A comprehensive lesson plan for teaching emotional intelligence to K-1 students using color associations. Includes preparation steps, a detailed timeline, and step-by-step instructions for all activities.
A printable kit featuring three dedicated jars for the Smart Spending strategy (Spend, Save, Give). Includes large jar visuals for drawing goals and a second page with cut-out coin tokens and goal trackers for hands-on learning.
A set of 12 printable role-play cards for the Young Pathfinders program. Each card features a common situation, a skill-based 'Clue' (strategy), and a mission for students to act out. Rebranded to remove all Ninja terminology. Revised to fix page breaks and titles.
A formal graduation certificate for the Young Pathfinders program. Recognizes the achievement of 'Pathfinder Master' status and mastery of emotional intelligence skills. Includes fields for student name, date, and facilitator signature. Revised to fix page breaks and signature space.
Trail Guide and Skill Power Map for Speaking Up. Rebranded to 'Pathfinder' with zero Ninja terms. Revised for single-page map layout, improved shield visuals, and better writing spaces.
Trail Guide and Skill Power Map for Speaking Up. Rebranded to 'Pathfinder' with zero Ninja terms. Revised for single-page workbook layout and functional shield graphics.
Teacher guide and student playbook for Helping Others. Rebranded for Young Pathfinders. Cultivates empathy and kindness through the 'Ripple Effect' and celebrates graduation as a 'Pathfinder Master'. Revised for page-fit, contrast, and layout.
Teacher guide and student playbook for Smart Spending. Rebranded for Young Pathfinders. Teaches the 'Spend-Save-Give' strategy using simple language and jar visuals. Revised for page-fit and contrast.
Teacher guide and student playbook for Speaking Up. Rebranded for Young Pathfinders. Teaches assertive communication and confidence. Revised for page-fit and shield visual clarity.
Facilitator guide and student playbook for Wait and Think. Rebranded for Young Pathfinders. Teaches self-control using the STOP-THINK-ACT sequence. Revised for page-fit, contrast, and story context.
Facilitator guide and student playbook for Real World Play. Rebranded for Young Pathfinders. Teaches digital wellness and screen-free fun. Revised for page-fit and contrast.
Facilitator guide and student playbook for Paying Attention. Rebranded for Young Pathfinders. Teaches concentration through the 'One Thing' rule and attention path navigation. Revised for better maze functionality and page-fit.