A printable craft template for students to create their own paper "Brain Remote." Features buttons for Pause, Rewind, and Mute to serve as a desk-side visual reminder for impulse control. Updated for easier coloring and single-page printing.
A creative reflection worksheet where students design a personal "Flag of Courage" and write a pledge to be an upstander. Replaces the comic strip activity to focus on commitment and symbolism. Revised for single-page printing and cleaner work area.
A set of printable scenario cards for small group activities. Each card presents a realistic bullying or exclusion scenario and challenges students to apply the '3 Ds' of intervention strategies to practice being an upstander. Revised with selection circles.
A visually dynamic slide presentation designed to guide a class through the concepts of upstanding, different types of courage, and the '3 Ds' of intervention strategies. Features high-contrast design and large text for accessibility. Revised with improved button contrast.
A comprehensive teacher's guide for a 45-minute social-emotional learning lesson on becoming an upstander. Updated to include the Courage Flag Pledge activity and corrected table layout.
A comprehensive facilitator guide for teachers or counselors. Includes lesson objectives, a step-by-step small group plan, and discussion prompts for teaching grounding exercises to primary students.
A sensory-themed board game for small groups. Students navigate a "Grounding Garden" path, completing quick sensory tasks (sight, sound, touch, movement) to reach the finish line. The path follows a logical numbering system for clear flow.
A two-page printable bifold booklet for students. Features a front cover, sensory drawing prompt, breathing exercise, and a reflection back cover. Designed for easy folding and primary student use.
A vibrant visual anchor chart for K-4 students illustrating the 5-4-3-2-1 grounding technique with clear icons and kid-friendly descriptions. Perfect for a calm-down corner or small group instruction.
A 3-question exit ticket to assess 2nd-grade student understanding of the 'Brain House' concepts, including identifying which part of the brain is in charge during emotional flips and the importance of naming feelings.