Recruit Training Slides Junior Solution Squad
Recruit Training: Mission 01
Why are we here?
The Goal
To become expert problem-solvers who can handle tough feelings and stay friends.
Why it matters?
When we solve problems fairly, everyone has more fun and feels safe at school.
Squad Expectations
Focused Listening
We listen to the speaker with our eyes and ears.
Positive Effort
We try our best to learn new squad tools.
Agent Support
We help our fellow recruits feel safe and included.
The Intelligence Center
🧠
The Thinker
The Alarm
The Thinker
Helps you stay calm, follow rules, and solve problems fairly.
The Alarm
Goes off when you're angry or scared. It makes it hard to think!
Cool Down Command
Signal
Place your hand on your belly and say "STOP."
Breathe
Take 3 slow, deep "Belly Breaths" to quiet the alarm.
Self-Talk
Whisper: "I can be calm" or "I can handle this."
Maker Mission
Create your Agent ID Badge and design your personal Calm Down Console!
Recruits: Ready
Recruit Training Teacher Guide Facilitator Intelligence Brief
Mission 01:
Recruit Training
30-Minute Mission
Session 1 of 5
Mission Objective
Welcome new recruits to the Junior Solution Squad! Establish core expectations and learn how to manage strong emotions using the brain's "Intelligence Center."
Commit to Squad Expectations.
Identify physical "Alarm" signals.
Rapid Pacing
Purpose: 3m
Expectations: 5m
Brain Intel: 7m
Cool Down: 5m
Badge Maker: 10m
1
The Reveal (3 Mins)
Slide Reference: 2
"Welcome, Recruits! You've been chosen for the Junior Solution Squad. Check Slide 2—we are here to become expert problem-solvers who can stay friends even when things get tough!"
2
Squad Expectations (5 Mins)
Slide Reference: 3
Review the 3 core protocols for our unit missions:
Focused Listening: Eyes and ears on the speaker.
Positive Effort: Try your best with new tools.
Agent Support: Help teammates feel safe.
Squad Tip:
Have recruits give a "Silent Salute" (hand over heart) to show they agree to the protocols.
3
Intelligence: The Brain Center (7 Mins)
Slide Reference: 4
The Thinker (PFC)
The "Captain" of the brain. Helps you stay calm, follow rules, and solve problems fairly.
The Alarm (Amygdala)
The "Security Guard." Goes off when you're angry or scared. It makes it very hard to think!
Mission Rule: When the Alarm screams, the Thinker goes offline. We must quiet the Alarm first!
4
Tactical: Cool Down Command (5 Mins)
Slide Reference: 5
The Protocol:
1
SIGNAL: Hand on belly. Say "STOP" (quietly).
2
BREATHE: 3 slow "Belly Breaths" to quiet the guard.
3
SELF-TALK: Whisper "I can be calm."
5
Maker Mission: Identity & Console (10 Mins)
Slide Reference: 6
Instructions:
"Agents, it's time to build your gear. Page 1: Design your Identity Badge. Page 2: Create your Calm Down Console with your favorite calming strategies!"
Recruit Welcome
As they work, walk around and "verify" badges with a squad stamp or sticker to make it feel official.
Mission 01 Accomplished
"Recruits, training is officially underway. Keep your Alarms quiet this week! Next week: **Signal & Sight**!"
UP NEXT: MISSION 02
Signal & Sight Squad Identity Worksheet Junior Squad Identity
Training Mission: 01
Agent Name
Mission A: Create Your Identity
Draw Your Secret Agent Profile Here
"Every Junior Agent has a special skill. What is yours?"
Great Listener
Kind Heart
Creative Brain
Honest Voice
Official Squad Motto
"Think First, Solve Together."
Part 1: Agent Identification
Turn Page for Mission B
Mission 01: Training Part 2
Agent Name
Mission B: Build Your Console
When "The Alarm" goes off, which buttons will you press to get back to "The Thinker"?
Draw 3 personal calm-down tools in the buttons below.
Tool 01
Tool 02
Tool 03
System Ready: Thinker Mode
System Protected: Junior Solution Squad Agent Data
Signal and Sight Teacher Guide Facilitator Intelligence Brief
Mission 02:
Signal & Sight
30-Minute Mission
Session 2 of 5
Mission Objective
Learn the first step of problem-solving (S: Say the Problem) without blame and develop empathy through perspective taking.
Convert blaming signals to clear signals.
Use perspective lenses on a conflict.
Rapid Pacing
Refresh/Recap: 6m
Clear Signals (S): 8m
Perspective: 6m
Maker Mission: 10m
1
Spring Break Refresh (6 Mins)
Slides 2-4
Slide 2: Squad Expectations
"Welcome back, agents! It’s been a week, so let’s reset. Look at our agent rules on Slide 2. We focus, we try, and we support. These are the tools that keep our HQ running."
Slide 3: Intelligence Center
"Quick memory test: Who can remember our two brain parts? The Thinker (calm and fair) and The Alarm (angry or scared). When the Alarm is blaring, the Thinker goes offline!"
Slide 4: Agent Status Check
"Check your internal systems. Is your Alarm loud right now? If yes, initiate the Cool Down Command! Hand on belly. Say STOP. Take 3 deep breaths. Feel your Thinker booting back up?"
Facilitator Action: Model the breaths and stop signal for the group.
2
Intelligence: Clear the Signal (8 Mins)
Slide 5
"A 'Fuzzy Signal' blames people—like the agent on the slide saying 'He's being mean!' Blame makes the alarm go off. A 'Clear Signal' just tells the facts. Instead of blaming, we say 'We both want to use the same pencil.'"
PRACTICE: "She's hogging the swing!" → "We both want to use the swing."
3
Intelligence: Perspective Lenses (6 Mins)
Slide 6
"Agents use Perspective Lenses to see through someone else's eyes. If you think 'I had it first!' your friend might think 'It’s my turn!' Knowing both sides helps the Thinker find a solution that works for everyone."
4
Maker Mission: Signal & Sight (10 Mins)
Slide 7
"Open Mission 02. First, fix the Fuzzy Signals by removing blame. Then, draw the soccer ball conflict from two different points of view. Don't forget facial expressions!"
Intelligence Brief: Mission A Answers
Fuzzy Signal 1
"She's cutting in line and being a jerk!"
Clear Signal Options (No Blame)
• "She got in front of me in line."
• "I think it is my turn to be first."
Signal and Sight Slides Signal & Sight
Recruit Training: Mission 02
Squad Expectations
Focused Listening
We listen to the speaker with our eyes and ears.
Positive Effort
We try our best to learn new squad tools.
Agent Support
We help our fellow recruits feel safe and included.
Spring Break Refresh: The Intelligence Center
🧠
The Thinker
The Alarm
The Thinker
Helps you stay calm, follow rules, and solve problems fairly.
The Alarm
Goes off when you're angry or scared. It makes it hard to think!
Agent Status Check
The Alarm is Loud!
You feel angry or frustrated. Your Thinker is offline.
Angry
Scared
Cool Down Command
Use your tools to quiet the alarm and bring your Thinker back online.
