A visual presentation for the 'Feelings Hive' lesson, featuring bee-themed slides for happiness, sadness, and anger with discussion prompts and teacher notes.
A student reference handout for mastering study skills using a gamified theme. Covers Active Recall (The Save Point), Environment Design (Hardware Optimization), and includes a Cornell Note-taking practice area. Optimized for legibility and fits on one page.
A 1-page reference handout for students featuring the "Name It to Tame It" technique, the STOP-THINK-ACT model, and the Know/Choose/Give Mastery Compass for emotional regulation and intentional living.
A comprehensive 8-page student workbook (Quest Log) integrated with Sean Covey's 7 Habits and Nathaniel Branden's Six Pillars of Self-Esteem. Includes clues and scaffolding (word banks, examples) to help students identify answers for self-awareness, resilience, and time management. All placeholders removed from work areas.
A comprehensive set of 12 printable role-play cards for students to practice life skills. Includes explicit integration of the Six Pillars of Self-Esteem and the Notice-Name-Breathe method, with added scaffolding "CLUES" to guide students toward the intended answers.
An updated high-energy presentation deck for the Level Up program, now featuring Sean Covey's 7 Habits, Nathaniel Branden's Six Pillars of Self-Esteem, real-world trigger examples, and an integrated role-play scenario.
A high-level 1-page overview of the Level Up program, now integrated with Sean Covey's 7 Habits of Highly Effective Teens and Nathaniel Branden's Six Pillars of Self-Esteem for youth aged 9-18.
A detailed facilitator script for the Level Up Life Skills program, integrated with Sean Covey's 7 Habits, Branden's Six Pillars, and the Know/Choose/Give EQ model. Includes actual role-play scenario text and the "Notice-Name-Breathe" reset method.
A vibrant, high-energy presentation deck for the Level Up Life Skills program, featuring a tech/gaming theme with slides on growth mindset, time management, and communication.
A collection of 8 role-play scenarios on individual cards designed for students to practice life skills like growth mindset, communication, and conflict resolution. Includes age-appropriate scenarios for youth 9-18.
A detailed facilitator script for the Level Up Life Skills program, providing word-for-word introductions, activity guides, and age-specific prompts for youth ages 9-18.
A 4-week, 8-session curriculum outline for the Level Up Life Skills program, detailing core concepts, activities, and outcomes for students aged 9-18.
3rd Grade slide deck focused on 'Navigation Hazards.' Reinforces the 'Focus Filter' concept and introduces the 'Focus Shield' group task.
A professional team-based 'Agency Contract' for High School. Encourages collaborative goal setting and peer accountability protocols for device use in projects. Revised for single-page layout, better contrast for footer text, and corrected signature alignment.
High-impact professional slide deck for High School. Reframes device habits as 'Agency' rather than 'Compliance' and connects the AUP to career readiness and personal branding. Removed flight metaphors. Revised for better layout, icon rendering, and increased visibility.
High School Teacher Plan (9-12). Reframes digital citizenship through the lens of 'Professional Agency' and corporate responsibility. Connects the AUP to real-world employment standards. Updated to remove flight metaphors and explicitly list the 3 Non-Negotiables.
A collaborative 'Ally Agreement' worksheet for 8th graders. Partners identify navigation guardrails and create a secret communication signal for staying on-task in any classroom period. Revised for single-page layout.
8th Grade slide deck focusing on peer influence and collective accountability. Includes a 'One-Stays-Three-Stray' collaborative norm-setting challenge. Revised for better spacing, orphan fixes, and contrast. Removed flight metaphors.
Teacher plan for 8th Grade. Reframes accountability as a team effort and peer influence. Uses the 'One-Stays-Three-Stray' Kagan strategy for collaborative norm-setting. Revised to be standalone with explicit strategy steps.
7th Grade slide deck focusing on 'Digital Agency' vs 'Compliance.' Includes an interactive Stand Up / Sit Down activity and behavior ranking challenge. Revised for better contrast and interactivity.
Teacher plan for 7th Grade. Focuses on 'Digital Agency' and self-regulation. Includes a collaborative ranking activity for 'Compliance vs Agency' behaviors. Generalizes expectations for all class periods.
A standalone 'Attention Map' worksheet for 6th graders. Focuses on identifying digital hazards and planning accountability strategies for different lesson phases. Revised for single-page layout, increased writing space with multiple lines, and higher contrast headers.
Teacher lesson plan for 6th Grade. Reframes device focus as an 'Attention Economy' and uses a Timed Pair Share Kagan strategy with detailed instructions. Generalizes rules for all class periods.
5th Grade slide deck focusing on leadership and modeling responsible tech habits. Includes instructions for the shadowing activity and removed flight metaphors. Added shadowing instruction slide and removed flight-adjacent bird icon.
Teacher plan for 5th Grade. Focuses on peer modeling and leadership in digital navigation. Uses the 'Shadowing' partner activity to practice ignoring distractions and modeling focus. Removed flight metaphors.
4th Grade slide deck focusing on efficient digital transitions. Introduces the '3-2-1 Switch' protocol and the goal of 15-second transitions. Revised for better orphan management, word spacing, and parallel imperative verbs.