lesson objectives, delivery steps, a detailed answer key for the student worksheet, and discussion prompts for deepening social-emotional learning.
A revised reading and response worksheet focusing on kindness, 'I' statements, and inclusion. Fixed layout issues with the graphic organizer and page breaks for a cleaner student experience.
A progress-tracking reward map for students to visualize their task completion and advocacy usage. Features a game-board style path with specific advocacy milestones and milestone unlock slots. Updated for single-page print optimization and improved path logic.