Stop
Breathe
S
Say the Problem
FUZZY SIGNAL
"He's being mean and took my pencil on purpose!"
Blames the other person. Makes the alarm louder.
CLEAR SIGNAL
"We both want to use the same pencil."
States the facts. No blaming. Helps the Thinker solve it.
Perspective Lenses
Agents don't just see through their own eyes. They use Perspective Lenses to see how others feel.
"How does the other person feel? What are they thinking?"
Empathy Mode
Understanding someone else's point of view helps us find the best solution for everyone.
Maker Mission
Fix the Fuzzy Signals and use your Perspective Lenses!
Mission Briefing in Progress...
Signal and Sight Worksheet Signal & Sight
Training Mission: 02
Agent Name
Mission A: Signal Clearifier
Blaming signals are "Fuzzy." Respectful signals are "Clear." Turn these fuzzy signals into clear ones!
Fuzzy Signal
"She's cutting in line and being a jerk!"
Clear Signal
Fuzzy Signal
"He always ruins the game because he's bad at it!"
Clear Signal
Remember: A clear signal tells the facts without blaming the person. This keeps the alarm quiet!
Mission B: Perspective Lenses
Mission 02
PAGE 02
Intelligence Briefing: You and a friend both want to play with the same soccer ball at recess. You both look angry. Use your lenses to see the facts!
Lens Alpha: My Point of View
"I got to the ball first!"
Lens Beta: Their Point of View
"It's my turn to bring the ball out!"
Agent Insights
How does using both lenses help you solve the problem fairly?
Option Blueprint Worksheet (Fixed) Option Blueprint
Agent:
LEGO CRISIS
"Partner takes tall bricks. You can't finish the top."
S
Step 1 Signal:
Step 2: Think of Solutions (Option Engine)
1
Proposed Solution
Safe?
Resp?
2
Proposed Solution
Safe?
Resp?
3
Proposed Solution
Safe?
Resp?
Decision Map: Draw your choice
Safe
Respectful
Blueprint Area
Junior Solution Squad Official Document BLUEPRINT-03-LAYOUT-R7
Option Engine Slides (Updated) Option Engine
Recruit Training: Mission 03
Squad Expectations
Focused Listening
We listen to the speaker with our eyes and ears.
Positive Effort
We try our best to learn new squad tools.
Agent Support
We help fellow recruits feel safe and included.
Engine Rev: The Transformer
This is a Cardboard Box.
How many other things could it be?
GO!
Idea 1
Idea 2
Idea 3
Brainstorming is about having LOTS of ideas!
Mission Log Review
Intelligence Center
The Thinker solves problems.
The Alarm sends signals.
Perspective Lenses
Remember Leo and Maya? To solve the mission, check everyone's lenses!
S: Say the Problem
"You want the markers, but your partner is using them all."
"You're being a marker hog!"
Fuzzy Signal
"We both want to use the markers."
Clear Signal
T
Think of Solutions
When the signal is clear, power up the Option Engine.
Brainstorm LOTS of ideas!
The more options, the better our final choice will be.
Idea 01
Idea 02
Idea 03
Solution Filters
Is it Safe?
Does it keep bodies and feelings from getting hurt?
Respectful?
Does it show kindness and follow the rules?
Lego Scenario
Squad Mission 03
"Your partner takes all the tall bricks. You can't build the top of your tower."
How will your Option Engine solve this?
1
2
3
Maker Mission
Open your Option Blueprint and map out your solutions!
Engine Status: MAX POWER
Mission Success
Engine check complete. You've powered up your brainstorming skills!
Next Week: The Mission Choice
Option Engine Teacher Guide Facilitator Intelligence Brief
Mission 03:
Option Engine
30-Minute Mission
Session 3 of 5
Mission Objective
Agents will brainstorm multiple safe and respectful solutions (T: Think of Solutions) to resolve common conflicts and apply filters to evaluate them.
Generate 3+ solutions to a conflict.
Identify Safe/Respectful criteria.
Rapid Pacing
Warm Up: 5m
Mission Log: 5m
Option Engine: 5m
Filters: 5m
Maker Mission: 10m
1
Expectations & Engine Rev (5 Mins)
Slide Ref: 2-3
The Transformer Challenge:
"Agents, time for an Engine Rev! Look at the cardboard box on the screen. It is NOT a box. What else could it be? That's your Option Engine warming up!"
Facilitation Tip: Permission to be Silly
Start with a wild idea (e.g., "It's a time-traveling toaster!"). This reduces the fear of sharing "wrong" answers. **Divergent thinking**—the ability to see many solutions—is the engine of brainstorming.
2
Mission Log: S Check (5 Mins)
Slide Ref: 4-5
Intel Review: STEP Skills
• **Thinker vs. Alarm**: "Is your Thinker active today? Or is the Alarm sending signals?"
• **Perspective**: "Did we check everyone's lenses? Understanding the *whole* problem is key to a clear S signal."
"Before we power up new tools, let's check our signal. A 'Fuzzy Signal' blames others. A 'Clear Signal' uses facts. Look at the marker scenario on the screen—how do we make that signal clear?"
3
Intelligence: Option Engine (5 Mins)
Slide Ref: 6
"Now for 'T': Think of Solutions. When the signal is clear, we power up our Option Engine. Brainstorm as many ideas as you can. No evaluation yet—just output!"
Facilitation Strategy: The "Yes, And..." Rule
If students start criticizing ideas too early, remind them the "Option Engine" is for *generating* power, not *filtering* yet. Keep the pace fast to prevent over-thinking.
Marker Crisis: Solution Intel (T)
• "Trade: I use red, you use blue."
• "Timer: Switch sets after 3 minutes."
• "Mural: Color one big picture together."
4
Training: The Filters (5 Mins)
Slide Ref: 7
"Wait! Not every solution is a GO. We must use our filters. Is the idea Safe for bodies and feelings? Is it Respectful? If it's both, we have a winner."
Mission Choice Teacher Guide Facilitator Intelligence Brief
Mission 04: The Choice
30m Mission
Session 4 of 5
Objective
Learn to 'Explore Outcomes' (E) and 'Pick a Solution' (P). Synthesize all 4 STEP letters.
Predict consequences.
Full STEP process.
Pacing
Warm-Up: 5m
Recap: 5m
Explore: 5m
Pick: 5m
Maker: 10m
1
Warm-Up: Predictor's Pulse
Slide: 3
"Recruits! I'll read a solution. If it's a Sunny Outcome (safe/helpful), give a Thumbs Up! If it's a Stormy Outcome, give a Thumbs Down!"
Sunny
"I wait my turn."
"I ask for help."
"I cool down first."
Stormy
"I grab the toy."
"I ignore my friend."
"I yell loudly."
2
Training Recap
Slide: 4
"Recruits, review S and T. For tag, S is 'We don't agree on who is It.' T is 'Rock-Paper-Scissors.' But how do we know if it's best? Look ahead!"
3
Intelligence: Future Forecast
Slide: 5
"The 'E' is Explore Outcomes. Look into the future! 'If I pick this, what happens next?' If we play RPS, we keep playing. That's a sunny outcome!"
