Analyze case studies where reference feedback overrides resume credentials to understand the impact of soft skills and character on hiring decisions.
An advanced digital literacy and collaborative cryptography escape room for Ages 14-16. Recruits analyze verb transitivity, relative clauses, subjunctive moods, and tone to stop a school database wipe.
A high-stakes moral dilemma escape room for Ages 11-13. Recruits evaluate the trade-offs of academic honesty, identify plagiarism, analyze persuasive appeals, and decode the final ethics code.
A high-stakes perspective-taking escape room. Recruits examine conflicting first-person accounts, analyze bias, reconstruct a unified timeline, and solve the override code.
An ethical decision-making and systems-thinking escape room. Recruits analyze resource allocation options, vote on complex tradeoffs, map cascading social consequences, and draft an argumentative consensus brief to restore balance.
In this second session, students shift from analyzing impact to taking active accountability. They explore restorative justice and draft a concrete "Repair Blueprint" detailing specific actions to rebuild trust and repair the harm.
In this first session, students explore the concepts of cause and effect, analyzing how behavior ripples outward to affect the targeted student, their families, the school community, and themselves, both now and in the future.
An online misinformation and fact-checking escape room for Ages 10-12. Recruits sort fact vs. opinion, trace original message sources, and reconstruct truth timelines to stop rumors.
A chronological reconstruction and peer exclusion escape room for Ages 10-12. Recruits analyze sticky-note observations, identify missed social interactions, and role-play restorative de-escalation scripts.
An observation-based escape mission for Ages 8-10. Recruits decode paw ciphers, match footprint evidence to classroom hiding spots, and compile a team map to find the missing class pet.
A cooperative social escape room for Ages 8-10 focused on inclusion and empathy. Recruits sort desk messages, build a timeline, and decode perspective cards to support a lonely classmate.