Teaches students how to identify predatory practices in the arts world, including 'pay-to-play' scams, exposure-only work, and how to verify the legitimacy of contests and galleries.
The final presentation where students reflect on their life choices and financial status at the end of the game.
Students practice navigating community resources like the post office, bank, and grocery store within the game environment.
Introducing random life events and emergencies to teach students about the importance of savings and adaptability.
A focus on managing a monthly ledger, understanding 'Payday' squares, and the basics of paying bills on time.
Students explore housing options (renting vs. owning) and transportation needs, making choices that fit their game-play budget.