4
Intelligence: The Big Pick
Slide: 6
The Perfect Fit Protocol
"Finally, 'P'—Pick the best solution. Choose the one that is Safe, Respectful, and fixes the problem."
5
Maker Mission: Mission Choice
Slide: 7
"Final training mission! Use the full STEP process on your worksheet for the tag game conflict. Show me your 'Success Snapshot' at the bottom."
Debrief
"Training mission complete. Next week: Graduation Ceremony!"
Next Mission
Graduation Ceremony
Mission Choice Worksheet Mission Choice
Training Mission: 04
Agent Name:
Final Practice Scenario
"You're playing tag. You think you tagged someone, but they say you missed. Now you're arguing instead of playing!"
S
Say the Problem
Facts only!
T
Think of Solutions
E
Explore Outcomes
What happens next?
P
Pick Best Solution
✓ Safe ✓ Respectful
Success Snapshot
Draw your solution in action!
The Mission Choice Slides The Mission Choice
Recruit Training: Mission 04
Squad Expectations
Focused Listening
We listen to the speaker with our eyes and ears.
Positive Effort
We try our best to learn new squad tools.
Agent Support
We help our fellow recruits feel safe and included.
Predictor's Pulse
Listen to the solution. How will it end?
Sunny Outcome
Thumbs Up
Stormy Outcome
Thumbs Down
The Training Recap
S
Say the Problem
"We both want to play tag, but we don't know who is 'It' first."
T
Think of Solutions
• Rock-Paper-Scissors
• Pick a number
• I am 'It' first today, you are tomorrow.
E
Explore Outcomes
Agents look into the future. They ask: "What will happen next?"
"If I pick this solution, will everyone feel okay? Will the problem be fixed?"
Future Forecast
P
Pick the Best One
The Perfect Fit Protocol
Choose the solution that is Safe, Respectful, and makes everyone feel good.
Is it Safe?
Is it Respectful?
Does it Work?
Maker Mission
Pencils Up
Final Practice Scenario:
"You are playing tag. You think you tagged someone, but they say you missed. Now you are arguing instead of playing!"
Use the full STEP process on your mission worksheet!
Squad Graduation Teacher Guide Facilitator Intelligence Brief
Mission 05:
Graduation
30-Minute Mission
Session 5 of 5
Mission Objective
Celebrate the squad's success, reinforce the full STEP process through a final group challenge, and certify all agents.
Review full STEP process.
Build squad community.
Rapid Pacing
Warm-up: 5m
Master Recap: 5m
Final Challenge: 8m
Medal Maker: 7m
Ceremony: 5m
1
Warm-Up: The Compliment Web (5 Mins)
Slide Ref: 3
"Recruits, stand in a circle. We are going to build a web of support. Toss this ball of yarn to someone and share one kind thing you like about them or a 'superpower' you've noticed they have."
Prompt examples: Being a good friend, being funny, being helpful, or being a great artist.
2
Master Recap (5 Mins)
Slide Ref: 4
"Shout out the 4 steps! S-Say the Problem. T-Think Solutions. E-Explore Outcomes. P-Pick Success. You are officially experts in the STEP Protocol."
3
Intelligence: The Celebration Conflict (8 Mins)
Slide Ref: 5
"The Squad has 3 minutes to decide: Should we have EXTRA RECESS or BOARD GAME TIME? Use STEP to decide!"
S: "The problem is we have two choices but only one prize."
T: "We could vote. We could do both for half the time. We could flip a coin."
E: "If we flip a coin, one group might be sad. If we do half-and-half, everyone wins!"
P: "Let's go with the half-and-half plan so everyone gets their favorite! Mission success!"
4
Maker Mission: Medal Maker (7 Mins)
Slide Ref: 6
"Every expert agent needs a medal. Draw something special inside your shield that you learned. Then, pick your favorite squad tool and finish your report."
5
Ceremony (5 Mins)
Slide Ref: 7
Certification Reveal
"As you receive your certificates and stickers, remember: Think First, Solve Together. Mission accomplished, agents!"
Facilitator Note
Hand out the certificates and stickers. If stickers are reward-based, use them to recognize the superpowers mentioned in the Compliment Web.
Final Sign-Off
Junior Squad Training Complete.
Junior Squad Certified Certificate Certificate of Completion
Junior Solution Squad: Training Mission Accomplished
This certifies that Junior Agent
has successfully completed the Junior Solution Squad training program and is now an expert in the STEP problem-solving process.
S
Say the Problem
T
Think Solutions
E
Explore Outcomes
P
Pick Success
Lead Facilitator
Date of Mission
Squad Victory Medal Worksheet Squad Medal
Final Training Mission: 05
Agent Name
Mission: Medal Maker
"Inside the medal, draw your favorite part of training or a problem-solving superpower you have!"
Expert Protocol Review
S
Say the Problem
T
Think Solutions
E
Explore Outcomes
P
Pick Success
Mission Report
"The thing I will remember most is..."
"This is because..."
Training Verified
Junior Agent Certified
Squad Graduation Slides Final Mission
Squad Graduation
Certified Junior Agents
Squad Expectations
Unit Protocol
Listen with Focus
Positive Effort
Agent Support
Warm-Up: The Compliment Web
"Toss the ball of yarn to a squad member and share one Kind Thing you like about them or a 'Superpower' they have!"
Superpower
Kind Heart
Great Energy
Mission Mastery Recap
S
Say
Facts Only.
No Blame.
T
Think
Solutions.
Safe & Kind.
E
Explore
Outcomes.
Look Ahead.
P
Pick
The Best Fit.
Decision Made.
Ultimate Mission
The Celebration Conflict
"The Squad has 3 minutes to decide: Should we have EXTRA RECESS or BOARD GAME TIME ?"
USE S-T-E-P TO PICK!
Maker Mission
The Victory Medal
Open Your Mission File
Squad Certified
"Welcome to the Squad, Junior Agents. Grab your Certificates and Stickers !"
PARTY TIME!
Squad Headquarters Slides Mission 01
Squad HQ
Welcome to the Solution Squad!
Meet Your Squad Leader
My Mission
I'm here to give you the "hacks" to handle friendship tangles and become an expert at solving problems!
The Squad Goal
We'll learn to manage "brain alarms," see things through new eyes, and find fixes that are fair for everyone.
Squad Check-In
"Stand Up / Sit Down"
1. Stand up if you've ever had a disagreement about who was "out" during a game at recess.
2. Stand up if you've ever felt frustrated when a friend didn't listen to your idea.
3. Stand up if you want to be part of a squad that helps each other out.
The Solution Blueprint
W1
Squad HQ
Launch the mission and set our expectations.
W2
Cool Down Command
Hack your brain to stay calm when things get heated.
W3-4
Focus & Vision
Say the problem clearly and see it through other eyes.
W5-6
The Option Engine
Brainstorm solutions and predict the future results.
W7
The Perfect Fit
Pick the fair fix that works for everyone involved.
W8
Victory Party
Show off your skills and become a Certified Squad Member.
