A comprehensive 6-session counselor guide outlining a short-term intervention for sleep and motivation, using a "Battery Recharge" metaphor with CBT and person-centered approaches.
A six-session coping skills program for middle schoolers that uses an audio-engineering metaphor to teach somatic regulation, deep breathing, grounding, and cognitive reframing for anxiety management.
A brief, interactive wellbeing warm-up lesson designed for Year 5 students to explore perspective-shifting around daily worries. Using a magnifying glass metaphor, students play a cooperative card game to subtly address catastrophizing and anxiety alongside a peer.
A highly practical, single-page professional facilitator guide for educators or counselors. It details pacing, stealth coaching prompts, and therapeutic observations for running the 'Scope Out' activity subtly and effectively with two students.
An interactive DBT-based lesson introducing high school students to the DEAR MAN framework. Students learn to assertively advocate for themselves with adults and peers through guided scripting and realistic role-play scenarios.
A printable two-page game kit for 'Scope Out'. Page 1 is an interactive 'Play Mat' where students place scenario cards and write down their 'shrunk' problems. Page 2 contains 8 beautifully styled printable cards (4 Zoom Scenarios and 4 Wide-Angle Lenses) with dashed cut lines, perfect for subtle, collaborative perspective-shifting and anxiety mitigation.
A powerful English Language Arts and self-advocacy lesson that scaffolds students through identifying their personal learning strengths, challenges, and writing a persuasive 'Statement of Needs' to advocate for themselves.