A worksheet where students analyze various group scenarios to determine if behaviors are 'Expected' or 'Unexpected' for smooth social interaction, featuring uniform answer choices and optimized page breaks.
A progress-tracking reward map for students to visualize their task completion and advocacy usage. Features a game-board style path with specific advocacy milestones and milestone unlock slots. Updated for single-page print optimization and improved path logic.
An expanded set of visual advocacy cards (12 total) including level 1 needs/resets, level 2 environmental adjustments, and level 3 complex communications like clarification and emotional transparency. Now features a comic-scaffolded design for higher engagement.
A comic-strip based activity workbook for a student to practice self-advocacy, task completion, and emotional expression through narrative missions. Includes pre-drawn scaffolding elements like silhouettes and speech bubbles to lower engagement barriers. Now includes expanded missions for identifying triggers and group advocacy.