Squad
Expectations
What does a Safe Zone look and sound like?
"How do we want to treat each other so every squad member can do their best work?"
Squad Foundations:
Listen with focus
Keep words kind
Try your best
What else should we add?
Squad Intel
Thumbs Up = Safe Zone | Thumbs Down = Tangle
Inviting a lonely person to play at recess.
Talking loudly while a squad member is sharing.
Sharing the class art supplies fairly.
Laughing when someone makes a mistake.
"Our job is to keep this a Safe Zone all mission long!"
Squad HQ Teacher Guide (30m Pacing) Facilitator Intelligence Brief
Mission 01:
Squad HQ Launch
30-Minute Mission
Session 1 of 8
Mission Objective
Introduce the Solution Squad, establish the group’s identity, and co-create expectations. This session sets the tone for high engagement and psychological safety.
Preview the 8-week Mission Roadmap.
Co-create Squad Expectations.
Rapid Pacing
The Reveal: 3m
Check-In: 5m
Roadmap: 5m
Expectations: 7m
Identity Badge: 10m
1
The Reveal (3 Mins)
"Attention, Agents! You’ve been selected for a special mission. For the next 8 weeks, we aren't just a class—we are the Solution Squad. We're here to master the art of solving friendship tangles."
2
Check-In: Tangle Test (5 Mins)
Have students identify common "tangles" (problems) they face at school.
"What's a common problem on the playground? Sharing? Rules? Let's name them—these are our targets for the next 8 weeks."
3
Intelligence: Mission Roadmap (5 Mins)
Slide Reference: 3
Quickly preview the STEP process and the 8-week journey. Use the "Solution Blueprint" theme.
S: Say the Problem
T: Think Solutions
E: Explore Outcomes
P: Pick Best One
4
Co-Creating Squad Expectations (7 Mins)
Facilitator Script:
"Every elite squad has code names and rules. What do we need to do to make this a safe place to share? I'll start: Listen with Focus."
Target Rules:
Listen with Focus
Keep Words Kind
Try Your Best
Record these on Slide 4 co-creation area immediately.
5
Maker Mission: Identity Badge (10 Mins)
"Agents, it's time to make it official. On your worksheet, design your Identity Badge. What's your agent name? What's your problem-solving superpower?"
Debrief
"Welcome to the Headquarters. Mission 01 is officially a success. Next week, we start 'Cool Down Command'!"
NEXT: Mission 02
Cool Down Command
Squad Identity Badge Worksheet Mission File: Identity
Squad Headquarters • Session 01
STATUS: ACTIVE
Agent Name
Squad Code Name
DESIGN YOUR SQUAD BADGE
Every Solution Squad member needs a unique emblem. What symbols represent your strengths as a problem solver?
SQUAD EMBLEM AREA
Kindness
Listening
Patience
Honesty
Bravery
Fairness
Cool Down Command Slides (Fixed) Mission 02
Cool Down
Command
Hack Your Brain for Better Problem Solving
Squad Expectations
Listen with Focus
Keep Words Kind
Try Your Best
"Are we acting like Squad Members right now?"
Mission Prep: The Freeze
Freeze Dance Challenge!
When the music plays, dance like crazy!
When it stops, you must FREEZE immediately.
Master your self-control!
Intelligence Center
The Thinker
Prefrontal Cortex
The brain's Captain. Solves math, makes plans, and stays calm.
Thinker Zone
Alarm Zone
The Alarm
Amygdala
The brain's Guard. Shouts "Danger!" or "Anger!" to protect you.
"Quiet the Alarm so the Thinker can work!"
Brain Hacks
The 4-4-4
Breathe in for 4, hold for 4, out for 4.
The Slow 10
Count to 10 slowly before saying a single word.
Positive Talk
"I've got this. Stay cool."
Simulation
"You spent 20 minutes building a tower, and someone accidentally knocks it over. You feel The Alarm screaming!"
Which Brain Hack will you use right now? Detailed Cool Down Teacher Guide (30m Pacing) Facilitator Intelligence Brief
Mission 02:
Cool Down Command
SESSION 2 / 8
Target Time: 30 Minutes
Mission Objective
Agents learn to quiet "The Alarm" (Amygdala) so "The Thinker" (PFC) can solve interpersonal problems.
Define brain roles in 30 mins or less.
Identify physical stress signals.
Rapid Pacing
Start: 3m
Freeze: 5m
Brain: 7m
Sim: 5m
Console: 10m
1
Briefing (3 Mins)
"Agents! Quick check of Slide 2. Are we ready to stick to our Squad Expectations today?"
2
Ice Breaker: The Freeze (5 Mins)
Play music. Students dance.
Stop music. They FREEZE .
Take 1 deep breath. Resume. (Repeat 3x)
Shyness Hack:
Suggest "Robot Moves" or "Stealth Mode" (finger dancing at desk) for hesitant agents.
3
Brain Intel (7 Mins)
The Thinker (Blue): Behind forehead. Solves problems calmly.
The Alarm (Amber): Deep inside. Smells danger/anger.
"When the alarm screams, the captain (Thinker) can't hear. We must quiet the alarm first!"
4
Simulation (5 Mins)
"Your tower is smashed. Your alarm is RED! Pick one hack: 4-4-4 Breath, Code Word, or Hand Press."
Physical practice is key—ensure every student tries at least one hack.
5
Maker Mission (10 Mins)
"Agents, design your Console. Draw strategies in the buttons. Color the 'Panic Button' for your fastest hack."
Debrief
Share your 'Panic Button' with a partner. Mission Accomplished!
NEXT: Mission 03
Clear Signal: 'S'
Calm Down Console Worksheet (Fixed) Squad Member
Date
Mission 02
Console Maker Mission: Cool Down Command
When the Alarm (Amygdala) screams, your Thinker (Prefrontal Cortex) can't work. Design a custom console with "Hacks" to quiet the alarm and take back control!
Calibration...
Breathing
Hack
Physical
Hack
Mental
Hack
Panic Button
(Fastest Fix)
Directive: Draw a specific action inside each button (like "4-4-4 breathing", "Press palms together", or "Say 'Snow' in my head").
Intel Secured
Signal Clearifier Worksheet Mission File: Signal
S-03 • Clear Signal Transmission
Agent:
LIVE
ID: S03-CV
Blame makes the signal fuzzy. Rewrite these transmissions into Clear Fact Signals .
Fuzzy Signal 01
"You ruined my painting on purpose!"
Instructions: Scribble over the blame above!
STATIC DETECTED
Clear Signal (Fact)
Fuzzy Signal 02
"You're ruining our poster with your mess!"
Instructions: Scribble over the blame above!
STATIC DETECTED
Clear Signal (Fact)
Bonus Mission: Personal Signal
Think of a time you used "Static." Rewrite it clearly here:
Transmit Here...
No Blaming
Respectful Tone
Facts Only
Clear Signal Teacher Guide (30m Pacing) Facilitator Intelligence Brief
Mission 03:
Clear Signal (S)
30-Minute Mission
Session 3 of 8
Mission Objective
The 'S' in STEP stands for Say the Problem . Agents must learn to describe the situation using only the facts, removing the "Static" of blame that triggers the other person's Alarm.
