Instructional slides for Lesson 2 focusing on processing injustice. Introduces the concept of 'Combat Mode' vs 'Tactical Power' and helps students distinguish between high-value and low-value responses to unfair situations.
A comprehensive guide and scenario worksheet about setting boundaries. Covers respecting parents/guardians, saying no to peer pressure, stranger safety, and self-regulation. Designed for the Young Pathfinders program. Revised for better legibility and workspace.
A printable kit featuring three dedicated jars for the Smart Spending strategy (Spend, Save, Give). Includes large jar visuals for drawing goals and a second page with cut-out coin tokens and goal trackers for hands-on learning.
A set of 12 printable role-play cards for the Young Pathfinders program. Each card features a common situation, a skill-based 'Clue' (strategy), and a mission for students to act out. Rebranded to remove all Ninja terminology. Revised to fix page breaks and titles.