Una lección de psicoeducación basada en TCC y mentalidad de crecimiento diseñada para niños de 10 años, enfocada en desafiar pensamientos negativos y aumentar la confianza escolar.
A quick 10-minute exploration of the science of generosity, explaining the 'Helper's High' and the community-wide ripple effect of kind acts.
A comprehensive campaign package for the March Madness Attendance Competition, including promotional flyers, a tracking bracket, staff communication templates, and a media press release.
A 10-minute lesson for 5th graders using an app developer theme to teach positive self-talk. Students learn to 'debug' their negative thoughts (glitches) and replace them with positive 'patches' to manage stress.
A high-energy setup for the RRPS Attendance League, including the scoreboard for tracking points, badge templates for team identity, and a playbook for rules and roles.
A 20-minute 5th-grade lesson focused on building community responsibility and collective action to prevent bullying. Students collaborate to design a classroom pledge and individual upstander action plans.
A 20-minute lesson for 5th graders focused on developing empathy to prevent bullying through perspective-taking and reflective writing.
A 20-minute SEL lesson for 5th grade focused on shifting from a passive bystander to an active, safe upstander using specific intervention strategies.
A 20-minute lesson for 5th graders to identify social roles in bullying situations and empower them to become upstanders through perspective-taking and role-play.
A 20-minute exploration of the social dynamics of bullying, focusing on the roles of the bully, target, bystander, and the transformative power of the upstander.
A comprehensive lesson preparing students and transition-aged adults for retail job interviews, covering everything from professional emails to post-interview etiquette.
The final stage of the league where the winning team is celebrated and individual MVPs are recognized.
The implementation phase where students track their attendance and compete for weekly rewards.
A comprehensive school-wide attendance competition program modeled after a professional football league, featuring roles for students and staff, a clear scoring system based on absence rates, and branding activities.
The introductory phase of the league where rules are established, teams are formed, and student excitement is built through a kickoff event.