Identify "Blaming Static."
State a problem with Facts only.
Rapid Pacing
Start/Expect: 3m
Signal Check: 3m
Static vs Facts: 7m
Simulation: 7m
Worksheet: 10m
1
Briefing & Expectations (3 Mins)
Slide Reference: 2 & 3
"Welcome back, Agents! Check Slide 2. Are we ready to follow our Squad Expectations today? (Review quickly)."
"Last week we mastered the Cool Down. Now, we're ready for Step 1 of STEP. S stands for Say the Problem. Let's look at Slide 3."
2
Ice Breaker: Signal Check (3 Mins)
Slide Reference: 4
Explain that problems can be "Fuzzy" (Blame) or "Clear" (Facts).
Read "Fuzzy" statement: "You're always being mean!"
Students make static sounds: "SHHHHH!"
Read "Clear" statement: "We both want the same ball."
Students give a Double Thumbs-Up.
Shyness Shield:
Allow students to make the static sound quietly at their desks or use a simple "X" sign with their arms if they don't want to make noise.
3
Intelligence: Static vs Facts (7 Mins)
Slide Reference: 5 & 6
The Blame Signal (Static)
Uses words like "always," "never," or "you did it." It makes the other person's Alarm scream, so they stop listening.
The Fact Signal (Clear)
Only describes the situation . "We both want to use the blue marker." No blame, just facts.
Why this works: Facts are hard to argue with. Blame feels like an attack. A Clear Signal keeps the other person's Thinker engaged.
4
Simulation: The Art Mess (7 Mins)
Slide Reference: 7 & 8
The Scenario (Slide 7):
"You're painting a masterpiece. A classmate reaches across and spills water all over your paper. Your Alarm is going off!"
Static Version:
"You're so clumsy! You ruined my painting on purpose!"
Clear Signal:
"Water spilled on my paper while I was painting."
Clear Signal Slides Mission 03
Clear Signal
STEP 1: Say the Problem (S)
Squad Expectations
Mission Protocol
Listen with Focus
Keep Words Kind
Try Your Best
Intelligence Briefing
Step 1: S
S
Say the Problem
"Describe the situation using Facts Only."
Ice Breaker: Signal Check
FUZZY SIGNAL
"You're always being mean!"
Make Static Sounds:
"SHHHHH!"
CLEAR SIGNAL
"We both want the same ball."
Double Thumbs-Up! 👍👍
!
Blame Static
"Always," "Never," "You did it!"
Blame is like static on a radio. It sounds loud and annoying.
TRAP DETECTED:
Blame triggers the ALARM in the brain. When the Alarm screams, the captain (Thinker) stops listening.
The Clear Signal
FACTS ONLY
"We both want to use the blue marker."
Facts are hard to argue with.
A Clear Signal keeps the other person's THINKER engaged. Now they can help solve the problem!
Simulation
Scenario: The Art Mess
"You are painting a masterpiece. A classmate reaches across and spills water all over your paper. Your Alarm is going off!"
Choose Your Voice
The Fuzzy Voice
"You're so clumsy! You ruined my painting on purpose!"
The Agent Voice
"Water spilled on my paper while I was painting."
Clear Signal Checklist
1
No Blaming or Judging
2
Kind & Respectful Tone
3
Just the Facts
Maker Mission
The Signal Clearifier
Open Your Mission File
Signal Clearifier Answer Key Squad Intel: Answer Key
Signal Clearifier
Example Responses
Teacher Resource
Session 03 Intelligence
Guiding Your Agents
The goal of this mission is for students to remove Blame (Static) and state only the Facts . If a student is stuck, ask them: "If a silent camera was recording the room, what would it see happening?" A camera can't see "meanness" or "on purpose"—it only sees objects and actions.
01
Scenario: The Art Mess
Fuzzy Signal (Blame):
"You ruined my painting on purpose!"
Clear Signal (Fact):
"Water spilled on my paper while I was painting."
Agent Hack: Notice we didn't use the word "You." We described the water and the paper—the things that actually changed.
02
Scenario: The Poster Conflict
Fuzzy Signal (Blame):
"You're ruining our poster with your mess!"
Clear Signal (Fact):
"There are marks on the part of the poster I am working on."
Alternative: "We have different ideas for how to decorate this poster."
B
Bonus Mission: Personal Signal
How to guide personal reflection:
If an agent says, "He hit me!" suggest they re-code it as a fact: "His hand touched my arm."
If they say, "She's being a jerk about the ball," suggest: "We both want to use the soccer ball at the same time."
Solution Squad Intel • Strictly for Facilitator Eyes
Viewfinder Vision Slides (Fixed) Mission 04
Viewfinder Vision
Step 2: Perspectives
Squad Expectations
Unit Protocol
Listen with Focus
Keep Words Kind
Try Your Best
Ice Breaker: Focus Change
Step 1
➔
Step 2
Put your hands to your eyes like Binoculars.
Look at something close...
Now look at something far away!
"Just like your eyes, your brain can switch perspective!"
?
Intelligence Brief
The Viewfinder Rule:
"A problem is only halfway solved if you only see one side. Viewfinder Vision lets you see BOTH."
My View
What I want & feel.
Their View
What they want & feel.
Simulation
The Beanbag Chair Conflict
"Leo and Maya both want to sit in the Beanbag Chair at the same time."
Maya says she was there first.
Leo says he's been waiting all day.
Switching Lenses
Maya's Lens
"I finally got the comfy chair, and now Leo is trying to push me out."
Leo's Lens
"I've been looking forward to this all day, and now Maya is hogging it."
Are they both right? YES!
Perspective Power
When you see Both viewfinders, the blaming stops and the problem solving starts!
Understand
Feelings
Drop the
Blame
Find a
Fair Fix
Maker Mission
Perspective Lenses
Open Your Mission File
Perspective Lenses Worksheet (Fixed) Mission: Viewfinder Vision
Grade 4 • Session 04 • PERSPECTIVE TAKING
Field Agent Identity
Agent Name: _____________________
Intelligence Briefing
"A problem is only halfway solved if you only see one side. True agents use Viewfinder Vision to see the whole story."
Leo's View
Maya's View
Mission Protocol:
Draw the beanbag conflict from each person's perspective. In Leo's View, draw what he is thinking and feeling. In Maya's View, draw her side of the story. Use your agent skills to find the facts!
Viewfinder Vision Teacher Guide (30m Pacing) Facilitator Intelligence Brief
Mission 04:
Viewfinder Vision
30-Minute Mission
Session 4 of 8
Mission Objective
Problems often have two (or more!) sides. This mission teaches agents to switch their "lens" to see a situation from someone else's point of view, which is essential for fair problem-solving.
Define "Point of View."
Practice perspective-switching.
Rapid Pacing
Briefing: 2m
Focus Change: 3m
The Rule: 7m
Scenario Zoom: 8m
Maker Mission: 10m
1
Briefing (2 Mins)
Slide Reference: 2
"Welcome back, Agents! Check Slide 2—are we holding to our Squad Protocol? Excellent. Last time we learned about 'Saying the Problem' clearly. Today, we're adding a power-up: Viewfinder Vision."
2
Ice Breaker: Focus Change (3 Mins)
Slide Reference: 3
Have students look through their hands like binoculars. First, focus on something close. Then, switch focus to something far away.
"Just like your eyes can switch focus, your brain can switch perspective!"
Shyness Shield:
Ensure this activity is quick and playful. Model it first with a silly binocular pose to break the ice.
3
Intelligence: The Viewfinder Rule (7 Mins)
Slide Reference: 4
The Core Protocol:
"A problem is only halfway solved if you only see one side. Viewfinder Vision lets you see both."
Lens Alpha (My View):
How I feel and what I want.
Lens Beta (Their View):
How they feel and what they want.
4
Simulation: The Beanbag Chair (8 Mins)
Slide Reference: 5 & 6
The Conflict:
"Leo and Maya both want to sit in the 'Beanbag Chair' at the same time. Maya says she was there first. Leo says he's been waiting all day."
Maya's Lens:
"I finally got the comfy chair, and now Leo is trying to push me out."
Leo's Lens:
"I've been looking forward to this all day, and now Maya is hogging it."
Discussion Point: "Are both of these feelings 'Static' (Blame) or 'Facts' (Clear)? (They are both facts about feelings!)"
5
Maker Mission: Perspective Lenses (10 Mins)
Slide Reference: 8
Instructions:
"Agents, time to build your Perspective Lenses. On your worksheet, design your scanning visor. In Lens Alpha, draw Leo's viewpoint. In Lens Beta, draw Maya's viewpoint. Make sure you show their feelings in the drawings!"
Option Engine Slides Mission 05
Option Engine
Step 3: Solutions (T)
Squad Expectations
Unit Protocol
Listen with Focus
Keep Words Kind
Try Your Best
Warm-Up: Engine Start
The Paperclip Challenge
"How many ways can you use a paperclip ?
(Rules: It can't be for clipping paper!)"
"No bad ideas in a brainstorm—just fire up the engine!"
T
Think of Solutions
FIRE UP THE ENGINE!
Brainstorming means coming up with AS MANY IDEAS as possible—even silly ones! Don't judge yet, just THINK.
F
The Squad Filters
SAFE
Does anyone get hurt?
(Bodies or feelings)
FAIR
Does it respect
both viewfinders?
Engine Protocol
1
2
3
Always Have 3 Blueprints!
"The first fix isn't always the fair fix. A strong Option Engine needs at least 3 blueprints to choose from."
Simulation
The Basketball Hoop Conflict
"Two groups want to use the only basketball hoop."
Group Alpha
Wants to play a full game.
Group Beta
Wants to practice trick shots.
Squad Brainstorm
"Take turns—Group A gets 10 mins, then Group B."
"Split the court—Group A on the left, B on the right."
"Play a giant game together using trick shots."
Do they all pass the filters?
Maker Mission
The Charging Crisis
Mission Scenario
Agent A: Needs to charge for a research project due next period.
Agent B: Needs to charge to finish their morning digital art piece.
Only 1 Outlet Left!
T
Start your Option Engine and draft 3 blueprints on your worksheet!
Open Mission File: Options
Option Engine Teacher Guide (30m Pacing) Facilitator Intelligence Brief
Mission 05:
Option Engine (T)
30-Min Mission
Session 5 of 8
Mission Objective
Agents learn to engage their "Engine" to brainstorm multiple solutions to a problem, filtering ideas through the "Safe and Fair" test.
Rapid Pacing
Briefing: 2m
Warm-Up: 3m
Filters: 7m
Simulation: 8m
Worksheet: 10m
1
Briefing (2 Mins)
Slide Reference: 2 & 4
"Agents, mission continues! Today, we power up Step 3 of the protocol: Solutions! Check Slide 4."
2
Warm-Up (3 Mins)
Slide Reference: 3
The Paperclip Challenge: 60 seconds to brainstorm uses for a paperclip (not for paper!).
"That's your Engine in action! No bad ideas in a brainstorm."
Shyness Shield:
Whisper ideas to a neighbor first if feeling shy.
3
Intelligence: Filters (7 Mins)
Slide Reference: 5 & 6
Safe
Does anyone get hurt?
(Bodies or feelings)
Fair
Does it respect both
viewfinders?
"Rule of 3 (Slide 6): Strong agents need 3 blueprints!"
4
Simulation: Basketball (8 Mins)
Slide Reference: 7 & 8
Case Study:
"Two groups want one hoop. Group Alpha wants a game. Group Beta wants trick shots."
Take turns (10 mins each)
Split the court (Left / Right)
Play together with trick shots
"Which of these pass the Safe & Fair test?"
5
Maker Mission (10 Mins)
Slide Reference: 9
MISSION: THE CHARGING CRISIS
"Only 1 outlet left. Agent A needs a charge for research. Agent B needs it for digital art."
Cheat Sheet: Example Solutions
Alpha:
Agent A uses for 10 mins (urgent), then switches.
Beta:
Use a USB port on a computer to slow charge Agent B.
Gamma:
Wait 5 mins; then flip a coin for the spot.
Facilitator Tip
"Remind agents: the engine doesn't have to be perfect yet! Encourage variety. Suggest 'Rock Paper Scissors' for quick Gamma fixes."
Mission Debrief
"Option Engine humming! Next week, Mission 06 uses Future Forecast to see which solution works best!"
Option Blueprint Worksheet Mission File: Options
Option Engine • Session 05
Status: Calibrating
Chief Engineer
The Problem (Say It!)
MISSION SCENARIO: THE CHARGING CRISIS
Only 1 outlet left. Agent A needs a charge for research due next period. Agent B needs a charge for their digital art piece.
THE SOLUTION BLUEPRINT
Always draft 3 safe and respectful blueprints!
1
IDEA ALPHA (SAFE & FAIR)
2
IDEA BETA (OUT-OF-THE-BOX)
3
IDEA GAMMA (COMPROMISE)
Engine Calibration: 100%
Junior Solution Squad HQ
Future Forecast Worksheet Mission File: Forecast
Future Forecast • Step E: Explore Outcomes
STATUS: ANALYZING
FF-800-PRO-CON
Chief Analyst Name:
Mission Date:
Objective: Scan the future for Sunny and Stormy outcomes
Guided Scan
Scenario 01: The Blue Marker
You snatch the blue marker while your friend isn't looking.
Sunny (Pro)
Stormy (Con)
Solo Scan
Scenario 02: The Line Cutter
Someone cuts you in line. You decide to push them out of the way.
Future Forecast: Sunny
Future Forecast: Stormy
Is this a "Fit" for the Squad?
Safe?
Respectful?
Feelings?
Solution Squad Intel
Future Forecast Teacher Guide (30m Pacing) Facilitator Intelligence Brief
Mission 06:
Future Forecast (E)
30-Minute Mission
Session 6 of 8
Mission Objective
The 'E' in STEP stands for Explore Outcomes . Agents use their internal radar to look ahead and see the "Pros" (Sunny) and "Cons" (Stormy) of their solutions.
Differentiate Pros and Cons.
Evaluate impact on others.
Rapid Pacing
Briefing/Sync: 3m
Warm-Up: 2m
Sunny/Stormy: 7m
X-Ray: 8m
Worksheet: 10m
1
Briefing & Mission Sync (3 Mins)
Slide Ref: 1-3
"Agents! Systems check. We've mastered Step S (Say the Problem) and Step T (Think of Solutions). But a good idea is only good if it works out well for everyone. Today, we launch Step E: Explore Outcomes!"
Briefly remind students that we are looking for the 'Best Fit' solution. To find it, we have to look into the future.
2
Warm-Up: If/Then (2 Mins)
Slide Ref: 4
"If I grab the ball without asking, then..." (Class responds). "If I wait for my turn, then..." (Class responds).
Shyness Shield:
Allow students to give a simple Sunny (Thumbs Up) or Stormy (Thumbs Down) hand signal for the outcome instead of shouting.
3
Intelligence: Sunny vs Stormy (7 Mins)
Slide Ref: 5 & 6
Sunny (Pros)
"The Outcome Scanner sees the GOOD things. People feel respected, safe, and the problem stays fixed. It's like clear skies and smooth sailing."
Stormy (Cons)
"The Scanner sees the TRICKY things. Feelings are hurt, things get unfair, or the problem comes back even worse. It's a total thunderstorm."
4
Outcome X-Ray (8 Mins)
Slide Ref: 7 & 8
Intelligence Simulation: The Blue Marker
"You want the last blue marker. Your friend is using it. You decide to snatch it when they aren't looking."
Squad Forecast Results:
Sunny (Pro): I get to color my picture blue right now.
Stormy (Con): My friend gets mad. I might get a time-out. I feel guilty later.
"Ask: Is the 30 seconds of coloring blue worth a whole lunch of being in trouble and losing a friend? Agents say NO! The forecast is stormy."
Facilitation Pro-Tip
Students often focus only on the Sunny outcome for themselves. Help them shift their viewfinder: "If you were the person using the marker, what would your weather look like?"
Future Forecast Slides Mission 06
Future Forecast
Step 4: Outcomes (E)
Squad Expectations
Unit Protocol
Listen with Focus
Keep Words Kind
Try Your Best
Mission Sync
S
Signal
"Say the problem without blaming anyone."
T
Think
"Brainstorm safe and respectful solutions."
NEXT UP: THE "E" IN STEP...
Warm-Up: If / Then
Scenario A
"IF I choose to grab the ball without asking... THEN?"
Scenario B
"IF I choose to wait for my turn... THEN?"
E
Explore Outcomes
LOOK INTO THE FUTURE!
Before picking a fix, agents use their Outcome Scanner to see how their idea affects EVERY person involved.
!
Intelligence Brief
SUNNY (PROS)
The good things. People feel respected and the problem stays fixed.
STORMY (CONS)
The bad things. Feelings get hurt or the problem comes back later.
Simulation
The Blue Marker Scenario
"You want the last blue marker. Your friend is using it. You decide to SNATCH it when they aren't looking."
Is this a sunny choice or a stormy choice?
Squad Forecast
SUNNY (PRO)
"I get to use the blue marker right now."
STORMY (CON)
"My friend gets mad and doesn't want to play with me anymore."
IS THE SUNNY PART WORTH THE STORMY PART?
!
Mission File
Scan Zone 01: The Marker Snatch
Guided Mission: Record the results from our X-Ray scan.
Scan Zone 02: The Line Cutter
Independent Mission: Scan the future of a new challenge.
Maker Mission
Activate Outcome Radar
Open Your Mission File
Victory Party Teacher Guide (30m Pacing) Facilitator Intelligence Brief
Mission 08:
Victory Party
30-Minute Mission
Session 8 of 8
Mission Objective
Celebrate the Squad's success and reinforce the full STEP process through a final whole-class simulation. No worksheets today—just real-world problem solving and certification.
Review full STEP process.
Execute group simulation.
Rapid Pacing
Recap: 3m
Compliment: 5m
Master Mission: 17m
Awards: 5m
1
Final Recap (3 Mins)
Slide Reference: 2
"Agents! This is it. Our 8th and final mission. We've mastered the S-T-E-P protocol. Today, we put it all together to win a real-world prize for the class. No papers, just our brains!"
2
Ice Breaker: Compliment Web (5 Mins)
Slide Reference: 3
The Shout-Out Circle: Go around the room. Each student gives a "Squad Compliment" to a teammate.
"I like how you always listen with focus." / "You are a great brainstormer!"
Prompt: "Think of one strength your neighbor has shown during our Solution Squad training. Tell them!"
3
Master Mission: The Class prize (17 Mins)
Slide Reference: 4-7
The Scenario:
"Our class has earned a Special Reward! Problem: We only have time for ONE activity. Group A wants a MOVIE. Group B wants EXTRA RECESS. We must decide together using STEP."
Step S: Say the Problem (Slide 4)
Guide the class to define the problem without blame.
Example: "We have two different ideas for our reward and we only have time for one."
Step T: Think Solutions (Slide 5)
Brainstorm at least 3 solutions. Scribe these on the board.
Options: 1. Half movie/half recess. 2. Vote and minority picks next time. 3. A movie about sports (hybrid?).
Step E: Explore Outcomes (Slide 6)
Pick the top 2 solutions and ask: "What happens if we do this? Does anyone get hurt? Is it fair to both viewfinders?"
Step P: Pick the Best (Slide 7)
Lead a final respectful decision. Critical: Remind them that if we can't agree, the "Boss" (Teacher) might have to pick for safety/time, but the Squad's goal is to pick together!
Facilitator Note: If the class actually reaches a consensus, consider honoring that choice for a future reward to prove that the Squad protocol works in the real world!
4
Graduation Ceremony (5 Mins)
Slide Reference: 8-9
Victory Party Slides Mission Accomplished
Victory Party
The Final Mission
Squad Protocol: Recap
S
Say
Facts Only.
No Blame.
T
Think
Option Engine.
3+ Fixes.
E
Explore
Forecast.
Pros & Cons.
P
Pick
The Best Fit.
Safe & Fair.
Warm-Up: Compliment Web
Shout-Out Circle
"I like how you always ________."
"You are a great ________!"
S
SAY THE PROBLEM
"We earned a class prize, but half of us want a MOVIE and half want EXTRA RECESS."
NO BLAME. JUST FACTS.
T
THINK SOLUTIONS
BRAINSTORM!
Let's find at least 3 ways to fix this without anyone getting hurt or left out.
E
EXPLORE OUTCOMES
Sunny
Does it respect both viewfinders?
Stormy
Does anyone get their feelings hurt?
P
PICK THE BEST FIT
Squad Consensus
Can we reach a decision together
that everyone can live with?
Squad Certified
"A true Agent doesn't just fix problems—they build a better Squad for everyone."
AWARDS CEREMONY
PARTY TIME!
You Are the Solution Squad
Squad Certified Certificate Squad Certified
Master Problem Solver
This honor is officially awarded to
For completing the 8-week mission, mastering Brain Hacks to stay calm, and using the STEP Shield to turn tangles into Fair Fixes .
S
State Facts
No finger-pointing
T
Think Options
Creative blueprints
E
Explore results
Future forecast
P
Pick Fairly
The Perfect Fit
Squad Leader Signature
Certified
Mission Date
The Perfect Fit Teacher Guide Facilitator Intelligence Brief
Mission 07:
The Perfect Fit (P)
30-Minute Mission
Session 7 of 8
Mission Objective
The 'P' in STEP stands for Pick the Best Solution . This mission is the synthesis of everything learned—calming down, naming the problem, brainstorming, and forecasting.
Apply the 3 Protocol Filters.
Identify the "Perfect Fit".
Pacing
Warm-Up: 3m
Mission Sync: 4m
Filters: 6m
Simulation: 7m
Worksheet: 10m
1. Warm-Up: Decision Game (3 Mins)
Slide Reference: 3
"Agents, point left for Option A, right for Option B. Ready? GO!"
Play quick-fire "This or That" (Pizza vs Tacos, etc.). Goal: Build picking muscles.
2. Mission Sync: Recap (4 Mins)
Slide Reference: 4
Review the protocol. We've done S, T, and E. We are missing the final piece: P .
"We've named the problem, thought of solutions, and explored outcomes. But you can't DO everything. You have to PICK one to move forward!"
3. Intelligence: Filter Protocol (6 Mins)
Slide Reference: 5 & 6
"The Squad Filter Check:"
SAFE?
RESPECT?
FAIR?
"Agents, if a solution isn't all three, it doesn't pass! We find the puzzle piece that FITS everyone involved."
4. Simulation: Soccer Showdown (7 Mins)
Slide Reference: 7, 8, & 9
The Incident:
"A goal is scored! Team Alpha says it's IN. Team Beta says it's OUT. Everyone is yelling. Your Alarm is screaming!"
Filter check Slide 8:
Idea A: Alpha wins. (Not fair to Beta)
Idea B: Quit the game. (Not respectful)
Idea C: Re-play the point. (The Perfect Fit!)
Synthesis:
"Re-playing is safe, respectful, and fair. It passes the Squad Protocol!"
5. Maker Mission: Rainy Day Remix (10 Mins)
Slide Reference: 10 & 11
Student Instructions
A
Mission A (Filters): Analyze the Tag Game Tangle on Page 1. Use the Answer Key below to guide them through why Idea Gamma is the "Perfect Fit."
B
Mission B (Final Case): Solve the 'Rainy Day Dilemma' on Page 2. Students must pick a solution that satisfies both friends and draw the result.
Mission A: Answer Key
The Perfect Fit Slides Mission 07
The Perfect Fit
Step 5: Selection (P)
Squad Expectations
Unit Protocol
Listen with Focus
Keep Words Kind
Try Your Best
Warm-Up: Decision Game
Squad Vote: This or That?
PICK NOW!
PIZZA
TACOS
RECESS
ART
Mission Sync
S
Say
Name the problem.
T
Think
Brainstorm fixes.
E
Explore
Forecast outcomes.
TARGET
P
Pick
The Best Fit!
P
Pick a Solution
Find the piece that FITS.
"Which choice is Safe, Respectful, and works for EVERYONE?"
!
The Squad Filters
SAFE?
No one gets hurt.
RESPECT?
Kind to feelings.
FAIR?
Works for both.
Case File: Soccer Showdown
"A goal is scored! Team Alpha says it's IN. Team Beta says it's OUT. Everyone is yelling!"
The Conflict:
Yelling doesn't solve the tangle. Our Alarm is screaming!
The Mission:
Apply the Filters!
Finding the Perfect Fit
Idea A
"Alpha wins. The goal counts."
NOT FAIR
Idea B
"Quit playing the game."
NOT RESPECTFUL
WINNER
Idea C
"Re-play the point. Try again."
IT FITS!
Full Squad Protocol Complete
S
Say
T
Think
E
Explore
P
Pick
YOU HAVE THE TOOLS. NOW USE THEM!
Maker Mission
Rainy Day Remix
Open Mission File
Mission B: The Rainy Day Dilemma
"It’s indoor recess. You want to play a board game, but your friends want to play a drawing game."
There is only 1 table available!
Pick the Perfect Fit
Solution Key Worksheet Mission File: The Perfect Fit
STEP Protocol Selection • Session 07
PF-900-BEST
Mission Commander
Date
Mission A: The Tangle Filter
"Agents, look at the Tag Game Conflict. Three recruits have ideas. Use the Squad Filters to see which one FITS. Check the boxes if the idea passes!"
The Tangle:
"Someone says you're tagged. You say you aren't. They won't stop yelling at you."
Idea Alpha
"Yell back louder until they listen."
Safe?
Respect?
Fair?
Idea Beta
"Just go to the tagger's area and keep playing."
Safe?
Respect?
Fair?
Idea Gamma
"Ask to Rock-Paper-Scissors to settle it."
Safe?
Respect?
Fair?
Identify the Perfect Fit
Mission B: Rainy Day Remix
The Final Diagnosis • Maker Mission
Case File: The Table Trouble
"It’s indoor recess. You want to play a board game, but your friends want to play a drawing game. There is only one table available."
DRAW YOUR "PERFECT FIT" SOLUTION BELOW
Safe
Respectful
Fair
Intelligence Briefing:
"Explain why this solution is the 'Perfect Fit'. Does it work for both you and your friends?"
STEP Certified
Training Complete • Mission Accomplished
Headquarters Auth. Signature
Solution Key Worksheet Mission File: The Perfect Fit
STEP Protocol Selection • Session 07
PF-900-BEST
Mission Commander
Date
Mission A: The Tangle Filter
"Agents, look at the Tag Game Conflict. Three recruits have ideas. Use the Squad Filters to see which one FITS. Check the boxes if the idea passes!"
The Tangle:
"Someone says you're tagged. You say you aren't. They won't stop yelling at you."
Idea Alpha
"Yell back louder until they listen."
Safe?
Respect?
Fair?
Idea Beta
"Just go to the tagger's area and keep playing."
Safe?
Respect?
Fair?
Idea Gamma
"Ask to Rock-Paper-Scissors to settle it."
Safe?
Respect?
Fair?
Identify the Perfect Fit
Mission B: Rainy Day Remix
The Final Diagnosis • Maker Mission
Case File: The Table Trouble
"It’s indoor recess. You want to play a board game, but your friends want to play a drawing game. There is only one table available."
DRAW YOUR "PERFECT FIT" SOLUTION BELOW
Safe
Respectful
Fair
Intelligence Briefing:
"Explain why this solution is the 'Perfect Fit'. Does it work for both you and your friends? Does it respect the limited time and space?"
STEP Certified
Training Complete • Mission Accomplished
Headquarters Auth. Signature